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Thread: Ultimate Rift Macro Guide

  1. #436
    Soulwalker
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    Quote Originally Posted by Halthar View Post
    All the people claiming chain macroing should be against the rules because of some sort of speed advantage need to remember that clicking buttons isn't the same thing as combat. In real combat trained warriors would be chaining their attacks as fast as their "cool down" times would allow. In real combat a warriors brain wouldn't have to stop to look at what button to click next, it would all be instinct and training, and would go down a lot faster then a button clicking gui would allow. So sure chain macroing speeds up the action, but only the action that been gimped from the get go.

    As for the claim that macros play the game for you. Try standing in a rift with no target selected and just keep clicking the button, we'll see how good that works for you.
    Marginal nerd rage was induced by the reading of this post.
    If you're stopping to look what button to click next you're clearly a button mashing baddie, and probably backpedal. So I want to go through my rotation; I don't have to stop and look to know that my first set of keys I press are 4-1-2-3-1, which is all from instinct(flawed use of the word btw) and training. Chain macroing doesn't speed up the action, chain macroing allows you to go through the entirety of the rotation with minimal effort, and allows for someone, despite using less thought and exerting less effort, to overcome someone actually playing the game without this pseudo-automation.

    Macros give one person the competitive advantage; they play a huge portion of the game, you know, that whole giving the game input part, for you. Congratulations, you can click on the target and go on autopilot from there

  2. #437
    Shadowlander
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    There should not be macros of this complexity. Simple macros sure.

  3. #438
    Rift Disciple
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    Quote Originally Posted by Deremar View Post
    There should not be macros of this complexity. Simple macros sure.
    Unfortunately, and fortunately, this isn't a decision for you to make. We certainly appreciate your opinion.

    What all MMO macro functionality boils down to is this. EVERYONE has access to them. There have been built (WoW) and are currently being built (RIFT) fountains of information and knowledge-bases that every person can simply can utilize to find the information they are looking for.

    So, there isn't any unfair advantage at all, because everyone can choose to use them or choose not to use them. They can even choose to what severity they use them.

    If someone enjoys playing a game in which they only have to press 1 button, then who are we do decide if it's fair or not? Do we not have access to the same power? There is no advantage there.

    Many people enjoy consolidating their buttons, so they don't have too much on their screen.

    Personally, I enjoy making sure my DPS is on par with the rest of my guild and I also don't like having to worry about too much that aren't 'raid awareness' items. So, I choose to use macros to a different degree than others.

    It doesn't make it any advantage over another, because they are choosing not to use the tools given them.

  4. #439
    Ascendant batou079's Avatar
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    As much as i want to weigh in on this debate... this thread is not for such an argument.

    We should keep this on track for those who ARE interested in macros... answering questions, helping setup their custom macros. cheers

    Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
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  5. #440
    Shield of Telara Morcova's Avatar
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    Quote Originally Posted by murmurred View Post
    Congratulations, you can click on the target and go on autopilot from there
    The macro system in Aion allowed for this. It was sad once I started messing around with the macro system I wrote a macro that would target a mob, move into max range, cast spells, loot the body and find another target. And people wondered why there were so many bots around.

  6. #441
    Soulwalker
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    Thought I would toss my 1 button masher for tanking in here

    This is for:
    45 Rift Stalker
    15 Blade Dancer
    6 Bard

    General Set Up:
    /suppressmacrofailures
    [CD Skill]
    [Does not start GC]
    [Spamable skill]
    [Not affected by GC]
    Tanking Macro:
    /suppressmacrofailures
    /cast side step
    /cast shadow blitz
    /cast planar attraction
    /cast rift disturbance
    /cast planar refuge
    /cast planar switch
    /cast planar strike
    /cast weapon barrage
    /cast reprisal
    What it does:
    /suppressmacrofailures

    [CD Skill]
    /cast side step <- Decreases damage by 50% for first 15 sec to ease the cleric into the healing
    /cast shadow blitz <- makes all mobs come to you (also adds ruthless stalker and rift barrier buff)
    /cast planar attraction <- puts all mobs in one spot and forces them to attack rogue
    /cast rift disturbance <- hits all the enemies that had just been pulled
    /cast planar refuge <- side step should be at around 10 sec now this will give another 30% off


    [Does not start GC]
    /cast planar switch <- free CP


    [Spamable skill]
    /cast planar strike <- Aggro Puller


    [Not affected by GC]
    /cast weapon barrage <- free hit
    /cast reprisal <- free hit
    Last edited by Grim Stalker; 04-18-2011 at 01:12 PM.

  7. #442
    Plane Walker
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    If you want to argue about what macros should and should not be able to do, this is not the thread for it. This thread is to help people make macros.

  8. #443
    Soulwalker
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    Default Using modifiers?

    I was trying to make a macro using modifiers with more than 1 ability on the same key. I've used similar in other rpg's with no problem! From what I have seen, something like this should work, however, in-game the only ability that casts is the one without a modifier?

    (fyi- i did remove any conflicts with assigned keys in the keybind menu)

    /cast "ability1"
    /cast [ctrl] "ability2"
    /cast [shift] "ability3"

    anyone know if this setup works in Rift?

  9. #444
    RIFT Guide Writer BlackholeX's Avatar
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    Quote Originally Posted by NoobMode View Post
    I was trying to make a macro using modifiers with more than 1 ability on the same key. I've used similar in other rpg's with no problem! From what I have seen, something like this should work, however, in-game the only ability that casts is the one without a modifier?

    (fyi- i did remove any conflicts with assigned keys in the keybind menu)

    /cast "ability1"
    /cast [ctrl] "ability2"
    /cast [shift] "ability3"

    anyone know if this setup works in Rift?
    The first one casts because it i the first in the string, and only one cast can can be made per macro. The above can work if you are using reactionary type spells i believe.
    Guild Nightfall - Byriel
    Ultimate Macro Guide - http://forums.riftgame.com/showthrea...Sticky-Request
    Guild Website: www.nightfall-guild.com

  10. #445
    RIFT Guide Writer BlackholeX's Avatar
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    Major update to this guide coming in a day or two!! Thanks guys for all the support!!
    Guild Nightfall - Byriel
    Ultimate Macro Guide - http://forums.riftgame.com/showthrea...Sticky-Request
    Guild Website: www.nightfall-guild.com

  11. #446
    Telaran
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    Quote Originally Posted by NoobMode View Post
    I was trying to make a macro using modifiers with more than 1 ability on the same key. I've used similar in other rpg's with no problem! From what I have seen, something like this should work, however, in-game the only ability that casts is the one without a modifier?

    (fyi- i did remove any conflicts with assigned keys in the keybind menu)

    /cast "ability1"
    /cast [ctrl] "ability2"
    /cast [shift] "ability3"

    anyone know if this setup works in Rift?
    You can also move the one without the modifier to the bottom of the macro and then you would be able to fire off the other ones when the proper modifier button is pressed

  12. #447
    Soulwalker
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    Quote Originally Posted by BlackholeX View Post
    Major update to this guide coming in a day or two!! Thanks guys for all the support!!
    Great news! Hope you're feeling much better.
    Ashaya || Imago || Lyssa || Aisha
    Member of Children of the New Sun
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  13. #448
    Telaran
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    *Setting up Reactionary Skills - Be sure to put the reactants on top so it cycles correctly*

    suppressmacrofailures
    #show Flamespear (ranged ability)
    cast Furious Rage (reactive such as on block)
    cast Face Slam (melee ability with a cooldown such as 6 seconds)
    cast Reckless Strike (Melee Range Spamable)
    cast Stonespear (ranged ability with cooldown)
    cast Flamespear (ranged spamable)
    It is possible to have the reactants below your spamable ability and have them still proc. The reason this works, is because reactants are not affected by the GCD like regular abilities are, and therefore can be used when all other abilities are under the GCD. By moving them to the bottom of the macro beneath the spam attack, you can ensure that your regular abilities will always occur and never get blocked by a reactant.

    Say a Paladin is about to lose his/her Aggressive Block buff in 1 second and Retaliation is macro'd in to cast before Aggressive Block. If the reactive is available to be cast the Paladin will drop the buff and have to wait until he/she presses the button again giving them the chance to lose the buff.

    If the reactive, however, is below his spamable attack as long as he is pressing the macro button the reactive will go off during the GCD when no other abilities are available. This also gives him/her something to do during that 1.5 seconds rather than just waiting (and when your tanking 1.5 seconds can feel like an eternity)

  14. #449
    RIFT Guide Writer BlackholeX's Avatar
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    Quote Originally Posted by 90poundwuss View Post
    It is possible to have the reactants below your spamable ability and have them still proc. The reason this works, is because reactants are not affected by the GCD like regular abilities are, and therefore can be used when all other abilities are under the GCD. By moving them to the bottom of the macro beneath the spam attack, you can ensure that your regular abilities will always occur and never get blocked by a reactant.

    Say a Paladin is about to lose his/her Aggressive Block buff in 1 second and Retaliation is macro'd in to cast before Aggressive Block. If the reactive is available to be cast the Paladin will drop the buff and have to wait until he/she presses the button again giving them the chance to lose the buff.

    If the reactive, however, is below his spamable attack as long as he is pressing the macro button the reactive will go off during the GCD when no other abilities are available. This also gives him/her something to do during that 1.5 seconds rather than just waiting (and when your tanking 1.5 seconds can feel like an eternity)
    This is true, I should re-word it so that people know that. i guess it just depends on the class on what people want going off first. The example is just a basic example.
    Guild Nightfall - Byriel
    Ultimate Macro Guide - http://forums.riftgame.com/showthrea...Sticky-Request
    Guild Website: www.nightfall-guild.com

  15. #450
    Telaran
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    Quote Originally Posted by BlackholeX View Post
    This is true, I should re-word it so that people know that. i guess it just depends on the class on what people want going off first. The example is just a basic example.
    Yeah, I was posting it so people would understand why it works when it looks like it shouldn't. Since it seems to be the number one question I see about macro's when someone posts theirs and the reactives and ranged abilities are below the spammable attack.

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