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Thread: Will rift ship with a 64-bit executable?

  1. #1
    Rift Disciple neurological's Avatar
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    Default Will rift ship with a 64-bit executable?

    pretty please?

  2. #2
    Shadowlander
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    Quote Originally Posted by neurological View Post
    pretty please?
    I second this plea.

  3. #3
    Plane Touched
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    No.


    Well if it will, they have not mentioned it at all. Even the top dog mmo's dont have native 64bit clients.

  4. #4
    Rift Disciple neurological's Avatar
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    Quote Originally Posted by Jestahr View Post
    No.


    Well if it will, they have not mentioned it at all. Even the top dog mmo's dont have native 64bit clients.
    yeh exactly, i searched around a bit and didn't find anything.
    maybe because nobody asked.

    /shrug

  5. #5
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    Quote Originally Posted by Jestahr View Post
    No.


    Well if it will, they have not mentioned it at all. Even the top dog mmo's dont have native 64bit clients.
    Heck there are what .. maybe 5-10 or so games(out of hundreds and hundreds) that have ever had a 64bit exe.

    edit:
    http://www.start64.com/index.php?opt...=190&Itemid=60
    Half-Life 2
    Lost Coast
    Bet On Soldier: Blood Sport
    Codename: Panzers (Phase one)
    Colin McRae Rally 2005
    Chronicles of Rid****: Escape from Butcher Bay
    Far Cry
    Fahrenheit
    Shadow Ops: Red Mercury
    Unreal Tournament 2004
    WWII Tank Commander
    S.T.A.L.K.E.R. Shadow of Chernobyl
    Dreadnought
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  6. #6
    Soulwalker
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    I would think they would focus on making the game Direct X, 10 or even 11 before making a 64-bit client...
    Last edited by Zarofdium; 02-11-2011 at 06:05 PM.

  7. #7
    Plane Touched Illian.Amerond's Avatar
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    The problem with making a 64 bit exe is that it does not gainfully increase the performance of the game since the bottleneck is your Graphics Card not the execution of the software. In most cases the program runs smoothly in the background and the most intense processing is handled entirely by the GC.

    If you look at the anatomy of the game client its 1/10th program to manage rules, basic calls and functions with some moderate AI and pathing/clipping thrown in and 9/10ths visual representation.

    Only games like Supreme Commander, Sims and other process intense programs would benefit from the boost a 64bit exe would offer.

  8. #8
    Champion rich1051414's Avatar
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    Quote Originally Posted by Illian.Amerond View Post
    The problem with making a 64 bit exe is that it does not gainfully increase the performance of the game since the bottleneck is your Graphics Card not the execution of the software. In most cases the program runs smoothly in the background and the most intense processing is handled entirely by the GC.

    If you look at the anatomy of the game client its 1/10th program to manage rules, basic calls and functions with some moderate AI and pathing/clipping thrown in and 9/10ths visual representation.

    Only games like Supreme Commander, Sims and other process intense programs would benefit from the boost a 64bit exe would offer.
    ^speaks the truth. the game has to be designed around the benefits and strengths of 64-bit. simply making it 64-bit will not increase performance, in fact, would more probably just increase the memory footprint. the optimizations thus far have been directly dependent on this being a 32-bit executable, push a 64-bit executable out before release would help no one

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  9. #9
    Telaran
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    They need to work on the multi-threading -- not 64-bit.

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