Closed Thread
Page 1 of 2 1 2 LastLast
Results 1 to 15 of 24
Like Tree9Likes

  Click here to go to the first Rift Team post in this thread.   Thread: PTS Addon Changelog

  1.   Click here to go to the next Rift Team post in this thread.   #1
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default PTS Addon Changelog

    NEW FEATURES:

    * Added new frame type, "RiftScrollbar".

    BUGFIXES:

    * Inspect.Item.Split() will now function properly on guildbank items.
    * Fix a crash caused by logging into a party with pets.
    * Fix several errors dealing with the inventory and bank of people who don't place their bags in order from left to right.
    * Fix glitch causing slot specifiers to often not be determined properly.
    * Fix crash in Inspect.Item.Find() when searching for missing items.

    DIFF:

    Code:
    UI:
    	RiftScrollbar: Inherits from Frame
    		Members:
    			GetEnabled
    			GetOrientation
    			GetPosition
    			GetRange
    			GetThickness
    			Nudge
    			NudgeDown
    			NudgeUp
    			SetEnabled
    			SetOrientation
    			SetPosition
    			SetRange
    			SetThickness
    		Events:
    			ScrollbarChange
    			ScrollbarGrab
    			ScrollbarRelease
    Last edited by ZorbaTHut; 11-15-2011 at 04:31 PM.

  2.   Click here to go to the next Rift Team post in this thread.   #2
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Add Event.Unit.Detail.ChargeMax, add .chargeMax member to Inspect.Unit.Detail().

    BUGFIXES:

    * Fix a layout issue with calling SetParent() as a result of a keypress event.
    * Fix an uncommon crash with changing text fonts.
    * Fix problems involving changing RiftTextfield's context.
    * Add toughness, valor, and vengeance to the returned stats from Inspect.Item.Detail().
    * Fix rare crash involving errors generated in events.
    * Fix performance issues involving moving text frames around.
    * Fix hidden elements appearing for a single frame on creation.
    * Fix some elements updating one frame delayed.
    * Fix crash querying achievement detail before the player is properly loaded.
    * Reverse the order of the infinite-layout-dependency-loop output, add better information.
    * Fix crash querying achievement detail before the player is properly loaded.
    * Fix several crashes involving SetParent().

  3.   Click here to go to the next Rift Team post in this thread.   #3
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    SORT OF BREAKING CHANGES:

    * Inspect.Buff.Detail is no longer guaranteed to include the exact right tooltip text in "description" - the numbers may be incorrect. The flag "descriptionComplete" will be added if the numbers are correct. Proper tooltip text can now be requested with Command.Buff.Describe(), and the arrival of that text (or removal of it, if the internal buffers get full) can be detected with Event.Buff.Description(). This is sort-of-breaking because, while it was guaranteed to work before, it didn't actually work - this is making the documentation conform to the actual behavior, and adding some functions that let addons request data that they previously could not.

    BUGFIXES:

    * Fixed some crashes with :SetParent().
    * Internal factions will no longer be shown by the addon system.

    DIFF:

    Code:
    Commands:
    	Command.Buff.Describe
    
    Events:
    	Event.Buff.Description
    Last edited by ZorbaTHut; 01-11-2012 at 11:33 PM.

  4.   Click here to go to the next Rift Team post in this thread.   #4
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Added *.Auction.*
    * Added *.Currency.*
    * Added *.Interaction.*
    * Added *.Mail.*
    * Added *.Queue.*. Throttled functions will no longer halt the Lua environment until they can be sent, they will instead call the queue handler.
    * Added *.Stat.*
    * Added UI.Native.*. This contains a bunch of Native frames (inherited from Layout) that represent Rift's default UI frames. Using these, you can attach UI elements to Rift native frames, as well as reorganize the render order of native frames compared to addon frames. Note that there are still known issues with some dialogs, and most dialogs are not currently aligned properly, but please report any bugs you may encounter.

    * Added *.TEMPORARY.Role. As the name should indicate, this function and event will not exist forever - it's intended as a holdover until the full soul tree API is added. This allows you to detect what role a player is using, as well as get an event when the player's role changes.

    * Reintroduce os.time, os.date, os.difftime.

    * Inspect.*.Detail functions will now accept tables with the query target in the value. If that target is found, the result will preserve the original key.

    * Made Native:SetLayer() and Context:SetLayer() change the relative ordering of dialogs in the main Rift UI.
    * Introduce :GetStrata() and :SetStrata(), for Element and Native. Strata can be thought of as an entire set of layers - a dialog in an earlier strata will be rendered first, no matter what the layer is.
    * Added Layer and Strata frame events to Element and Native, which can be used to detect when layers change.

    BREAKING CHANGES:

    * The "trash" rarity has been renamed to "sellable".
    * :SetLayer() on a Context that has not been reparented will now control the context's layer relative to native Rift UI. Unfortunately, this means that a Context's layer will now change on its own, based on the player's interaction with dialogs. If you were relying on a Context's layer to be unmodified, your code will break.

    NONBREAKING CHANGES:

    * Improved documentation for hardware event requirements, interaction flag requirements, and errors caused by the lack of those two things.
    * Added the "player" flag to the specialcase table returned by Inspect.Unit.Detail("player") when detailed player info is unavailable.
    * The word "spec" in documentation has been replaced by "specifier", to avoid ambiguity with the idea of "soul specs".
    * Significantly reduced CPU overhead of nonrendered or nonmoving frames. This is a complicated and somewhat risky change - please test your addons and watch for frame rendering and updating issues.

    BUGFIXES:

    * Setting a frame's MouseoverUnit to "mouseover" will no longer result in crashes when mouseovering that frame.

    UPCOMING BREAKING CHANGES:

    DIFF:

    Code:
    Basic globals:
    	os.date
    	os.difftime
    	os.time
     
    Inspectors:
    	Inspect.Auction.Detail
    	Inspect.Currency.Category.Detail
    	Inspect.Currency.Category.List
    	Inspect.Currency.Detail
    	Inspect.Currency.List
    	Inspect.Interaction
    	Inspect.Mail.Detail
    	Inspect.Mail.List
    	Inspect.Queue.Handler
    	Inspect.Queue.Status
    	Inspect.Stat
    	Inspect.TEMPORARY.Role
     
    Commands:
    	Command.Auction.Bid
    	Command.Auction.Cancel
    	Command.Auction.Post
    	Command.Auction.Scan
    	Command.Buff.Describe
    	Command.Mail.Delete
    	Command.Mail.Open
    	Command.Mail.Pay
    	Command.Mail.Return
    	Command.Mail.Send
    	Command.Mail.Spam
    	Command.Mail.Take
    	Command.Queue.Handler
     
    Utilities:
    	Utility.Auction.Cost
    	Utility.Mail.Cost
     
    Native frames:
    	UI.Native.Ability
    	UI.Native.Accolade
    	UI.Native.Achievement
    	UI.Native.AchievementPopup
    	UI.Native.Addon
    	UI.Native.Adventure
    	UI.Native.Ascend
    	UI.Native.Attunement
    	UI.Native.Auction
    	UI.Native.Bag
    	UI.Native.BagBank1
    	UI.Native.BagBank2
    	UI.Native.BagBank3
    	UI.Native.BagBank4
    	UI.Native.BagBank5
    	UI.Native.BagBank6
    	UI.Native.BagBank7
    	UI.Native.BagBank8
    	UI.Native.BagInventory1
    	UI.Native.BagInventory2
    	UI.Native.BagInventory3
    	UI.Native.BagInventory4
    	UI.Native.BagInventory5
    	UI.Native.Bank
    	UI.Native.BankGuild
    	UI.Native.BarBottom1
    	UI.Native.BarBottom2
    	UI.Native.BarBottom3
    	UI.Native.BarBottom4
    	UI.Native.BarBottom5
    	UI.Native.BarBottom6
    	UI.Native.BarMain
    	UI.Native.BarPet
    	UI.Native.BarSide1
    	UI.Native.BarSide2
    	UI.Native.BarSide3
    	UI.Native.BarSide4
    	UI.Native.BarTemporary
    	UI.Native.Breath
    	UI.Native.Buffbar
    	UI.Native.Castbar
    	UI.Native.Character
    	UI.Native.Chronicle
    	UI.Native.Coinlock
    	UI.Native.Console1
    	UI.Native.Console2
    	UI.Native.Console3
    	UI.Native.Console4
    	UI.Native.Console5
    	UI.Native.Console6
    	UI.Native.Console7
    	UI.Native.ConsoleSetting
    	UI.Native.Crafting
    	UI.Native.Ctf
    	UI.Native.Guild
    	UI.Native.GuildCharter
    	UI.Native.Import
    	UI.Native.Keybind
    	UI.Native.Layout
    	UI.Native.Lfg
    	UI.Native.Loot
    	UI.Native.Macro
    	UI.Native.MacroIcon
    	UI.Native.MacroSlash
    	UI.Native.Mail
    	UI.Native.MailRead
    	UI.Native.MapMain
    	UI.Native.MapMini
    	UI.Native.MechanicPlayer
    	UI.Native.MechanicTarget
    	UI.Native.Menu
    	UI.Native.Message
    	UI.Native.MessageEvent
    	UI.Native.MessageStandard
    	UI.Native.MessageText
    	UI.Native.MessageWarfront
    	UI.Native.MessageZone
    	UI.Native.Notification
    	UI.Native.Notify
    	UI.Native.Npc
    	UI.Native.PortraitFocus
    	UI.Native.PortraitGroup1
    	UI.Native.PortraitGroup2
    	UI.Native.PortraitGroup3
    	UI.Native.PortraitGroup4
    	UI.Native.PortraitParty1Pet
    	UI.Native.PortraitParty2Pet
    	UI.Native.PortraitParty3Pet
    	UI.Native.PortraitParty4Pet
    	UI.Native.PortraitPet
    	UI.Native.PortraitPlayer
    	UI.Native.PortraitTarget
    	UI.Native.PortraitTargetTarget
    	UI.Native.Quest
    	UI.Native.QuestStickies
    	UI.Native.Raid
    	UI.Native.RaidGroup1
    	UI.Native.RaidGroup1Pet
    	UI.Native.RaidGroup2
    	UI.Native.RaidGroup2Pet
    	UI.Native.RaidGroup3
    	UI.Native.RaidGroup3Pet
    	UI.Native.RaidGroup4
    	UI.Native.RaidGroup4Pet
    	UI.Native.RaidParty
    	UI.Native.RaidPartyPet
    	UI.Native.Reactive
    	UI.Native.Recall
    	UI.Native.Respec
    	UI.Native.Rift
    	UI.Native.Roll1
    	UI.Native.Roll2
    	UI.Native.Roll3
    	UI.Native.Roll4
    	UI.Native.Setting
    	UI.Native.Social
    	UI.Native.Soul
    	UI.Native.Split
    	UI.Native.Ticket
    	UI.Native.Tip
    	UI.Native.TipAlert
    	UI.Native.Tooltip
    	UI.Native.TooltipAnchor
    	UI.Native.Trade
    	UI.Native.Tray
    	UI.Native.Treasure
    	UI.Native.Trial
    	UI.Native.Upgrade
    	UI.Native.Warfront
    	UI.Native.WarfrontLeaderboard
    	UI.Native.World
     
    Events:
    	Event.Auction.Scan
    	Event.Buff.Description
    	Event.Currency
    	Event.Interaction
    	Event.Mail
    	Event.Queue.Status
    	Event.Stat
    	Event.TEMPORARY.Role
     
    UI:
    	Native: Inherits from Layout
    		Members:
    			GetLayer
    			GetLoaded
    			GetSecureMode
    			GetStrata
    			GetStrataList
    			SetLayer
    			SetStrata
    		Events:
    			Layer
    			Loaded
    			Strata
    	Frame: Inherits from Element
    		Members:
    			GetStrata
    			GetStrataList
    			SetStrata
    		Events:
    			Layer
    			Strata

  5.   Click here to go to the next Rift Team post in this thread.   #5
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Added UI.Native.Guest.
    * Added UI.Native.Tooltip.

    * Added Inspect.Tooltip() and Event.Tooltip.

    * Native and Context layering is no longer locked to integers - floating-point numbers will work as expected. This should also reduce the amount of layer churn caused by reordering things.

    BREAKING CHANGES:

    * Renamed UI.Native.Message to UI.Native.Question.

    SORT OF BREAKING CHANGES:

    * Removed UI.Native.Addon and UI.Native.Npc. These did not work properly. They may be reintroduced in the future.

    NONBREAKING CHANGES:

    * "1.7" is now a valid environment for addons.
    * Improved performance of Text:Set*() functions if the thing being set is not actually changing.
    * When querying an actual item, Inspect.Item.Detail() will now always include .stack if it includes .stackMax.

    BUGFIXES:

    * The tooltip will now properly reset when manually changed to an ability and the user mouses over a unit.
    * Fix various problems with the Tooltip API involving behavior when set to a unit.

    * Fix issues with layers and the IsLoaded flag of UI.Native.BagBank* and UI.Native.BagInventory*.
    * Fix issues with the scale of dialogs not propogating through to UI.Native, realign UI.Native.MessageGeneric properly.
    * Improved the alignment of many UI.Native dialogs. Dialogs should now be, in general, aligned properly - any remaining issues should be reported as bugs.

    * The ability system will now properly give detailed information on planar attunement and role abilities.
    * Inspect.Item.Detail() will now properly list stats for lesser essences.

    * Fixed an issue with the addon dialog's checkbox behavior when using addons whose identifier does not alphabetize the same way as its name.
    * Fixed some minor grammar issues in documentation.

    DIFF:

    Code:
    Inspectors:
    	Inspect.Tooltip
    
    Native frames:
    	UI.Native.Addon (removed)
    	UI.Native.Guest
    	UI.Native.Message (removed)
    	UI.Native.Npc (removed)
    	UI.Native.Question
      
    Events:
    	Event.Tooltip

  6.   Click here to go to the next Rift Team post in this thread.   #6
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Added .aggro and .blocked flags to the result of Inspect.Unit.Detail(). Added Event.Unit.Detail.Aggro and Event.Unit.Detail.Blocked.
    * Added casterName/targetName members to all combat events.

    NONBREAKING CHANGES:

    * Addons in the addon manager now use a case-insensitive sort.

    BUGFIXES:

    * Event.Chat.Notify will now trigger on more types of boss broadcasts, including those inside Drowned Halls.
    * Duplicate temporary runes will now show up as two buffs, not as a single buff with two stacks.
    * Fixed minor visual issues in the addon manager window.
    * Fixed a visual issue involving a moving frame with an unmoving child. This fixes an incompatibility with the Archimedes addon.

    DIFF:

    Code:
    Events:
    	Event.Unit.Detail.Aggro
    	Event.Unit.Detail.Blocked

  7.   Click here to go to the next Rift Team post in this thread.   #7
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    BUGFIXES:

    * Fix rendering order issue.

  8.   Click here to go to the next Rift Team post in this thread.   #8
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    BUGFIXES:

    * Fix multiple bugs in Context:SetLayer().

  9.   Click here to go to the next Rift Team post in this thread.   #9
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    BUGFIXES:

    * Inspect.Item.Detail(), when applied to a mail item or auction item, will now properly show stack size.

  10.   Click here to go to the next Rift Team post in this thread.   #10
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Completed the Deprecation system. The new function Command.System.Strict() can be run in order to cause intentional errors in deprecated functions. We strongly recommend testing out your addon with Command.System.Strict() enabled, as deprecated functionality will be removed soon!

    * Added .zone/coordX/coordY/coordZ members to Inspect.Unit.Detail(), along with appropriate events.
    * Added Inspect.Zone.Detail().
    * Added Inspect.System.Version().
    * Added currentCooldownPaused flag to Inspect.Ability.Detail() to deal with abilities that pause their cooldown (for example, Bull's Eye.)

    * Added math.tau.
    * Added Element:GetChildren().
    * Function parameter errors will now print the actual parameters passed in as part of the error message.

    * Added documentation for UI.Context and UI.Frame.
    * Added documentation for all parameter types.
    * Added documentation for all UI.Native frames.

    BREAKING CHANGES:

    * Renamed "PortraitGroupX" to "PortraitPartyX" to conform to our standard naming scheme.

    SORT OF BREAKING CHANGES:

    NONBREAKING CHANGES:

    BUGFIXES:

    * Fix some minor memory leaks that could be caused by incorrect function parameters.
    * Fix typos in documentation.
    * Itemtype IDs for randomly-generated planar essences will no longer be incorrect.
    * Inspect.Item.Detail(), when applied to a mail item or auction item, will now properly show stack size.
    * Fixed functionality issues and documentation in Command.Mail.Send().

    DIFF:

    Things that are actually new:

    Code:
    Basic globals:
    	math.tau
     
    Inspectors:
    	Inspect.System.Version
    	Inspect.Zone.Detail
     
    Commands:
    	Command.System.Strict
     
    Native frames:
    	UI.Native.PortraitGroup1 (removed)
    	UI.Native.PortraitGroup2 (removed)
    	UI.Native.PortraitGroup3 (removed)
    	UI.Native.PortraitGroup4 (removed)
    	UI.Native.PortraitParty1
    	UI.Native.PortraitParty2
    	UI.Native.PortraitParty3
    	UI.Native.PortraitParty4
     
    Events:
    	Event.Unit.Detail.Coord
    	Event.Unit.Detail.Zone
     
    UI:
    	Element: Inherits from Layout
    		Members:
    			GetChildren

    Things that are better-documented:

    Code:
    Basic globals:
    	UI.Context
    	UI.Frame
    	
    Parameter types:
    	Context
    	Element
    	Frame
    	Layout
    	Mask
    	Native
    	RiftButton
    	RiftCheckbox
    	RiftScrollbar
    	RiftSlider
    	RiftTextfield
    	RiftWindow
    	Text
    	Texture
    	ability
    	achievement
    	achievementcategory
    	auction
    	boolean
    	buff
    	currencycategory
    	frameEventTable
    	function
    	item
    	itemtype
    	location
    	mail
    	nil
    	number
    	number/nil
    	slot
    	string
    	table
    	title
    	unit
    	variant
    	zone

  11.   Click here to go to the next Rift Team post in this thread.   #11
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Added *.Map.*.
    * Added *.Faction.*.
    * Added *.Quest.*.

    * Add optional callbacks to almost all Command.Auction.* and Command.Mail.* functions. If provided with a function, that function is guaranteed to be called eventually with a status code telling you whether it succeeded or failed. This should make it easier to do reliable bulk auctioning/mailing. If you need more callbacks added to other Command.* functions, please request them on the forums.

    * Added support for the new Seal equipment slot.
    * Inspect.Unit.Detail("player") is now guaranteed to include the player's alliance even if the player unit is not technically available (e.g. during loading or teleporting).
    * Added pvp and rp members to Inspect.Shard().

    * Added Utility.Type(), which can be used to find information on the type of Rift identifiers.
    * Inspect.Documentation("types") can now be used to output a list of valid parameter types and return types.

    BREAKING CHANGES:

    * Event.Unit.Detail.Coord's parameter layout has changed. It now returns three parameters, one for each axis.

    SORT OF BREAKING CHANGES:

    * Element:SetMouseoverUnit() will now error if given a string that cannot be a valid unit specifier. Before it would silently accept the string, then do nothing useful.

    UPCOMING BREAKING CHANGES:

    * The "faction" members from Inspect.Achievement.Detail() and Inspect.Unit.Detail() will be renamed to "alliance". "faction" will be used to refer exclusively to notoriety-giving factions. The new member exists already and all documentation has been changed. The old member will be removed in a future patch.
    * The requiredFactionName member from Inspect.Item.Detail() and the FactionName member from Inspect.Unit.Detail() will be removed. Inspect.Faction.Detail() can be used to request that data.

    NONBREAKING CHANGES:

    * Performance improvements in the event system when events fire without being hooked by any addons.

    BUGFIXES:

    * Inspect.Unit.Detail("player") should now properly return a data table during a /reloadui.
    * Fixed functionality issues and documentation in Command.Mail.Send().
    * Add documentation for the index member in Command.Auction.Scan()'s input table.
    * The .id member returned by Inspect.Auction.Detail() will now return an id with a 'o' prefix instead of an incorrect 'c' prefix.
    * Fix problems serializing tables where the table includes string keys that are the same as Lua keywords.
    * Improvement to the documentation of Command.Slash.Register().
    * Inspect.Item.Detail() will now properly include the Deflect stat.

    DIFF:

    Code:
    Inspectors:
    	Inspect.Faction.Detail
    	Inspect.Faction.List
    	Inspect.Map.Detail
    	Inspect.Map.List
    	Inspect.Map.Monitor
    	Inspect.Quest.Complete
    	Inspect.Quest.Detail
    	Inspect.Quest.List
     
    Commands:
    	Command.Map.Monitor
    	Command.Quest.Abandon
    	Command.Quest.Share
    	Command.Quest.Track
    	Command.Quest.Watch
     
    Utilities:
    	Utility.Type
     
    Native frames:
    	UI.Native.GuildFinder
     
    Events:
    	Event.Faction.Notoriety
    	Event.Map.Add
    	Event.Map.Change
    	Event.Map.Detail.Coord
    	Event.Map.Remove
    	Event.Quest.Abandon
    	Event.Quest.Accept
    	Event.Quest.Change
    	Event.Quest.Complete
     
    Parameter types:
    	callbackfunction
    	faction
    	quest

  12.   Click here to go to the next Rift Team post in this thread.   #12
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Added *.Message.*. This allows for inter-player communication via the addon system.
    * Added *.Storage.*. This allows for a limited amount of server-side storage via the addon system.
    * Added the Brimworks lua-zlib library. Documentation can be found online. The functions are provided under zlib.*. This allows for easy and fast data compression.
    * Added Utility.Serialize.Full(). This allows for easy serialization of complicated structures.

    DIFF:

    Code:
    Basic globals:
    	zlib.BEST_COMPRESSION
    	zlib.BEST_SPEED
    	zlib._COPYRIGHT
    	zlib._DESCRIPTION
    	zlib._VERSION
    	zlib.deflate
    	zlib.inflate
     
    Inspectors:
    	Inspect.Message.Accept.Check
    	Inspect.Message.Accept.List
    	Inspect.Storage.Used
     
    Commands:
    	Command.Message.Accept
    	Command.Message.Broadcast
    	Command.Message.Reject
    	Command.Message.Send
    	Command.Storage.Clear
    	Command.Storage.Get
    	Command.Storage.List
    	Command.Storage.Set
     
    Utilities:
    	Utility.Message.Limits
    	Utility.Message.Size
    	Utility.Serialize.Full
    	Utility.Storage.Checksum
    	Utility.Storage.Limits
    	Utility.Storage.Size
     
    Events:
    	Event.Message.Receive
    	Event.Storage.Get
    	Event.Storage.List
     
    Parameter types:
    	string/nil
    We strongly recommend that you test this functionality on PTS if you plan to use it on Live.

  13.   Click here to go to the next Rift Team post in this thread.   #13
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Addon-style @ specifiers can now be used in macros when the addon system is not running.
    * Added Command.Unit.Menu().
    * itemStack and itemType members have been added to Inspect.Auction.Detail().

    BREAKING CHANGES:

    * It is no longer possible to send a Message or access the Storage of a player standing near you unless they are available within in the Unit system (or have some other property to allow this.)

    SORT OF BREAKING CHANGES:

    * Command.Mail.Take() will now generate errors when attempting to take a nonexistent item or an item attached to a mail with a pending COD.

    BUGFIXES:

    * Inspect.Storage.Used() will now update properly in realtime.
    * Storage queues are now respected, both clientside and serverside.
    * Calling Command.Message.Reject() before calling Command.Message.Accept() will no longer result in unintentionally accepting messages.
    * Inspect.Message.Accept.Check() will now properly accept wildcards.
    * Callbacks will no longer be dropped in extremely high-load situations.
    * Map locations will now be more consistently accessible.
    * Guild Storage is now available again.
    * Fixed documentation for Inspect.Currency.List().
    * Inspect.Unit.Lookup() will no longer crash on invalid input.
    * The game will no longer generate Event.Unit.Detail.Blocked spam after leaving a party.
    * Utility.Item.Slot.Parse()'s parameter checking and documentation have been fixed.
    * Cyril and others will no longer generate unnecessary Event.*.Coord spam.

    Note: There are currently no known bugs in the Message or Storage APIs. If you discover one, please report it ASAP.

    DIFF:

    Code:
    Commands:
    	Command.Unit.Menu

  14.   Click here to go to the next Rift Team post in this thread.   #14
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NONBREAKING CHANGES:

    * Addon messages are no longer restricted by faction.

    BUGFIXES:

    * os.date() will no longer crash the client if given an invalid parameter.

  15.   Click here to go to the next Rift Team post in this thread.   #15
    Rift Team
    Join Date
    Oct 2010
    Posts
    927

    Default

    NEW FEATURES:

    * Assuming the client has data for the unit, all units referenced in a Event.Combat.* message will now be accessible via Inspect.Unit.Detail(), even if they would not be accessible outside the event.

    * Added UI.Native.TraySocial.

    BUGFIXES:

    * Fix Inspect.Unit.Lookup()'s behavior with table input.
    * Guild storage will now properly persist through server reboots.
    * Command.Storage.* will now function properly during the logon sequence.

    DIFF:

    Code:
    Native frames:
    	UI.Native.TraySocial
    Last edited by ZorbaTHut; 04-13-2012 at 02:16 PM.

Closed Thread
Page 1 of 2 1 2 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts