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Thread: Minion Adventure Details?

  1. #1
    Soulwalker
    Join Date
    Sep 2018
    Posts
    20

    Default Minion Adventure Details?

    Some questions about Minions and their Adventures:

    1. The only way to know how many minion slots are _available_ seems to be to look at the Adventure list and count the number of Working adventures, and subtract that from Slots.

    2. Is there a proper event that indicates when the minion system is ready to be queried?

    3. Event.Minion.Adventure.Change sometimes indicates a mode transition from Working -> Finished -> Working when an finished adventure is claimed. Sometimes. So if I rely strictly on published events I keep losing available slots.

    4. Is there any way to get the Minion icons? Images for the Adventure and Minion are not published in their details - I can infer the background image for an adventure given its stats but I'd like to be able to render the minion too.

    5. Is there a neater way to find out if a minion is comitted to an adventure than enumerating all adventures and seeing if the minion is there? I thought minions on adventures would have a busy flag, or even a 'adventure=mn.ad.{id}'

    6. Why "statXXX" as property names for stats rather than, say, a table? To enumerate the stats required by an adventure or available on a minion one literally has to enum over the table and do a regex on each entry.
    Last edited by GreenZomie; 11-12-2018 at 12:11 AM.

  2. #2
    Soulwalker
    Join Date
    Sep 2018
    Posts
    20

    Default

    Hilariously, adventures in the 'finished' state don't actually count against the working slot limit so one can start additional adventures without claiming. Bringing up the Native UI then shows a negative number for the available slots.

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