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  Click here to go to the first Rift Team post in this thread.   Thread: [Addon] Gadgets

  1. #886
    RIFT Fan Site Operator Riane's Avatar
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    Quote Originally Posted by Alfiexx View Post
    Tried, still same issue. Same with HoT's and Debuffs.
    Can you take a screenshot of your UI and post your resolution? I just want to see if I can replicate it. And the exact settings for your raid frames
    Last edited by Riane; 09-10-2015 at 11:16 AM.

  2. #887
    Rift Disciple Simplici7y's Avatar
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    Are there any raidframes for gadgets that show the absorb bar like the default ones (over the whole name) instead of a tiny bar on the bottom? Or is there any way to make current ones show it this way?

  3. #888
    Rift Disciple mich's Avatar
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    Hi, so i change default unit frame with gadget one, problem i don't see buff and debuff of the target anymore :/
    Any way to get them outside the bar thing from gadget buff ? ( don t need bar, just default icon )

    Edit : And after working for a while, now activating gadget addon make my enemy name plate disapear
    http://image.noelshack.com/fichiers/...-12-014440.jpg (without gadget)
    http://image.noelshack.com/fichiers/...-12-014509.jpg (with gadget)

    Any fix for that too ?

    thx for your help
    Last edited by mich; 09-11-2015 at 03:49 PM.

  4. #889
    Rift Disciple mich's Avatar
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    ok i resolve the target buff thing ( didn t see there was 2 differente gadget one with icon and one with bar)

    Still have the name plate issue, sometime when i lauch the game it work, sometime not ...

  5. #890
    Rift Chaser Lifeismystery's Avatar
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    Quote Originally Posted by mich View Post
    Hi, so i change default unit frame with gadget one, problem i don't see buff and debuff of the target anymore :/
    Any way to get them outside the bar thing from gadget buff ? ( don t need bar, just default icon )

    Edit : And after working for a while, now activating gadget addon make my enemy name plate disapear
    http://image.noelshack.com/fichiers/...-12-014440.jpg (without gadget)
    http://image.noelshack.com/fichiers/...-12-014509.jpg (with gadget)

    Any fix for that too ?

    thx for your help
    Never have this bug, don't know how to help you. And what version do you use? if you use last version that why you use Gadgets: Buff?


    v0.10.0
    Gadgets: Buffs now added to Gadgets addon, no need to separate install it

  6. #891
    Ascendant Boase's Avatar
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    Can't wait to try out your new unitframes I've seen on your stream
    Last edited by Boase; 09-19-2015 at 09:37 AM.
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  7. #892
    Champion Serein's Avatar
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    I'm getting an error trying to delete profiles. As soon as I select a name from the dropdown (as I have a plethora of transferred mules etc, these are mostly no longer existing toons) I get this crash error:

    Error: wtLibGadget/controls/wtSelect.lua:66: attempt to index field 'CreateGadgetWindow' (a nil value)
    In wtLibGadget / wtLibGadget.GadgetControlMenuOption_6:Event.UI.Inp ut.Mouse.Left.Click
    stack traceback:
    [C]: in function '__index'
    wtLibGadget/controls/wtSelect.lua:66: in function 'callback'
    wtLibGadget/controls/wtMenu.lua:59: in function 'MenuItemClicked'
    wtLibGadget/controls/wtMenu.lua:183: in function <wtLibGadget/controls/wtMenu.lua:182>
    Last edited by Serein; 09-20-2015 at 01:43 PM.
    Serein, Gaetinn, Amkhe, Skaidras | Co-Guild Leader of <Nordvegr> of Faeblight | 4/4 iROTP 4/4 TD 3/3 BOS
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  8. #893
    Rift Chaser Lifeismystery's Avatar
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    v0.10.8
    • CastBarPresets: you see cast after teleport - fixed
    • Add callingcolor for primalist
    • Fixed bug with delete profile
    • Added new UnitFramePresets (Beta version)
    Last edited by Lifeismystery; 10-04-2015 at 11:55 AM.

  9. #894
    Telaran
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    Quote Originally Posted by Lifeismystery View Post
    snip
    Love theeeem <3
    Even thou I'm clueless how to get mirrored one :c

  10. #895
    Ascendant Boase's Avatar
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    Quote Originally Posted by Lifeismystery View Post
    v0.10.8
    • CastBarPresets: you see cast after teleport - fixed
    • Add callingcolor for primalist
    • Fixed bug with delete profile
    • Added new UnitFramePresets (Beta version)
    Would you be able to make a range option like the display for cast time? (5m, 5.0m, etc) So we can see 5.5m instead of 6?


    The first tab on the CastBarPresets also says Currencies instead of Customization.
    Last edited by Boase; 10-04-2015 at 03:01 PM.
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  11. #896
    Telaran
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    Quote Originally Posted by Boase View Post
    Would you be able to make a range option like the display for cast time? (5m, 5.0m, etc) So we can see 5.5m instead of 6?


    The first tab on the CastBarPresets also says Currencies instead of Customization.
    Go to Addon Folder\Gadgets\wtUnitFramePreset.lua
    Open with file editor
    Lines 524, 529, 534, 539, 544, and 549 - swap
    unitFrame.txtRange:SetText(string.format("%.0f", range))
    to
    unitFrame.txtRange:SetText(string.format("%.1f", range))
    L.

    P.S. Currencies is in UnitFrame Presets, not CastBarPresets
    Last edited by Leitsha; 10-04-2015 at 03:25 PM.

  12. #897
    Rift Chaser Lifeismystery's Avatar
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    Yes yes, many things did not done yet in this unit frame, but ppl ask me to upload it every day...

    About mirror one



    V0.10.81

    * Added range format
    Last edited by Lifeismystery; 10-04-2015 at 11:54 PM.

  13. #898
    Plane Touched
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    Default Problems with Primalist

    I'm getting a persistent error: "[Gadgets: Range Helper] Range Helper Error: could not determine calling" while playing as Primalist.

    What's really annoying is I can't even access the Gadget enough to delete it. Can you please tell me how to address this before you make a Primalist-friendly version available?

  14. #899
    Telaran
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    Quote Originally Posted by xeroid View Post
    I'm getting a persistent error: "[Gadgets: Range Helper] Range Helper Error: could not determine calling" while playing as Primalist.

    What's really annoying is I can't even access the Gadget enough to delete it. Can you please tell me how to address this before you make a Primalist-friendly version available?
    I had the same problem and came here hoping for an update/solution. I think I figured it out though, so I'll share what I did for a temporary fix. Not sure if this will apply to all people, but I am no longer being spammed with that helper error, so I'd assume it will.

    go into your Rift > Interface > Addons > Gadgets_Range_Helper folder and open the file RangeHelper.LUA in notepad or whatever you use. There are two things we need to edit, at least I'm pretty sure it's two because I only tested the first one with no success and then both with success. I didn't try just editing the second part I found.

    you'll see this right away:
    -- max range abilities per class:
    -- rogue = A11C9B8E483EA5935 (swift shot)
    -- cleric = A034EC5ED761024EA (bolt of judgement)
    -- warrior = AFE1EF91321CEFDE0 (shock pulse)
    -- mage = A5EAE269BB440BDE8 (fireball)

    I copied the warrior one and changed the name to Primalist. Pretty sure our max range is equal or at least close enough that I didn't care. Looks like this now:

    -- max range abilities per class:
    -- rogue = A11C9B8E483EA5935 (swift shot)
    -- cleric = A034EC5ED761024EA (bolt of judgement)
    -- warrior = AFE1EF91321CEFDE0 (shock pulse)
    -- mage = A5EAE269BB440BDE8 (fireball)
    -- primalist = AFE1EF91321CEFDE0 (shock pulse)

    Second, further down in the file you'll find this:

    local function DetermineMaxRangeAbilityId()
    -- determine the ability to use for max range
    local calling = Inspect.Unit.Detail("player").calling

    if (calling == "rogue") then
    maxRangeAbilityId = "A11C9B8E483EA5935"
    elseif (calling == "cleric") then
    maxRangeAbilityId = "A034EC5ED761024EA"
    elseif (calling == "mage") then
    maxRangeAbilityId = "A5EAE269BB440BDE8"
    elseif (calling == "warrior") then
    maxRangeAbilityId = "AFE1EF91321CEFDE0"
    else
    print("Range Helper Error: Could not determine calling")
    end
    end


    once again I copied the warrior bit and changed the name, so now it looks like this:

    if (calling == "rogue") then
    maxRangeAbilityId = "A11C9B8E483EA5935"
    elseif (calling == "cleric") then
    maxRangeAbilityId = "A034EC5ED761024EA"
    elseif (calling == "mage") then
    maxRangeAbilityId = "A5EAE269BB440BDE8"
    elseif (calling == "warrior") then
    maxRangeAbilityId = "AFE1EF91321CEFDE0"
    elseif (calling == "primalist") then
    maxRangeAbilityId = "AFE1EF91321CEFDE0"
    else
    print("Range Helper Error: Could not determine calling")
    end
    end


    As said, the first change on its own didn't fix it, but with both of those combined I'm no longer being error bombed. Hope this helps!
    Grughur Grughar Grughir
    <Nephilim> @Greybriar 3/4 HM CoA

  15. #900
    Plane Touched
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    Default Thanks for the workaround!

    I really appreciate it!

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