Playing with context and stratas on PTS:
Code:
local context = UI.CreateContext("myContext")
local t = context:GetStrataList()
for k, v in pairs(t) do print (k, v) end or
Code:
local context = UI.CreateContext("myContext")
context:SetStrata(/anything/) - crashes the game after /reloadui.
Setting strata of context to "dialog" or "loading" crashes game on entering world after character selection screen, but crash reporter's "send report and restart" is able to load game and enter world successfully.
Setting strata of context to "modal" causes frames in this context to appear on loading screen.
Buttons in context with strata set to "hud" do not fire click events.
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