I'm running some a bunch of Inspect.Item.Detail and Command.Auction.Analyze.

If I overdo it and try to do too much, the game simply disconnects my client. Thus far, it's been a trial and error game. "11 iterations will run, but 12 will not". I've looked at Inspect.Queue.Status() but that table's properties don't see to change during execution.

So two questions from this:

1 - Is there a way to query my status with the server to see if I'm about to get disconnected?
2 - Is there a way to capture a disconnect/crash report so I can see what went wrong or why I was disconnected?

Thanks in advance!

Hugh