Pretty sure that's fixed by the update in the PTS changelog saying that combat events will always have access to the units they refer to.
Thread: In-Game meteres are terribad Pretty sure that's fixed by the update in the PTS changelog saying that combat events will always have access to the units they refer to.
You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEWer URL)
I'll try to be more constructive than the OP though I feel his pain.
Is there a reason why all if the in game add on parsers(i have tried) start the log when I attack and not at the start of the encounter? This appears to be the source of innaccuracy.
Since I often wait to pew pew for a second or two to make sure the tank has table aggro I will often have a parse inflated when compared to say ACT where the parse starts at the beginning at the encounter. This can result in differences in the hundreds of dps so I use simplemeter (as an example) for training dummy parses. There it is great because I am not constantly hitting encounter stop to get an accurate reading. In a raid setting though the in game meters are definitely lacking due to this one mechnic.
Sacred Fire: Faeblight
Casual does not mean Lazy
#33 You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEWer URL)
Pretty sure the answer is: You don't. The right of your team members to know what is going on wins. If you don't like other people having insight into how you are doing in combat, don't get into situations where other people's ability to win a fight depends on your performance.
Cooperation is like that.
Seriously, when do I get an option to prevent my coworkers from seeing how much work I get done? I don't like this thing where my "manager" evaluates my "performance". What business is it of his?
You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEWer URL)
It's only fair that they give us an option to opt out of combat tracking altogether. If people I group with don't like it, they can kick me and I'll go tank for some other group that doesn't care. I don't want to group with people that are gonna whinge and whine and moan about dps anyway. I'm sick of number crunching munchtards in mmo's.
Parsing my dps is like knowing my salary. So there's your co-workers analogy put to rest.
Last edited by JonathanTheBlack; 04-16-2012 at 01:22 PM.
AFK Member of Favouritism
Founder of The Fabled on EU-Icewatch
It's an awful lot of extra work, and it violates a core principle of the game, which is that you have access to information which is relevant to you. It's important that I know whether my team members are successfully hitting mobs, so I can figure out what's wrong when we don't win.
Gosh, those elitists who think they're better than other people, they sure are awful, aren't they. Aren't you glad you're better than them?If people I group with don't like it, they can kick me and I'll go tank for some other group that doesn't care. I don't want to group with people that are gonna whinge and whine and moan about dps anyway. I'm sick of number crunching munchtards in mmo's.
Also... If you're a tank, who cares? No one cares about a tank's DPS; just whether or not they can hold aggro.
So if you really want to avoid being judged on performance, as a tank, what we need is an option where if you're in a defensive spec, and you're in a party with someone, they always see the mob as attacking you and being next to you, instead of seeing it come over and attack them. Because otherwise they're gonna know that you are not successfully holding aggro. And we can't have them knowing how you're doing! Similarly, if a healer wants to block information, everyone in their party should always see health completely full. Otherwise they could judge performance!
No, it's not. It's like knowing your productivity. The ability of my coworkers to meet schedules doesn't depend on my salary; it does depend on how much I get done. The entire point of the analogy is that your performance does matter to the other players.Parsing my dps is like knowing my salary. So there's your co-workers analogy put to rest.
For tanks and healers, it's pretty obvious how they're doing. It's unfair for DPS to demand that they specially get exempted from other people being able to observe their performance. It's also ludicrous for you, if you play a tank, to be worried about this at all -- no one sane judges tanks on DPS.
You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEWer URL)
You say this as if knowing coworker's salary was a bad thing. I see only one reason why would one object to coworkers knowing each other's salary: if this one is an employer who discriminates employees based on gender, race, religion etc and is afraid to be found out.
Feminism is the radical notion that women are people.
Or you work for an outsourcing company that acquires people from other companies all the time on completely different contracts and pay scales, and they really don't want people finding out that their co-worker is earning twice as much as they are... I work for one such company, and we're contractually forbidden from discussing our pay![]()
Confused, contribution (DPS/HPS/etc) has nothing to do with pay (salary), these are very different things. If the request was for some sort of hidden loot mechanism then we'd be on similar ground (absurb as the concept is....).
What is being requested is for nobody to be able to see your contribution...
Surely being able to see each other and how people contribute to encounters is a cornerstone of an MMO.
Last edited by NerfedWar; 04-17-2012 at 05:45 AM.
...the internet treats censorship as damage, and routes around it...
NerfedWar Addons and Tutorials
* Note: tutorials are currently being ported to the new site.
There is only one reasonable reason to block your combat data from parsers: it would tell the other players that you are not performing well. Effectively people who care for the DPS/HPS you do will simply kick you for blocking their addon.
On the other hand there is no reason to hide that data from other players. If someone is not satisfied with your performance, there are two options: you take that as feedback and try to figure out how to improve, or you figure out that there is no option to improve as your performance is good enough and only limited by your current gear. Everything else, no matter whether you get yelled at for low dps or you feel annoyed by people telling you that you could improve, is ignorant and anti-cooperative behavior. And both do not fit a cooperative multi-player game like Rift. This game is designed in a way that it expects that everyone performs at least ok, as otherwise you cannot pass the tests thrown at you. And if one person thinks he is important enough so that the others should do his part as well, thats no better than those who complain about people not playing at world-record performance.
How would you feel if the postman would trash your letters instead of delivering them because he is to lazy to carry them around? How would you feel if the guy in the car in front of you drives slower than walking speed because he feels that's enough for everyone?
I do my part. I simply don't want, no do I need egotistical twits telling me how to play my character. If they want to pay my monthly fee, then they can tell me how to play. Until then however, they don't need to know how I play. All that matters is that the enemies bars get to zero before the parties bars.
Last edited by JonathanTheBlack; 04-18-2012 at 07:00 AM.
Bookmarks