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Thread: Native frames lacking UI visibility

  1. #1
    Shadowlander
    Join Date
    Feb 2016
    Posts
    49

    Thumbs up Native frames lacking UI visibility

    These frames can't be referenced by the addon system as far as I can tell.

    Calendar
    Individual Reward Charges
    Minions
    Store
    Vendor/Merchant (NPC store)

    If we could get a rough frame implementation, it'd be useful.

    Code:
    UI.Native.Calendar:EventAttach(
         UI.Native.Calendar.Event:Loaded, 
         function () 
              calendarOpen = UI.Native.Calendar:GetLoaded() 
         end, 
         'Calendar Tracker'
    )
    We can't reliably log what mobs drop what loot, but we can log where we loot items. However, that loot could be from crafting an item, splitting a stack, receiving mail, claiming rift loot, trading, etc... We can check for frames that might affect many of these situations and simply not log the loot if any of them have been open in the last x seconds, but the frames listed above are frames that muddy the loot information and we cannot test to see if they're loaded.

    Any help about this would be appreciated, even if it's just a basic frame rough-in implementation.

  2. #2
    Shadowlander GreenZomie's Avatar
    Join Date
    Sep 2018
    Posts
    34

    Default

    I think its been ~3 years since the last dev response in these forums using the dev-tracker.

    And the cracks in the native frame abstraction have been known about for longer yet. I sadly doubt that the Addon system is much in Gamigo's radar but i'll be watching this thread myself just in case.
    Last edited by GreenZomie; 01-03-2019 at 05:00 AM.

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