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Thread: Game Time

  1. #1
    Rift Disciple Galuhad's Avatar
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    Default Game Time

    Currently we have access to the following:
    • Inspect.Time.Frame
    • Inspect.Time.Real
    • Inspect.Time.Server

    When you use the /time command in-game, it prints the server time, local time, dungeon reset time, and game time.

    The game time is really handy for working out day/night cycles, but it's a pain to keep checking through the /time command.

    Therefore could we please have an additional API for Inspect.Time.Game which would return the in-game time given please? There are certain quests/achievements that can only be completed during certain parts of the day (e.g. Gloamwood Graveyard Shift which only can be done at night). So to be able to build a game clock would be very useful.

    Thanks
    GALUHAD
    CSTM - Faeblight (RP - NA)
    Dimensions: Elven Retreat | Floods of Isengard (PvP)
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  2. #2
    Rift Disciple Galuhad's Avatar
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    Default

    Or alternatively, if there is a calculation for game time which can be achieved without an API, then that would serve just as well. If it's based off server time for example, then the formula could be used instead.
    GALUHAD
    CSTM - Faeblight (RP - NA)
    Dimensions: Elven Retreat | Floods of Isengard (PvP)
    Twitter | Twitch | YouTube

  3. #3
    Rift Chaser Ferather's Avatar
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    Default

    The only thing I can think of is to use the EventMacroSet to use a /time macro either on a timer or by clicking a button.

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