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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] nkThings - A unit frame addon

  1. #76
    Shadowlander
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    Some random ideas that would be nice to see at some point, just thought I'd throw them in here

    1. Allow health and mana figures to be truncated when they are too long.
    2. Add "max characters" for name labels, such as "Sanctum Guard" becomes "S. Guard" or "Sanctum G..."
    3. Show/hide options for planar charges and role icons
    4. |planar| and |maxplanar| text codes for labels
    5. Over 60 minute buffs become "1h", "2h" for hours
    6. Possibility of fine tuning slider bars that have large scales, such as a slider with 500 options on it is hard to get a precise value of say "63" on, it'll either jump betwen 61 and 68 for instance.
    7. "By Class" colour option for bar labels
    8. Custom textures by unit frame rather than globally set textures from bar defaults
    9. Raid frames!


    Quote Originally Posted by Naifu View Post
    Version 1.2.1 BETA 2 changelog

    (ALPHA 1 should have been BETA 1 ... too many beers + updating = no good)

    DOWNLOAD LINK
    Some unit frames aren't updating properly in this one. Focus target's target frame won't stay disabled when you set a focus target. Also if you have a target a click "Update" in the options you can't select your target and/or tot by clicking the world, have to reloadui to fix.

  2. #77
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    Quote Originally Posted by usman View Post
    Naifu is it possible for the frames to build warrior attack points on the player bar as a warrior normally does, currant you have warriors working like rogues and building their attack points on the target.

    Would be great if the attack points were clearer as well, like nice obviois dots above the bar or something, that little tiny box with a number in it takes too much of my concentration away from the everything else thats going on

    ...
    I got some ideas for attack / combo points display. There's definitely a change incoming. Also I'll add an option to disable the display for people who for example are using the addon Swords.

    Cheers
    N.


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  3. #78
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    Quote Originally Posted by Zarasi View Post
    Some random ideas that would be nice to see at some point, just thought I'd throw them in here

    1. Allow health and mana figures to be truncated when they are too long.
    2. Add "max characters" for name labels, such as "Sanctum Guard" becomes "S. Guard" or "Sanctum G..."
    3. Show/hide options for planar charges and role icons
    4. |planar| and |maxplanar| text codes for labels
    5. Over 60 minute buffs become "1h", "2h" for hours
    6. Possibility of fine tuning slider bars that have large scales, such as a slider with 500 options on it is hard to get a precise value of say "63" on, it'll either jump betwen 61 and 68 for instance.
    7. "By Class" colour option for bar labels
    8. Custom textures by unit frame rather than globally set textures from bar defaults
    9. Raid frames!

    Some unit frames aren't updating properly in this one. Focus target's target frame won't stay disabled when you set a focus target. Also if you have a target a click "Update" in the options you can't select your target and/or tot by clicking the world, have to reloadui to fix.

    Got that error that untargeting does no update target frame when porting. Good to know it can be produced much easier. Probably something small.

    About the rest:

    1. I had some first prototypes for better lenght management, but they are not ready for release, yet
    2. Good suggestion!
    3. Is planned for V1.1.3
    4. Good suggestion!
    5. I was toying with some ideas, but you'r is just so much smarter than what I came up with
    6. The slider devides the from-to values by lenght of slider. I'll see if there's some room for optimization
    7. good point (and should be as easy as adding that option to the language files)
    8. Before I'll add more 'per frame' options I need to redo the config as a whole to gain more space => V1.1.3 or event V1.1.4
    9. Raid frames! => Group Frames are planned for V1.2.0, raid frames will be V1.3.0 but no promises regarding timeline.

    Cheers
    N.
    Last edited by Naifu; 05-02-2012 at 09:13 AM.


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  4. #79
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    V1.1.2 changelog

    new: added russian translation
    new: added |casttime| and |castremaining| as new label options
    new: added library libUnitChange
    new: use libUnitChange to identify unit changes
    new: event.unit.available will now handle all units

    updated: long term buff timers will now be display as following >59 sec = n' and >59 min = nh where n is the remaining time. In case of hour it will only display the hour component e.g. 1h59' will display as only 1h
    updated: removed some unneccessary events and computations
    updated: improved recognition of availability and update of units (namely focus target)
    updated: changed snap to grid default to 0
    updated: changing targets will now work much better

    bug fix: updating frames from within config will no longer keep displaying frames
    bug fix: deactivating frames will work properly again
    bug fix: fixed duplication of temporary buffs by using Event.Unit.Detail.Zone as a workaround for the API bug
    bug fix: unit frames for unavailable units will no longer show up on config update
    bug fix: clicking on update will frames are unlocked will lock the frames
    bug fix: improved 'snap to grid' functionality
    bug fix: special class mechanic buffs will now handle stack changes properly
    bug fix: buffs which are changed through nkThings.events.buffChange are now updated correctly
    bug fix: changing the labels will no longer set other labels on first addon use

    nkTools V1.1.1
    bug fix: nkTools.checkSettings no properly copies tables from defaultvalues and no longer builds references


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  5. #80
    Rift Disciple Zeth's Avatar
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    Focus target of target still seems wonky. I can't seem to disable the frame. And when I try to do so. The focus target frame stays on the screen unless I /reloadui.
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  6. #81
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    Quote Originally Posted by Zeth View Post
    Focus target of target still seems wonky. I can't seem to disable the frame. And when I try to do so. The focus target frame stays on the screen unless I /reloadui.
    I have to ask: Are you 100% positive you're using the latest version V1.1.2 Release? Release is identified by no ALPHA or BETA shown in version number. I just tested and it worked just fine.

    If it's not working for you dispite latest version we'll have to figure out what else plays into it.

    Cheers
    N.


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  7. #82
    Shadowlander
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    Gave 1.1.2 a spin through HK tonight, no problems... just some minor stuff, and by minor I mean really minor

    1. Opening the config window then click into a label for any bar on any frame, close the window and the config window still has focus so you can't move - have to mash escape a few times.

    2. Select a regular target and a focus target, keep the targets and go into the config window. Unlock the frames and relock them, the focus target's target frame won't go away when you relock it until you click on the world.

    Like I saw, super minor, 1.1.2 worked great for me otherwise.

  8. #83
    Soulwalker
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    hey can you add |health| / |healthmax| ?

    ty

  9. #84
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    V1.1.3 changelog

    new: unit frames will now show ingame tooltip for units when moused over
    new: |healthmax| is now a supported text option
    new: optional graphical display of combo icons
    new: added option to choose combo display: none, using icons, using numbers

    bug fix: warrior combo points are again shown on the player frame
    bug fix: updating while in combat will again show an error dialog


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  10. #85
    Plane Walker Adelea's Avatar
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    I posted on riftui, but will repost here =)

    Would it be possible to get some indication as to whether a mob is not tagged to us (Inspect.Unit.Detail().tagged = "other") - maybe change health bar colour to grey?
    http://forums.riftgame.com/image.php?type=sigpic&userid=125779&dateline=13553  38065

  11. #86
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    Quote Originally Posted by Adelea View Post
    I posted on riftui, but will repost here =)

    Would it be possible to get some indication as to whether a mob is not tagged to us (Inspect.Unit.Detail().tagged = "other") - maybe change health bar colour to grey?
    Good suggestion! I put it on the list of things to do.

    I'll no longer check riftui and keep my addons updated there. It's just way to much to check so many sites and ways of getting feedback. You'll only find active feedback from me on this forum and new versions always at curse.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  12. #87
    Champion of Telara Puandro's Avatar
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    Is the new version of nkAdvisor have working tooltips to compare your equiped item from the current highlighted item? Also tooltip doesnt work to get the weight value from items you arent equipping. Hasnt been working since 1.8 and i got the latest update few days ago off riftui (which i saw u no longer plan to use).
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  13. #88
    Rift Disciple Pipedreams's Avatar
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    |healthmax| is showing current HP, exactly like |health|.
    Last edited by Pipedreams; 05-03-2012 at 05:45 PM.

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  14. #89
    RIFT Guide Writer Noshei's Avatar
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    any chance we can get the ability to move the buffs/debuffs separately from the target frames.


    Also I've noticed an issue with dropping target not properly updating the frames. I will try to get more information and conditions for you.

  15. #90
    Soulwalker Dune's Avatar
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    Any chance that you can lower the padding between buff lines and individual buffs as well ? Or make them configurable (if they already are let me know where to find it please)

    NM found the list of tokens
    suggestion : add a 3rd tab in the config that contains a list of supported tokens and what they are?

    Beyond that looks great so far. - the padding between individual buff lines/debuffs etc is totally messing with me though lol
    Last edited by Dune; 05-03-2012 at 07:17 PM.

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