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Thread: [Addon] RGM - Rift Game Manager

  1. #31
    Rift Chaser Ferather's Avatar
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    RGM v 0.68M (Masterwork)

    > Moved panel growth from the timer, "00:00", to middle clicking the main panel.
    > Moved quick menu toggle to right clicking the timer, "00:00".

    http://imgur.com/a/sruzH

  2. #32
    Rift Chaser Ferather's Avatar
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    RGM v 0.88M (Masterwork)

    > Added support for shield buffs to the absorb converter, thanks to Hendrikdawin@Brutwacht.

    > Finalization of the addon, further features will come in an optional extension.
    > Fixed a bug with unit sorting, thanks for the quick feedback.
    > Added internal support for an extension addon.
    Last edited by Ferather; 09-01-2017 at 07:04 AM.

  3. #33
    Rift Chaser Ferather's Avatar
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    RGM Extension:

    Just added the session manager, here is a view of it currently.
    I will be uploading a beta for public testing soon.
    Last edited by Ferather; 08-22-2017 at 10:15 AM.

  4. #34
    Rift Chaser Ferather's Avatar
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    If an absorb ability is not showing, please leave feedback, you can debug the process to some degree.
    Apply the buff to yourself, if you can, and type the following: /script dump(RGM.Extra)

    This will display the buff data, check that the name of the ability is present.

    Please respond with, "present" or "not present" or "wrong value".

  5. #35
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    Resetting RGM.

    Type the following in-game:

    /script RGM_Global = nil
    /reloadui

    Used to fix bugs after updating RGM from older versions.

    ----

    Changing the absorb converter to your locale/region.

    > Open your addons folder and open "RGM".
    > Open "Filter.lua" with notepad or any word editing software.
    > Edit "Absorb" and "Shield" in "Convert" to match your locale.
    > You can also add your own absorb buff scan words.

    ----

    Adding abilities to the filter list.

    > Open your addons folder and open "RGM".
    > Open "Filter.lua" with notepad or any word editing software.
    > Find the relevant event to filter, for example "Damage".
    > Copy the plain filter, and add the ability name.

    ["Auto Attack"] = 0, (Zero)
    Last edited by Ferather; 08-25-2017 at 01:00 PM.

  6. #36
    Rift Chaser Ferather's Avatar
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    RGM Extension v 0.02B, is available for download. Click here to go to my RiftUI addon list.
    Currently it adds a session manager to RGM, you can export and manage sessions.

    Exported sessions can be imported even after a logout or on another character.

  7. #37
    Rift Chaser Ferather's Avatar
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    RGM v 2.04M (Masterwork)

    > Added support for shield buffs to the absorb converter, thanks to Hendrikdawin@Brutwacht.
    > Changed the way the ability filter system works, and added more event filters.
    > Unused mode data will now be ignored, reducing total memory usage.
    > Changed the unit display in breakdowns to display mode data.

    > Please refer to RGME, if you wish to see more features.
    Last edited by Ferather; 09-01-2017 at 07:03 AM.

  8. #38
    Rift Chaser Ferather's Avatar
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    I will be altering the player combat and death log as there is an intermittent bug with table.concat().
    It seems to be a LUA bug, as I cannot find a fault. I will also alter the panel to behave better.

  9. #39
    Rift Chaser Ferather's Avatar
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    RGM v 0.42

    > The last value of an absorb buff is now converted before it is spent and removed.
    > Fixed a bug with scrolling and opening player logs and ability breakdowns.
    > Fixed an issue with buff table ordering and multiple absorb buffs.
    > Localized event data to prevent loss, possible LUA bug.
    Last edited by Ferather; 09-10-2017 at 02:41 PM.

  10. #40
    Rift Chaser Ferather's Avatar
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    Issues fixed, more features will be added via the RGM extension addon.
    I have reset the revision as the addon is now in final stages.
    Last edited by Ferather; 09-06-2017 at 11:46 AM.

  11. #41
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    Ok so I did a revamp on the absorb converter, it now correctly handles multiple absorb buffs, even from multiple casters and multiple buff values.

    The very last hit of an absorb buff is now converted before the buff is removed (buff remove happens quicker).

    I added a remove flag system which improves accuracy to nearly 100%, the only issue is if two buffs are removed in rapid succession, the first flagged buff will get removed and no last hit.

    I have requested a minor addition to Event.Buff.Remove to improve this system to 100%.

  12. #42
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    I have managed to work out another system that will give us 100% accuracy.

    The Event.Buff.Add event will now flag the absorb to remove and only remove it based on its default timeout.
    This allows for full conversion and removal by the converter, and automatic removal on buff timeout.

    Auto cleaning is based on other buff removes, which trigger the same event.
    Flagged buffs are programmed to be used once then removed.

    Unflagged absorbs (not spent) will remove normally.

    RGM v 0.44 will be available soon.
    Last edited by Ferather; 09-10-2017 at 07:45 PM.

  13. #43
    Rift Chaser Ferather's Avatar
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    RGM v 0.84

    > Improved the absorb to heal converter to be 100% accurate, using a newer system.

    > The last value of an absorb buff is now converted before it is spent and removed.
    > Fixed a bug with scrolling and opening player logs and ability breakdowns.
    > Fixed an issue with buff table ordering and multiple absorb buffs.
    > Localized event data to prevent loss, possible LUA bug.


    Results of 3 buffs up at the same time, 100%.

    Here is a log, multiple buffs and casters.
    Last edited by Ferather; 09-12-2017 at 03:15 PM.

  14. #44
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    Ability count explained:

    Currently there is no API data for abilities that are not blockable or do not crit.

    RGM will count the number of times a single ability is used, on the event it is blocked, all of the counts are added.
    This allows RGM to decide that an ability can be blocked, and produce more accurate ability counts.

    Absorbs are ignored from healing critical sums, as they do not crit (you can absorb a cit).

    Miss, resist and dodge events are merged, covering weapon abilities and spells.
    Missed and avoided counts are excluded from hit-to-crit ability counts.

  15. #45
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    RGM v 2.04

    CPU usage images, no lag or stutter caused by RGM, additional memory due to two exported sessions.

    > Tweaked ability breakdowns and improved display of cases where there is only pet abilities.
    > Tweaked the addon sync feature, RGM users will now become shareable on combat.
    > General code optimizations, and finalization of the updated addon engine.
    > Reduced addon resource cost slightly in open world scenarios.
    > Fixed a unit display issue with right click close logs.


    Additional optional features with RGME.
    Last edited by Ferather; 09-27-2017 at 10:26 AM.

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