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  Click here to go to the first Rift Team post in this thread.   Thread: Addons: Suggestions, Bug Reports, and Other Feedback

  1. #16
    Rift Disciple chuckySTAR's Avatar
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    Some great issues with HTML in a Text frame.

    Examples:
    text = "<u>5% Increased Stats</u>\nResonance (Bard)"

    MyTextFrame:SetText(text)
    Addons: Suggestions, Bug Reports, and Other Feedback-1.jpg

    MyTextFrame:SetText(text, true)
    Addons: Suggestions, Bug Reports, and Other Feedback-2.jpg

    MyTextFrame:SetText(text, true)
    MyTextFrame:SetText(otherText, true)
    Addons: Suggestions, Bug Reports, and Other Feedback-3.jpg

    MyTextFrame:SetText(text, true)
    MyTextFrame:SetText("")
    MyTextFrame:SetText(text, true)
    Addons: Suggestions, Bug Reports, and Other Feedback-4.jpg
    Vince
    GAME OVER
    WORLD FIRST PRE NERFZ REGULOS

  2. #17
    Plane Walker Imhothar's Avatar
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    Inspect.System.Language() returns "Taiwanese" on the Taiwanese client. Wonder if there are even more languages missing from the Documentation?
    Author of the Imhothar's Bags addon.

  3.   Click here to go to the next Rift Team post in this thread.   #18
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    Quote Originally Posted by Imhothar View Post
    Inspect.System.Language() returns "Taiwanese" on the Taiwanese client. Wonder if there are even more languages missing from the Documentation?
    Looks like "Chinese" is also missing. Documentation will be updated, thanks

  4. #19
    RIFT Guide Writer Noshei's Avatar
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    There is no event for WheelRight and WheelLeft, even though these are somewhat less common, I would like to be able to support them (Yeah I know, I'm basically the only person with a horizontal scrollbar.)

  5. #20
    Plane Walker Imhothar's Avatar
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    Inspect.Interaction() works with "guildbank" but Utility.Item.Slot.Parse() just with "guild".
    Could this be made consistent, please?
    Author of the Imhothar's Bags addon.

  6. #21
    Plane Walker Imhothar's Avatar
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    Code:
    coin, name, availabe = Inspect.Guild.Bank.Purchase()
    
    available <- boolean: True if the next guild vault may be bought
    coin <- number: The coin amount required to purchase the next guild vault
    name <- string: The name of the next guild vault as displayed in the native window
    
    If the guild has reached its max number of guild vaults the function returns nil.
    I have no idea whether the vault purchase is tied to any requirements besides money
    and rank permission. If that is not the case just remove the available component.

    Code:
    Event.Guild.Bank.Purchase(coin, name, availabe)
    Signals a change in the purchasable guild vault properties.
    If there is no longer a purchasable guild vault all values are nil.
    That would basically "finish" the API required to mimick the native window.
    I think...

    Besides that it would be really really really nice if Event.Guild.Log included a .typeName field with the localized name of the log event type.
    Author of the Imhothar's Bags addon.

  7. #22
    Plane Walker Imhothar's Avatar
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    I knew I forgot something:
    Code:
    limits = Inspect.Guild.Bank.Limit()
    
    "limits" has the following members:
    vaults <- table: A table in the form { id =  withdrawLimit } representing the player's current item withdrawal limit for vaults where the player actually has a limit.
    coin <- table: A table with the members "withdrawRemaining" and "soulhealRemaining" reflecting the respective remaining limits, or nil if there is no such limit.
    Code:
    Event.Guild.Bank.Limit(vault, limit)
    
    vault <- identifier: The slot identifier for which the remaining item limit has changed.
    limit <- number|nil: The new remaining limit or nil if there is no longer a limit.
    Code:
    Event.Guild.Bank.CoinLimit(withdrawRemaining, soulhealRemaining)
    
    Arguments reflect the respective coin withdrawal limit or nil if there is no longer a limit.
    The reason for having two separate events is efficiency: The item limit changes everytime you take an item from a vault, the coin limits only when you withdraw/soulheal. Providing the entire table from Inspect.Guild.Bank.Limit() everytime such a change happens would be quite a waste.
    Author of the Imhothar's Bags addon.

  8. #23
    Rift Chaser
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    Some buffs are missing their stack count (CQ ones specificially).
    Can we please get a way to see latency?

  9. #24
    Sword of Telara Semele's Avatar
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    Quote Originally Posted by ZorbaTHut View Post
    Looks like "Chinese" is also missing. Documentation will be updated, thanks
    That explains a lot.
    Rank 76 Guardian Mage

  10. #25
    Rift Disciple chuckySTAR's Avatar
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    Quote Originally Posted by chuckySTAR View Post
    /script zlib.deflate()()
    => crash
    https://github.com/brimworks/lua-zlib/pull/7
    *thumbs up* ^^
    Last edited by chuckySTAR; 10-28-2012 at 11:00 AM.
    Vince
    GAME OVER
    WORLD FIRST PRE NERFZ REGULOS

  11.   Click here to go to the next Rift Team post in this thread.   #26
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    Quote Originally Posted by chuckySTAR View Post
    Obviously this will be included in an upcoming Rift patch, whether or not it ends up part of the core Brimworks library ;)

  12. #27
    RIFT Guide Writer Noshei's Avatar
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    Command.Tooltip()

    This generates an error, where I believe the expected behavior should be to clear the current tooltip. Basically it is treated differently than if you included nil.
    Last edited by Noshei; 10-30-2012 at 05:19 AM.

  13. #28
    Plane Walker Imhothar's Avatar
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    Quote Originally Posted by Noshei View Post
    Command.Tooltip()

    This generates an error, where I believe the expected behavior should be to clear the current tooltip. Basically it is treated differently than if you included nil.
    From documenation:
    Command.Tooltip(target)
    Command.Tooltip(target, nil)
    Command.Tooltip(owner, buff)
    It's not an error, you're using it incorrectly
    Author of the Imhothar's Bags addon.

  14. #29
    RIFT Guide Writer Noshei's Avatar
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    Quote Originally Posted by Imhothar View Post
    From documenation:
    It's not an error, you're using it incorrectly
    No, it's just not documented correctly. Using it with nil will clear the current tooltip.

  15. #30
    Plane Walker Imhothar's Avatar
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    Quote Originally Posted by Noshei View Post
    No, it's just not documented correctly. Using it with nil will clear the current tooltip.
    Though we just talked about it in IRC, a note to others:
    Command.Tooltip() is not the same as Command.Tooltip(nil). The former has zero arguments, the latter has one argument. Whether the argument is nil or not doesn't matter.

    0 arguments != 1 argument

    A simple demonstration:
    Code:
    print()
    print(nil)
    The two calls produce different outputs.
    Author of the Imhothar's Bags addon.

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