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  Click here to go to the first Rift Team post in this thread.   Thread: Discussion and Short Questions

  1. #31
    Telaran
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    I know i brought this up elsewhere, but is the below simple enough to sequeeze into 2.1???

    Inspect.Item.Detail add member .upgradeable or something to know if the item is uppradeable simple true or false would suffice.

    Last one isnt so storm legion but....

    Inspect.Guild.Roster.Detail needs the following members .calling, and .faction (.race would be nice but totally not needed)
    Last edited by 0dine; 12-07-2012 at 08:31 PM.

  2.   Click here to go to the next Rift Team post in this thread.   #32
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    2.1 live changelog:

    NEW FEATURES:

    * Added Inspect.Pvp.* and Event.Pvp.*, intended for checking PVP stats and progress (notably Prestige).
    * Added Inspect.Experience and Event.Experience.*, intended for checking the player's experience.
    * Added Inspect.Attunement.Progress() and Event.Attunement.Progress.*, intended for checking the player's attunement progress. This is not yet the complete attunement API.

    * Added resistAll stat in Inspect.Item.Detail().
    * Added Inspect.Unit.Detail().mentoring and Event.Unit.Detail.Mentoring.

    BREAKING CHANGES:

    * Compatibility Mode has been removed. Functionality that worked only through Compatibility Mode has also been removed. See http://forums.riftgame.com/rift-gene...ml#post3964696 for information on how to fix nonworking addons.

    SORT OF BREAKING CHANGES:

    * As focus is no longer an item or player stat, those references to it have been removed.

    UPCOMING BREAKING CHANGES:

    * Inspect.TEMPORARY.Experience() and Event.TEMPORARY.Experience are now actually deprecated and will be removed in the future.

    BUGFIXES:

    * Added support for the "critPower" stat.
    * NaN is no longer a valid parameter to :SetPoint().
    * Fresh RiftTextfield objects no longer require an explicit :SetText() call to initialize properly.
    * Changing HTML textfield contents will no longer require a trip through non-HTML text in order to avoid unreadable boxes.
    * Fix serialization issues in certain borderline cases.
    * Fix performance problem with the first Inspect.Buff.Detail() call.

    DIFF:

    Code:
    Basic globals:
    	print_raw (removed)
     
    Inspectors:
    	Inspect.Attunement.Progress
    	Inspect.Experience
    	Inspect.Pvp.History
    	Inspect.Pvp.Prestige
     
    Events:
    	Event.Attunement.Progress.Accumulated
    	Event.Attunement.Progress.Available
    	Event.Attunement.Progress.Rested
    	Event.Attunement.Progress.Spent
    	Event.Experience.Accumulated
    	Event.Experience.Rested
    	Event.Pvp.History.Favor
    	Event.Pvp.History.Kill.Today
    	Event.Pvp.Prestige.Accumulated
    	Event.Pvp.Prestige.Rank
    	Event.Unit.Detail.Mentoring

  3.   Click here to go to the next Rift Team post in this thread.   #33
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    As a side note, I'd be very interested in any other reports of unavoidable performance warnings. If there's any left, I'd like to fix them.

  4. #34
    RIFT Guide Writer Noshei's Avatar
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    Quote Originally Posted by ZorbaTHut View Post
    As focus is no longer an item or player stat, those references to it have been removed.
    Added support for the "critPower" stat.
    focus and focusUnbuffed still show up in Inspect.Stat() and critPower and critPowerUnbuffed are missing.

  5. #35
    Telaran
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    Is there anyway to get the width of Rift's main window? I've tried :GetWidth() of my context's parent, but that didn't seem to work. Any ideas?

  6. #36
    Plane Walker Imhothar's Avatar
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    Quote Originally Posted by Gralli View Post
    Is there anyway to get the width of Rift's main window? I've tried :GetWidth() of my context's parent, but that didn't seem to work. Any ideas?
    Should be UIParent:GetWidth()
    Author of the Imhothar's Bags addon.

  7. #37
    Plane Touched
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    Please add an overload to Inspect.Achievement.List to filter by achievement category.

    Right now, you need to get the full list, use Inspect.Achievement.Detail on each one and then check if the category in the detail table matches the one you're loking for, and there are enough achievements now to trigger the watchdog.

  8. #38
    Rift Master The Ic0N's Avatar
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    Supernoob question so I apologieze if its in the wrong spot.

    Whats the LUA command to write a text string to the non-combatlogfile?

    Thanks you in advance. My goal is to place the "PlayRAA(x)" command in my hitman mod so I can get verbal killing blow announcements
    Enforcer | Schwarzeneggar | Enforced <-- Myrmidon


    Tempagon PvP Video

  9. #39
    Telaran
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    Is there a way to inspect a unit to see if it is mounted? Specifically, I would like to see if my character is mounted before branching to a routine.

  10. #40
    Shield of Telara Adelea's Avatar
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    Quote Originally Posted by The Ic0N View Post
    Supernoob question so I apologieze if its in the wrong spot.

    Whats the LUA command to write a text string to the non-combatlogfile?

    Thanks you in advance. My goal is to place the "PlayRAA(x)" command in my hitman mod so I can get verbal killing blow announcements
    Any output goes into the nnoncombat log - log.txt

    So, you can in a macro:

    /script print("This appears in the logfile!")

    And in your log.txt, you will see:

    22:30:29: [/script] This appears in the logfile!

    So, inside an addon, you can just print("some text") and it will appear there.

    You will of course, need to have done a /log at some point this session to turn on the noncombat log.
    Last edited by Adelea; 01-03-2013 at 02:58 PM.
    http://forums.riftgame.com/image.php?type=sigpic&userid=125779&dateline=13553  38065

  11. #41
    Rift Disciple chuckySTAR's Avatar
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    Code:
    s = UI.CreateContext("sec")
    s:SetSecureMode("restricted")
    s:SetSecureMode("normal") <- Error: incorrect security mode.
    Whut? How to unset restricted then?
    Last edited by chuckySTAR; 01-13-2013 at 06:47 AM.
    Vince
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    WORLD FIRST PRE NERFZ REGULOS

  12.   Click here to go to the next Rift Team post in this thread.   #42
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    Quote Originally Posted by chuckySTAR View Post
    Code:
    s = UI.CreateContext("sec")
    s:SetSecureMode("restricted")
    s:SetSecureMode("normal") <- Error: incorrect security mode.
    Whut? How to unset restricted then?
    At the moment you can't change back from secure mode. I thought that was in the documentation but it looks like it isn't. Whoops. Will fix documentation.

  13.   Click here to go to the next Rift Team post in this thread.   #43
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    Live changelog:

    BUGFIXES:

    * Fix critPower, resistAll, and focus, adding and removing as appropriate in Inspect.Item.Detail() and Inspect.Stat(). For real this time. I hope.
    * Fix issue where the font of Text objects would be reset unexpectedly.

    KNOWN ISSUES:

    * Accidentally introduced issue where the color of Text objects would be changed unexpectedly. Sigh. Fix should be in the next patch.
    Last edited by ZorbaTHut; 01-16-2013 at 05:26 PM.

  14. #44
    Telaran
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    Any chance of adding "armor" to stats available to Inspect.Item.Detail?

  15.   Click here to go to the next Rift Team post in this thread.   #45
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    Quote Originally Posted by Gralli View Post
    Any chance of adding "armor" to stats available to Inspect.Item.Detail?
    To the best of my knowledge, it's already there. Is there an item it's not working properly on?

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