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Thread: [Addon] Rift Meter

  1. #1
    Rift Disciple chuckySTAR's Avatar
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    Default [Addon] Rift Meter

    [Addon] Rift Meter-abilities.jpg
    Rift Meter is combat tracker inspired by Recount and Skada Damage Meter.

    Curse: http://www.curse.com/addons/rift/rift-meter

    Features
    • Navigate through past encounters
    • Sort by damage/heal/damage taken
    • 3 modes so far (encounters overview/current/abilites per player)

    How to use
    • Set sort mode by right clicking the header bar
    • Navigate through the modes by clicking the rows
    • To get back, right click
    • Scroll if the items exceed the shown rows

    Upcoming Features
    • More modes
    • More sort modes
    • Overall stats
    • Settings
    • Tooltips (not yet implemented in API)
    • Clipboard (not yet implemented in API)

    Slash Commands
    • /rm - On/Off toggle
    • /rm hide - Hide addon frame
    • /rm show - Show addon frame
    • /rm default - Restore default settings
    Last edited by chuckySTAR; 11-16-2011 at 12:46 PM.

  2. #2
    Shadowlander
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    Jul 2011
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    Quote Originally Posted by chuckySTAR View Post
    Attachment 6985
    Rift Meter is combat tracker inspired by Recount and Skada Damage Meter.

    Curse: http://www.curse.com/addons/rift/rift-meter

    Features
    • Navigate through past encounters
    • Sort by damage/heal/damage taken
    • 3 modes so far (encounters overview/current/abilites per player)

    How to use
    • Set sort mode by right clicking the header bar
    • Navigate through the modes by clicking the rows
    • To get back, right click
    • Scroll if the items exceed the shown rows

    Upcoming Features
    • More modes
    • More sort modes
    • Overall stats
    • Settings
    • Tooltips (not yet implemented in API)
    • Clipboard (not yet implemented in API)

    Slash Commands
    • /rm - On/Off toggle
    • /rm hide - Hide addon frame
    • /rm show - Show addon frame
    • /rm default - Restore default settings
    best meter yet m8. gz. keep it updated and working

  3. #3
    Shadowlander
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    Oct 2011
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    I like!

    Only aggro meter and is verry good meter

  4. #4
    Soulwalker
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    Loving it, thank you.

  5. #5
    Soulwalker
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    Jan 2011
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    Awesome, best meter yet, thanks!

    Looking forward to further development

  6. #6
    Rift Disciple chuckySTAR's Avatar
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    New version, inaccurate numbers are fixed now

  7. #7
    Rift Disciple
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    Thanks for the addon! Very useful and graphic (and accurate).

    Could be nice to have history for like 10-20 fights.

    EDIT: found history - by accident. Could be nice to have button in top "toolbar".
    Last edited by Dominix; 11-21-2011 at 12:05 PM. Reason: edition

  8. #8
    RIFT Guide Writer Angryweasel's Avatar
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    First of all great plugin best out atm.

    A few things I've noticed it seems like it falsely starts encounters sometimes when people buff the raid. No idea which class causes it but happen a few times now and it doesn't end the encounter before people are dead or plugin is reset.

    A few requests for the plugin.

    1. Deaths. Would be awesome to have an overview with how many times people have died in the encounter

    2. Specific damage (specific target) If possible it could be nice to see how much each person did on a specific target (example would be grugonim where you could see how much dps each did on grugonim himself excluding the adds).

    3. export to clipboard would be sweet

  9. #9
    RIFT Guide Writer Redcruxs's Avatar
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    love the addon by the way, as a tank one feature that i'd love is if you added in some dodge/parry/block to he damage taken mode

    ex)

    encounter -> damage taken -> player -> abilities -> another level with dodge/parry/blocked for that ability

  10. #10
    Rift Disciple chuckySTAR's Avatar
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    Quote Originally Posted by Angryweasel View Post
    2. Specific damage (specific target) If possible it could be nice to see how much each person did on a specific target (example would be grugonim where you could see how much dps each did on grugonim himself excluding the adds).
    This isn't up to me :P Inspect.Unit.Detail() has to be fixed first. There's a bug when aoe'ing.


    And the next "level" ("dodge/parry/blocked for that ability") is in development

  11. #11
    Prophet of Telara Shhhh's Avatar
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    There really needs to be a way to copy / paste results like u could in simple meter.

  12. #12
    RIFT Guide Writer Redcruxs's Avatar
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    any update on this? there hasn't been any posts by the OP for a while. would still love to see the addition of mitigation stats and some tweaks to increase the accuracy of the parse


    Edit: and by accuracy i mean there is a bug where it won't leave combat once in a while, after wiping on a boss or something (think it has to do with bard buffs putting people in combat?) so ill notice after we start a boss that the combat time is like 15 minutes and everyone's dps is like 200... i had to stop using this addon and go back to ACT because i couldn't get a reliable parse
    Last edited by Redcruxs; 12-31-2011 at 11:49 AM.

  13. #13
    Rift Disciple chuckySTAR's Avatar
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    Update available:
    http://www.curse.com/addons/rift/rift-meter

    Changelog:
    New mode: Ability stats
    New sort modes: Overkill done, Healing taken, Overhealing done
    Copy function
    New icon buttons: Jump to current combat, copy, end combat manually
    Various bug fixes

  14. #14
    RIFT Guide Writer Redcruxs's Avatar
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    I love the changes but there is currently a bug that is preventing incoming dodges and parries ect. from showing up

    its on lines 522 - 530 in Riftmeter.lua where you are converting the damage to damage taken and healing to healing taken, there is nothing allowing for incoming dodge, parry, resist, immune, or miss to be passed onto the AddStat() function

    adding this after line 525 fixed it for me

    Code:
    else
    taken = statType
    Last edited by Redcruxs; 01-13-2012 at 03:01 PM.

  15. #15
    Rift Disciple chuckySTAR's Avatar
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    Wow, thanks for your help.

    I have one question to your fix. I also had to change line 152 in RiftMeter.lua to
    Code:
    stat.value = stat.value + math.max(amount, 1)
    in order to get it to work.

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