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Thread: New Rift.CFG entries

  1. #1
    General of Telara Kuldebar's Avatar
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    Thumbs up New Rift.CFG entries

    [Client]
    CPUBenchmarkTime = 1.408439 <----new
    DefaultVideoPreset = 4 <----new
    DriverVersionHigh = 524302
    DriverVersionLow = 656158
    EULA = 26
    GPUBenchmarkTime = 1.898387 <----new
    LostFocusMinFrameTime = 100
    MainThreadCPU = 3
    UseQueryPerformanceCounter = True
    Anyone have any insight on what the benchmark settings mean?

    Patch your game, load it up to the server select screen, etc. Then close it out and take a look at your rift.cfg file, new entries have been added. I assume this is a sign of further engine tweaking, but am curious about the benchmark numbers and how they are derived.

    If you need to have the game refresh your benchmarks after you make some changes (overclock, driver change etc) run the hardwaredetector application in the Rift folder it will write new benchmark numbers in the rift.cfg.
    Last edited by Kuldebar; 02-12-2011 at 03:23 PM.

  2. #2
    Shield of Telara
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    If I had to guess, I would say it is a way to configure how powerful your CPU vs your GPU is. Maybe the engine is now going to customize settings based on whether your PC is CPU or GPU bound?
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  3. #3
    General of Telara Kuldebar's Avatar
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    Well, I am mildly optimistic that we may see some better performance for higher end machines. So far there has reportedly been great performance for lower end machines while some higher end ones have had some less than stellar FPS.

    Will be interesting to see if this is a way to address the engine's scaling to the machine.

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    It looks to me that the Rift client has run benchmarks on the clients GPU and CPU. The client could use this information to give suggested Video settings. The informaton can also be used by Trion to gauge how powerful the typical system is, thus give them an idea of how far they can can push it till the typical system cannot properly handle it. The default video preset is what the recommended video settings are, the lower the number the higher your default video settings are.

    the higher the benchmark numbers the more powerful your system is.
    Last edited by Warpiglet; 02-11-2011 at 11:21 AM.

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    Shadowlander
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    We might be able to figure out if lower is better if people post their machine specs. I'm thinking the lower the number on the benchmark times the faster your particular component.

    Here are my numbers:
    Code:
    [Client]
    CPUBenchmarkTime = 1.047924
    DefaultVideoPreset = 5
    DriverVersionHigh = 524302
    DriverVersionLow = 656158
    EULA = 26
    GPUBenchmarkTime = 0.951185
    LostFocusMinFrameTime = 0
    MainThreadCPU = 0
    UseQueryPerformanceCounter = True
    Here are the current specs on my system:
    i7 975 EE @4.27GHZ / 2 x HD5970 @920MHZ/1250MHZ
    eVGA X58 Classified 3 x SLI / 6GB Kingston DDR3 2000MHZ RAM
    1500 Watt Silverstone Strider PS / 8X Bluray/DVD Burner
    2 x 160GB Intel X25-M Gen2 SSDs / 2TB WD HD
    Windows 7 64bit

    Water Cooling - 1 Loop:
    Swiftech Apogee XT / Koolance Mosfet+VReg / 2 x EK Nickel-Acetal 5970 in series
    2 x Black Ice GTX360 / 1 x Black Ice GTX480 Radiators
    2 x D5 Pumps + EK Dual Top
    20 x Yate Loon 2200RPM Fans Push/Pull
    Last edited by Vazick; 02-11-2011 at 11:37 AM.

  6. #6
    General of Telara Kuldebar's Avatar
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    I noticed that if you delete the Rift.cfg the benchmarks don't get placed back in the new cfg that's created on next game load.


    Additionally, the intro videos no longer play every time you start the game, woot.

    [Movies]
    PlayedIntroMovie = True

  7. #7
    Shadowlander
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    Quote Originally Posted by Kuldebar View Post
    I noticed that if you delete the Rift.cfg the benchmarks don't get placed back in the new cfg that's created on next game load.


    Additionally, the intro videos no longer play every time you start the game, woot.
    Hrm.. perhaps it ran the calculations during the patch of the client or something.

  8. #8
    Champion of Telara Forum Troll's Avatar
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    Code:
    CPUBenchmarkTime = 1.215564
    DefaultVideoPreset = 5
    DriverVersionHigh = 524305
    DriverVersionLow = 793067
    EULA = 26
    GPUBenchmarkTime = 1.348896
    LostFocusMinFrameTime = 100
    Wondering if higher is better or lower now, because you had a higher number, but my default video is higher.

    Also wondering why my score seems "average" at nearly 5ghz I7 2600k.
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  9. #9
    General of Telara Kuldebar's Avatar
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    CPUBenchmarkTime = 1.408439
    DefaultVideoPreset = 4
    GPUBenchmarkTime = 1.89838


    My CPU and GPU specs:

    Athlon II X4 640 Processor (4 CPUs), ~3.3GHz & HD 5770

    Lower appears to be better, Troll
    Last edited by Kuldebar; 02-11-2011 at 11:51 AM.

  10. #10
    Shadowlander
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    Quote Originally Posted by Forum Troll View Post
    Code:
    CPUBenchmarkTime = 1.215564
    DefaultVideoPreset = 5
    DriverVersionHigh = 524305
    DriverVersionLow = 793067
    EULA = 26
    GPUBenchmarkTime = 1.348896
    LostFocusMinFrameTime = 100
    Wondering if higher is better or lower now, because you had a higher number, but my default video is higher.

    Also wondering why my score seems "average" at nearly 5ghz I7 2600k.
    Yeah I would expect your CPU to have good numbers. Perhaps those benchmarks are measured using all of your Rift client settings.

    So for instance, I'm running Ultra and then turning off shadows and AA. I'm also running in fullscreen at a resolution of 2560x1600.

  11. #11
    Champion of Telara Forum Troll's Avatar
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    Overclocked my GPU quite a bit and tried again, score didn't change. Not sure when or how they are measured. The plot thickens.
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  12. #12
    Shadowlander
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    Quote Originally Posted by Forum Troll View Post
    Overclocked my GPU quite a bit and tried again, score didn't change. Not sure when or how they are measured. The plot thickens.
    Did you try changing down to high and applying.. then changing back to ultra (or whatever you run it at)? Maybe at the next startup it will update the numbers?

  13. #13
    General of Telara Kuldebar's Avatar
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    Quote Originally Posted by Forum Troll View Post
    Overclocked my GPU quite a bit and tried again, score didn't change. Not sure when or how they are measured. The plot thickens.
    It appears the benchmark doesn't get performed again at least based on me deleting the rift.cfg file and having the game recreate a new one...benchmark entries weren't placed back in the cfg file.

  14. #14
    Champion of Telara Forum Troll's Avatar
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    Quote Originally Posted by Vazick View Post
    Did you try changing down to high and applying.. then changing back to ultra (or whatever you run it at)? Maybe at the next startup it will update the numbers?
    Dropped it down to low quality renderer on minimum and no change.

    Incidentally it appears the menu has a cap on FPS, as my FPS remained the same on those settings as it does on max.
    Last edited by Forum Troll; 02-11-2011 at 12:04 PM.
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  15. #15
    General of Telara Kuldebar's Avatar
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    I would think the benchmarks would be independent of the game settings so it could be used as a baseline. You don't want baselines changing, etc. I am more curious that the game doesn't run the benchmark every time you load up the game...

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