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Thread: Conquest

  1. #1
    Rift Chaser
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    Default Conquest

    I don't know about the rest of you, but Conquest is a deal breaker for me. All it is is a zergfest that rewards spawn camping and 1 button-mashing mentality. No one plays it for the objectives, they play it to kill as many as they can in their multiple raid groups because thats where the favor/prestige is. Im sorry but laggy zergs are just not fun. You might have time to get one instant cast off before your target is dead. I personally despise that type of pvp.

    And now to get some really good pvp items we are forced to endure this mess over and over again to earn a couple marks... it straight sucks. This isnt pvp. I could simply autofollow someone in my zerg and reap the rewards.

    What we really wanted was OPEN WORLD PERSISTENT PVP, not more instanced nonsense. And to those of you that disagree with me, I simply ask how you can think this type of play is fun? Tab target, use one ability... target is now dead... rinse and repeat. My god pve is more fun than that.... and thats quite a statement coming from me...

    So TLR, Conquest is a disaster and has in my opinion cut the thread that pvp in this game was hanging by.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  2. #2
    Mei
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    Sword of Telara Mei's Avatar
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    Yeah, I'm pretty much done. I can't say I'm surprised about Conquest, but I'm definitely disappointed.
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  3. #3
    Plane Walker
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    This is how I felt the first time I joined a conquest match. It just a giant zergfest with no real thought behind it. They need to add more competitive pvp and not just matching premade vs premade in wfs.

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    Ascendant Pesmergia's Avatar
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    People cry if the skillcap is too high (arena).

    People cry if the skillcap is too low (Conquest).

    Honestly I think people will find anything to cry about.

    You have a chance to get gear, even people afking get the best gear in the game.

    If you don't like it, bye.
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  5. #5
    Soulwalker
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    Yeah persistent world pvp would have been fun in this game. Maybe if they had 3 battlegroups, each one assigned to a different faction which would change every week or 2 weeks with rewards to the currently winning battlegroup's servers, and no queuing up at all. Just join at any time, have fun, and keep control of the battlefield. Hmmm I want GW2.

  6. #6
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    Quote Originally Posted by Pesmergia View Post
    People cry if the skillcap is too high (arena).

    People cry if the skillcap is too low (Conquest).

    Honestly I think people will find anything to cry about.

    You have a chance to get gear, even people afking get the best gear in the game.

    If you don't like it, bye.
    So you are saying you enjoy Conquest? Tell me what you like about it please.

    Oh and yes, goodbye.
    Last edited by Rhetoric; 07-06-2012 at 12:13 PM.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  7. #7
    Ascendant Credo's Avatar
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    I don't run with the zerg like a mindless drone, I find people that have 2 braincells to rub together and we go work towards winning on our own. Like most things in life, Conquest is what you make of it. Yes Zergs suck, but do you really think if they had made a zone for PvP it would be any different? No, not even remotely. At best we would get keep trading like WAR had.

    I've never really gotten the instanced vs. open world thing. Even as someone who played DAOC for a really long time there really isn't much difference. I guess you could toss in the Conquest cooldown, that does suck.

    TLDR:
    Conquest is only as good as the players that inhabit it.

  8. #8
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    Quote Originally Posted by Credo View Post
    I don't run with the zerg like a mindless drone, I find people that have 2 braincells to rub together and we go work towards winning on our own. Like most things in life, Conquest is what you make of it. Yes Zergs suck, but do you really think if they had made a zone for PvP it would be any different? No, not even remotely. At best we would get keep trading like WAR had.

    I've never really gotten the instanced vs. open world thing. Even as someone who played DAOC for a really long time there really isn't much difference. I guess you could toss in the Conquest cooldown, that does suck.

    TLDR:
    Conquest is only as good as the players that inhabit it.
    I agree 100% with you and I love your signature. Unfortunately this is the mentality we are stuck with and it is game breaking. The zerg rules in Conquest unfortunately.

    The difference between Conquest and open world pvp is that open world would and could be persistent... giving us a reason beyond a gear grind to pvp. Guardian vs Defiant. Conquest and Mercenaries has destroyed that line and has spit on any idea of lore and immersion. Oh well back to Skyrim I guess.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  9. #9
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    In the defense of conquest, GASP, I must admit I enjoy being able to queue with some guardian friends finally and run around in a smaller group harassing people.

    It is to bad it's in an instanced world, but that is just what most players want these days, I guess.
    Last edited by spaceboots; 07-06-2012 at 12:35 PM.

  10. #10
    Ascendant nemecis's Avatar
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    Organization of a 20 person PS, or even a 10 person BG is hard enough most days. Trying to organize multiple raid groups, via chat channels that aren't available to all, and yet allow opposite factions to view them(!!!!) is even worse.

    For me the biggest issue with CQ is the inabillity to organize the zergs, thus it boils down to a "if you can't beat em, join em" kinda thing. I tried using strategy, breaking off with a 5-10 person hit squad to take nodes, work objectives etc.

    problem was, this team missed out on favor gains. This was back in the first day, when farming NF spawn produced 10's of thousands of favor in minutes. In an entire match my hit squad spend most of the time without seeing a member of the opposite factions, reaping zero favor or prestige gains. When we did see red, they always out numbered us, so it was a waste of time.

    The lack of strategy required in CQ is what makes the grind for marks that much more infuriating. Add to that the feable nature of Warriors in CQ, that poor payout on marks until final phase, and you have a p50 (first week, not first few days), that can't stand CQ at all.

  11. #11
    Rift Disciple victz's Avatar
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    Quote Originally Posted by Rhetoric View Post
    I don't know about the rest of you, but Conquest is a deal breaker for me. All it is is a zergfest that rewards spawn camping and 1 button-mashing mentality. No one plays it for the objectives, they play it to kill as many as they can in their multiple raid groups because thats where the favor/prestige is. Im sorry but laggy zergs are just not fun. You might have time to get one instant cast off before your target is dead. I personally despise that type of pvp.
    I played my last few conquests in a small group of 4-5 people (ask Q), and it sounds like that's what you should be doing. It was a lot of fun, and we were fairly effective. You don't have to run with the zerg.

    Quote Originally Posted by Rhetoric View Post
    And now to get some really good pvp items we are forced to endure this mess over and over again to earn a couple marks... it straight sucks. This isnt pvp. I could simply autofollow someone in my zerg and reap the rewards.
    I'm not sure where you are along the way with the grind, but once you're R50/geared and aren't too concerned about favor/prestige, conquest becomes a lot more open ended. I agree that they need to adjust how marks are awarded (i.e. more marks). However, the bright side of the way it is now is you aren't forced to play a certain way to optimize your marks. For me, conquest goes like this: tag mini bosses, pvp until someone wins, tag archlich and foci. That middle part, "pvp until someone wins," can be whatever you want it to be. Run with the zerg, lock down an area with a small group, run around solo picking off stragglers (like I see you doing in open world), etc.

    Quote Originally Posted by Rhetoric View Post
    What we really wanted was OPEN WORLD PERSISTENT PVP, not more instanced nonsense. And to those of you that disagree with me, I simply ask how you can think this type of play is fun? Tab target, use one ability... target is now dead... rinse and repeat. My god pve is more fun than that.... and thats quite a statement coming from me...
    Benefits of instancing Stillmoor vs open world: no mobs(!!!), no corpse running or healer fees, bolstering, and everyone in the instance is a willing participant (no butthurt carebears). Honestly, rhet, it sounds like you just need to step away from the zerg.
    Last edited by victz; 07-06-2012 at 01:00 PM.
    Victz

    formerly Victz@Deepwood, Deepstrike, Dayblind, Seastone
    originally Vic@Ashstone
    PvP in 2.0 | Healing vids from the good old days.

  12. #12
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    Quote Originally Posted by victz View Post
    I played my last few conquests in a small group of 4-5 people (ask Q), and it sounds like what you should be doing. It was a lot of fun, and we were fairly effective. You don't have to run with the zerg.



    I'm not sure where you are along the way with the grind, but once you're R50/geared and aren't too concerned about favor/prestige, conquest becomes a lot more open ended. I agree that they need to adjust how marks are awarded (i.e. more marks). However, the bright side of the way it is now is you aren't forced to play a certain way to optimize your marks. For me, conquest goes like this: tag mini bosses, pvp until someone wins, tag archlich and foci. That middle part, "pvp until someone wins," can be whatever you want it to be. Run with the zerg, lock down an area with a small group, run around solo picking off stragglers (like I see you doing in open world), etc.



    Benefits of instancing Stillmoor vs open world: no mobs(!!!), no corpse running or healer fees, bolstering, and everyone in the instance is a willing participant (no butthurt carebears). Honestly, rhet, it sounds like you just need to step away from the zerg.
    Yeah i agree. Im only R41 cuz after a couple Conquests I stopped trying. I refused to spawn camp, so I didnt get those massive favor/prestige games.

    What am doing is more than taking a break from the zerg, Im taking a break from the game. Its just not that fun anymore, and Conquest was the straw that broke the camels back.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  13. #13
    Telaran youngloc52's Avatar
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    I think it's human nature to find something to complain about. PvPers get no love in the MMO market. Trion throws us a bone with conquest. Yes, there is ALOT that needs to be adjusted but while they are working on that can we just be happy we got something to do besides the same 4 or 5 WFs we've been running for what a year now? On the upside as a result of Conq I've seen way more world PvP on the shard & more players get more PvP gear which levels out the playing field in this grindy game. That would mean more players PvPin which would make us all happy right? Oh no i forgot thats against the rules ...
    R40 Rogue|YoungLoc| <RNG> Gang. Im good at PvPin, Poppin Pills & $mokin dope ! Follow me on Twitter @LiteSkinndJesus

  14. #14
    Ascendant Credo's Avatar
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    Quote Originally Posted by nemecis View Post
    Organization of a 20 person PS, or even a 10 person BG is hard enough most days. Trying to organize multiple raid groups, via chat channels that aren't available to all, and yet allow opposite factions to view them(!!!!) is even worse.
    This is false, the other teams can't see the other teams /1 Conquest channel. I agree organizing several raid is a pain, especially with all of the 5 Star Generals you get on each team.

  15. #15
    Ascendant spaceboots's Avatar
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    I think the chat is one of the best parts of conquest.

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