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Thread: moded ui

  1. #1
    Soulwalker GwynnBleidd's Avatar
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    Default moded ui

    Good afternoon.
    I think all omnyat addon myUI, it does not work right click your mouse on the icon of a character in the patch notes, wrote that to impose.
    Heard just a standard interface is a bit bulky, and built-in editor is not enough (

  2. #2
    Plane Touched Verea's Avatar
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    I don't get it.
    Verae, level 60 Cleric @ Blightweald, Guild Master of Tea Club
    I want to fly like an eagle, to the sea.
    I want to fly like an eagle, let my spirit carry me.

  3. #3
    Soulwalker GwynnBleidd's Avatar
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    Well, I'll try to paint.
    The standard interface of an avatar right click menu is called (mode dungeon, put a label out of groups, etc.)

    api is fixed so that would be modified and the UI was caused by a menu?

  4. #4
    Plane Touched Verea's Avatar
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    I still don't get it. Could you perhaps try and find a friend of yours that could translate whatever you're trying to say first, or I can't help you.
    Verae, level 60 Cleric @ Blightweald, Guild Master of Tea Club
    I want to fly like an eagle, to the sea.
    I want to fly like an eagle, let my spirit carry me.

  5. #5
    Champion Lorandii's Avatar
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    Are you asking why the right click menu does not appear? We cannot, at least for now, attach the menu to unit frames we create.

    What we can do, and I'm a bit surprised nobody has tried it yet, is attach new unit frames to the default unit frames, and have the mouse masking set to pass through our frames and let the default frames get them as normal. You would get the right click menu as normal that way. The downside is that it forces users to move and hide the default frames themselves, with a new frame sitting on top making the defaults hard to see and adjust.

    But it is possible. MyUI and MinUI have not tried this trick, and you would have to ask the authors why. Assuming the authors are still around...

  6. #6
    Plane Touched Verea's Avatar
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    The is also another trick, the same way unitframes handle targetting right now.

    Most of the things in the context menu (I believe that is how it's called), are just macro commands in a list. You could easily make a widget containing a list, and then attach macros to them the same way you change targets.
    Verae, level 60 Cleric @ Blightweald, Guild Master of Tea Club
    I want to fly like an eagle, to the sea.
    I want to fly like an eagle, let my spirit carry me.

  7. #7
    Soulwalker GwynnBleidd's Avatar
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    Unfortunately, doing addons only localization, but a man who works with language lua, said that while it is not possible.

    Verea, could not elaborate on, suddenly come out.

    p.s: Yes, the author asked the question.
    Let's see what happens...

  8. #8
    Plane Touched Verea's Avatar
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    Seriously I have no idea what you're trying to say. I was just adding an extra note to Lorandii's reply.
    Verae, level 60 Cleric @ Blightweald, Guild Master of Tea Club
    I want to fly like an eagle, to the sea.
    I want to fly like an eagle, let my spirit carry me.

  9. #9
    Champion Lorandii's Avatar
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    Quote Originally Posted by Verea View Post
    The is also another trick, the same way unitframes handle targetting right now.

    Most of the things in the context menu (I believe that is how it's called), are just macro commands in a list. You could easily make a widget containing a list, and then attach macros to them the same way you change targets.
    I did not think of that, good idea!

  10. #10
    Plane Touched Verea's Avatar
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    Quote Originally Posted by Lorandii View Post
    I did not think of that, good idea!
    I got my moments!
    Verae, level 60 Cleric @ Blightweald, Guild Master of Tea Club
    I want to fly like an eagle, to the sea.
    I want to fly like an eagle, let my spirit carry me.

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