I like what I've seen from Daglar so far, as a returning player from launch. However, ever since playing EQ2 before and after Hartsman was in charge there, I'm still keeping an eye on where he goes...
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I like what I've seen from Daglar so far, as a returning player from launch. However, ever since playing EQ2 before and after Hartsman was in charge there, I'm still keeping an eye on where he goes...
For anyone else looking for a source on this claim, see here:
http://www.twitch.tv/trionworlds/b/416995479
At about 1:39:20 they answered the question about mage tank soul.
Is this intentional, or a bug? I've seen it a bunch of times now and reported it as a bug a few times but I'm not sure if I should even be doing that. I only just now got Quantum Sight so I never saw...
After some more testing it looks like every crafting lure except Outfitter and Apothecary is working as normal, at least on Estrael. Outfitter and Apoth are spawning normal, non-crafting rifts.
we're doing crafting rifts right now and so far every Outfitter rift has failed (i.e. resulted in a normal rift while still consuming the lure). Just tried an Apoth rift and it did the same thing....
because purging a rogue (1s gcd says hi) buff with no cooldown and no cost works out gr8.
As far as the video, that damage isn't killing anything worthwhile. It's just the vamp debuff that makes...
And these two:
Choking Gas Bomb
Concussive Blast
Weapon Barrage and Smother, for reference:
Weapon Barrage
125 magic resist will be pretty nice, I think - MR in this game is a combination of less damage taken & chance to resist outright. 70% armor will, of course, depend heavily on your gear (and if it...
Anybody else want to see a proper ranged soul added to warriors? Maybe using thrown weapons (javelins, spears, etc) or crossbows or something.
*44pt
and I'd hardly say CC immunity is worthless. It just won't be your first priority ALL THE TIME in pvp now.
empathic bond is horrible. even in pvp with your synth target getting focused, it's worthless. Needs like, 50% of damage as mana return.
the bonus is that it's only a 10s cooldown, is off gcd, and has a 20m range as a melee class
(not saying it's OP, I actually like that skill - more interesting than just another 40s-1m cool 5s...
the slip away rogue thing made me lol - I don't think I've ever seen a rogue even try to use it offensively
also +1,000,000 cool points for using organ donor :jumpclap:
http://rift.zam.com/en/collectionlist.html?difficulty=Easy&page=1 (59, includes some invasion sets)
...
armchair physicists up in hurr
so because we can't fly, the game is 2d? :mefiant15:
then why did 1.1 (with its many soul nerfs) go live on the 30th? :rolleyes2:
just let the guy that spawns with the earth boss kill the pillars (i.e. don't aggro him) while you kill big earthface. Though even uncorrupted the queen is significantly harder than the rest of the...
I like the turtle. It could use some sprucing up though...Maybe armor, or some slight reflection (it is shiny after all)
good riddance
ps. RIFT LFG tool is likely coming in 1.2: http://massively.joystiq.com/2011/04/22/an-exclusive-look-at-rifts-update-1-2-and-beyond-with-scott-har/
http://forums.riftgame.com/showthread.php?172352-PTS-1.2-Patch-Notes-4-22-11-In-Progress
Would love to see either more temp consumable options (mainhand crit damage? Yes please), more varied runes, or both. And for the love of bacon roses, when you add new epic runes, don't make them...
it also has no cooldown.
Yeah I totally forgot the archon one (probably because it's tied to a talent in the branch that affects a root spell, complicated!) but as mentioned they aren't exactly flooding the warfronts atm....
Hey man, it takes a lot of time to make new art assets
...What's that?
...oops