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Thread: Error Handling in 1.9

  1. #1
    Sword of Telara DoomSprout's Avatar
    Join Date
    Apr 2011

    Default Error Handling in 1.9

    Just wanted to say, thanks Zorba, the error handling in 1.9 is pretty awesome

    The clickable links to view error details is a great feature, and I'm finding it loads easier to navigate through a long stream of errors and work out what's going on.

    I feel we've done nothing but complain about the watchdog since 1.9 went in, and all of the other improvements have been kinda lost along the way.

    Gadgets: Unit Frames and Other Stuff for RIFT

  2. #2
    Rift Disciple Thorarin's Avatar
    Join Date
    Oct 2011


    It's certainly nice... ironically I'm having some problems handling errors in coroutines however. Currently I'm not even triggering this new dialog if something goes wrong. I'll probably try some rewriting to coroutiine.wrap to let Rift handle errors again.

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