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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] KM:Boss Mods

  1. #31
    Sword of Telara Semele's Avatar
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    Quote Originally Posted by weiland View Post
    The inqusitor encounter was bugged, timers wanted to continue after raid wipe and boss resets (was able to /reloadui and get through the fight)
    Yeah it's a new thing that's surfaced, I was going to take a look at it, but that side of things is changing drastically on Wednesday. (I'll take a quick look tonight and see if I can hotfix it though, seems a strange one).
    Rank 76 Guardian Mage

  2. #32
    Sword of Telara Semele's Avatar
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    Just tried replicating it in Chronicles with no success, with deaths, clicking on him while dead, having them focused while dying and as many variations as possible, (with v0.5.3, the one you have install I would imagine). I've upped a version which has further checks in it, but without seeing it for myself it's a tough one.

    Did /kbmreset work at all? That'll force reset any running encounters.

    I can't, off hand, think of anything that will cause an encounter to continue, other than maybe the timeout being too long and the mob respawning . None of this will be an issue in 1.6 but it's a shame it's cropped up this late on.

    It sucks I don't actually get to test any of my new features until Wednesday and by that time it should be 1.6 and everything will be changing to the new engine.

    Anyhow, 0.5.4 has a new alert method, as for the current issues you're having, I'll have to trawl the code and try and pin-point would could be causing it.
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  3. #33
    Sword of Telara Semele's Avatar
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    One other thing, there's an idle timeout of 5 seconds after a wipe to check if any other activity is going on (for cases where everyone may not have a boss selected for whatever reason), if so you'll see this on wipes, where mechanic triggers will continue ticking for at least 5 seconds before calling a wipe on you.

    If nothing happens (damage from the boss, damage taken by the boss) in those 5 seconds, the encounter resets, and the encounter time is taken from when the idle time started.

    Just need to clarify if they continued for longer than 5 seconds. It's only with boss deaths it'll instantly end timers etc. I guess I could reduce the time out to something like 3 seconds.
    Last edited by Semele; 11-13-2011 at 07:49 PM.
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  4. #34
    Sword of Telara Semele's Avatar
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    v0.5.4
    =====
    * New: Menu Groups for 20 and 10 Man Raids, Master Modes and Expert T1 and T2.
    * New: Akylios 5 second warning Wave (P1) screen alert (flashing, blue).
    * Change: Attempted to fix the continuing encounter issues, this will be re-addressed in 1.6.
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  5. #35
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    Thanks for the updates, the timers seem to be on par as far as I can see in Hammerknell.
    --BC

  6. #36
    Rift Disciple weiland's Avatar
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    i was dead for well over 30 seconds and the encounter had reset, mass rez had taken place and i put up bard buffs. did not use the kbmreset but used reloadui.

  7. #37
    Sword of Telara Semele's Avatar
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    Quote Originally Posted by weiland View Post
    i was dead for well over 30 seconds and the encounter had reset, mass rez had taken place and i put up bard buffs. did not use the kbmreset but used reloadui.
    Cheers for that. I'll keep an eye on it.

    I did go over the code and added a few extra conditions, but all the current encounter monitors are being ripped out the engine and rewritten for 1.6, so it's probably best if I start from them.
    Rank 76 Guardian Mage

  8. #38
    Sword of Telara Semele's Avatar
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    Ok, I may of actually seen a cause. I'll get a new version out very soon, just adding a few more templates ready for 1.6, but this will include further tightening of the current encounter monitoring methods.
    Last edited by Semele; 11-14-2011 at 12:01 PM.
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  9. #39
    Sword of Telara Semele's Avatar
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    [Purged of old release notes]
    Last edited by Semele; 01-28-2012 at 09:10 AM.
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  10. #40
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    Keep up the good work !
    Nice addon.

  11. #41
    Sword of Telara Semele's Avatar
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    [Purged of old release notes]
    Last edited by Semele; 01-28-2012 at 09:10 AM.
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  12. #42
    Sword of Telara Semele's Avatar
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    [Purged of old release notes]
    Last edited by Semele; 01-28-2012 at 09:11 AM.
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  13. #43
    Sword of Telara Semele's Avatar
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    v0.5.9
    ====
    * New: Ereandorn: Added alert for Volcanic Eruption.
    * New: Ereandorn: Added personal alert for Excitable Combustion.
    * New: Ereandorn: Added alert for Molten Growth.
    * Note: Please bare with me while I transition this addon to Rift 1.6.
    * Note: Several encounters may experience issues at present, this will be fixed.
    * Added: German Translation for Encounter start, end messages.
    * Fixed: Some Settings were not initiating correctly on start-up/reloadui.
    * Fixed: Error spam from Tank-Swap due to Stack sizes. (Rift 1.6 Fix)
    * Removed: Rift 1.6 removed commands.
    * Change: The options window now has a Rift style close button. (new Rift 1.6)
    * Change: Removed the majority of global namespace allocation. (new Rift 1.6)
    * Change: Major change with Encounter monitoring using Combat states. (new Rift 1.6)
    * Change: Safe's Raid Manager v1.1.0 Beta
    Last edited by Semele; 11-18-2011 at 11:27 AM.
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  14. #44
    Sword of Telara Semele's Avatar
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    v0.6.0
    ====
    * Tank-Swap Monitor.
    ** Now visible to any raid member.
    * Rise of the Phoenix:
    ** Added: Beruhast: Screen alert for Inferno Lash.
    ** Added: Beruhast: Timer for Leaping Flame.
    ** Added: Beruhast: Timer for first Leaping Flame.
    ** Change: Renamed Ereandorn's alerts.
    * Options Window:
    ** New: Collapsible menu headers.
    ** Change: Swapped Beruhast and Silgen, to show progression flow.
    Last edited by Semele; 11-19-2011 at 03:11 PM.
    Rank 76 Guardian Mage

  15. #45
    Soulwalker
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    Sorry for being stupid, but how do i get the addon to not show on my screen all the time?[ADDON] KM:Boss Mods-2011-11-20_170751.jpg

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