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  Click here to go to the first Rift Team post in this thread.   Thread: PTS and Soul Balancing/Enhancing

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    Rift Team Archonix's Avatar
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    Default PTS and Soul Balancing/Enhancing

    We’ve mentioned a number of times over the past weeks that we’ve been keeping an eye on soul and calling balance, both for Live and Prime. It’s important to us too that there be a large number of viable options. Our aim is to get many more specs up and able to perform on par with where the game’s content is balanced.

    Behind the scenes we’ve been working on a way to be able to roll out improvements more quickly than we’ve been able to in recent weeks. We’re soon going to be doing public testing of the first set of changes on a new PTS server, Omega, which will be running a test Prime build.

    When we open the PTS launcher region with these changes, you’ll see two shards after you connect:
    • "Omega" runs a Prime shard and will have a test build of Prime global difficulty changes as well as soul and calling changes on it.
    • "Alpha" runs a Live shard with access to all Live classes/levels/abilities, with soul and calling changes

    For those looking to test Prime souls specifically -- For the time being there is no transfer option from Prime to Omega. Fluffy, our ever present PTS assistance bot, is available in the newbie instances, and will happily send you to your starting city. Talk to Fluffy Prime once you've arrived.

    As this is the first pass of non-internal testing of all of these, we do expect to need more improvements once you weigh in on the experience on the public test servers. We’re eternally grateful for your help in testing on both shards.


    ALPHA/OMEGA PATCH NOTES


    BUFF STACKING GROUPS
    • Updated buff stacking for numerous abilities across all callings for both passive and active buffs. Many of these were giving inappropriate bonuses due to being placed in an incorrect stacking group.

    Cleric
    • Defiler – Unstable Transformation (Normal and Legendary)
    • Druid – Resounding Blow (Legendary)
    • Druid – Nature’s Edict
    • Inquisitor – Perseverance (Legendary)
    • Inquisitor - Radical Coalescence (Legendary)
    • Mastery – Divine Favor
    • Runeshaper – Rune of Castigation (Smiting Force Buff)
    • Runeshaper – Seal of Vulnerability (Normal and Legendary)
    • Runeshaper – Inscribe Fate (Normal and Legendary)
    • Shaman – Crushing Blow (Legendary)
    • Shaman – Furious Assault (Legendary)

    Mage
    • Archon – Illuminate (Legendary – Illuminated Earth buff)
    • Arbiter – Arcane Shielding
    • Arbiter – Biting Wind (Legendary)
    • Arbiter – Mana Aegis
    • Chloromancer – Radiant Spores (Legendary)
    • Dominator – Neural Prod (Legendary)
    • Elementalist – Cycle of Fury
    • Elementalist – Prismatic Volley (Legendary – Prismatic Cycle buff)
    • Frostkeeper – Cold Front
    • Frostkeeper - Transcendent Abjuration (Legendary)
    • Harbinger – Storm Slash (Legendary)
    • Harbinger – Combat Mastery
    • Necromancer – Soul Bond (Legendary)
    • Necromancer – Death’s Ally (Damage boost for pets)
    • Pyromancer – Fusillade (Legendary – Passive Cinder Burst boost)
    • Warlock – Void Barrage (Legendary – Passive DoT boost)
    • Warlock – Neddra’s Grasp (Legendary)

    Primalist
    • Berserker – Primal Avatar: Tiger (Legendary – Underworld Shards buff)
    • Berserker – Icy Cleave (Legendary)
    • Maelstrom – Flashpoint Beacon
    • Maelstrom – Hot to the Touch
    • Maelstrom – Scald (Legendary)
    • Dervish – Lashing Wind
    • Dervish – Seismic Smash (Normal and Legendary)
    • Dervish – Font of Savagery
    • Dervish – Quick Breeze
    • Farseer – Thread of Fate
    • Farseer – Twisted Fate
    • Farseer – Empower Self
    • Preserver – Essence Flow
    • Preserver – The Coming Storm
    • Preserver – Invigorate (Normal and Legendary)
    • Preserver – Vine Whip (Legendary)
    • Primal Lord – Bloodletting
    • Primal Lord – Paired Strikes
    • Primal Lord – Circle of Life
    • Primal Lord – Harmony of Life
    • Primal Lord Font of Bloodlust (Normal and Legendary)
    • Primal Lord – Scything Strike (Normal and Legendary)
    • Primal Lord – Stingers Spines
    • Primal Lord – Rip and Tear
    • Titan – Titan’s Fury
    • Titan – Earthquake
    • Titan – Living Wall
    • Vulcanist – Vorpal Salvo (Legendary)

    Rogue
    • Assassin – Master of Poisons (Legendary)
    • Marksman – Barbed Shot
    • Mastery – Repetitive Strikes
    • Physician – Maintenance Therapy (Legendary)
    • Saboteur – Final Countdown
    • Saboteur – Last Ditch Effort (Legendary)
    • Saboteur – Time Bomb
    • Ranger – Ace Shot (Legendary)
    • Ranger – Animalism (Legendary)
    • Ranger – Call: Razorbeast (Legendary)
    • Tactician – Energy Alteration
    • Tactician – Curative Engine

    Warrior
    • Mastery – Precision Strikes
    • Paladin – Shield of the Hero
    • Paladin – A Good Defense
    • Paladin – Wall of Light
    • Liberator – Liberation Treatment
    • Reaver – Shadow of Dread (Legendary)
    • Reaver – Septic Wounds
    • Tempest – Lighting Torrent (Legendary)
    • Warchanter – Combat Medic
    • Warchanter - Vim
    • Warlord – Everything is a Weapon (Legendary)
    • Warlord – Piercing Thrust
    • Warlord – Sergeant’s Order (Legendary)
    • Void Knight – Accord of Resilience
    • Void Knight – Protective Shield


    CLERIC

    JUSTICAR
    • Fixed an issue where the Justicar’s Even Justice ability would proc its legendary effects with its normal version.

    RUNESHAPER
    • Seal of Vulnerability: Bonus Rune of Smiting damage from Legendary Seal of Vulnerability can now only be triggered by the Seal’s original caster.
    • Rune of Travail: Fixed an issue where Rune of Travail, with the Powered Inscription talent, could occasionally refresh a normal Seal of Vulnerability with the legendary version.
    • Rune of Travail: Fixed another issue where Rune of Travail, with the Powered Inscription talent, would refresh Seal of Pain with Seal of Vulnerability instead.
    • Seal of Enhancement: Fixed a minor issue where an extra debuff effect would appear on the target momentarily when Seal of Enhancement was cast.
    • Rune of Smiting – Updated the debuff tooltip from the Rune Layering talent to indicate how much damage will be done.

    SENTINEL
    • Light of Redemption (Legendary) – Updated the tooltip to show the % damage reduction granted to the target


    MAGE

    FROSTKEEPER
    • Inner Might: Should now properly max out at one stack.

    HARBINGER
    • Eldritch Armor: Fixed an issue where Bloom would consume the reactive buff.

    MYSTIC ARCHER
    • Elemental Bonds can now only have a single buff active at a time.

    PRIMALIST


    PRIMAL LORD
    • Scything Strike (Legendary) – Previously the tooltip of the ability was incorrectly listing the damage increase for the next ability at 50%. The damage increase is actually 15%. The tooltip has been corrected to show the actual value of the buff. This is only an update to the tooltip, no functionality of the ability has been changed.

    VULCANIST
    • Vorpal Salvo (Legendary) – Updated the tooltip to show the amount of increase provided to Stroke of Brilliance.


    ROGUE

    BARD
    • Reworked the behind-the-scenes setup of Resonance to cause less ability system load. This should cause no functional changes to the way Resonance works with Motifs of Bravery, Regeneration, and Tenacity.

    SABOTEUR
    • Bombs Away! - Fixed an issue where Bombs Away! would stop causing Detonate to grant a combo point after respawning from death.


    WARRIOR
    • Fixed an issue where Warriors would have negative energy regen with their eternal weapon equipped and the Warchanter buff Deep Breaths active.
    • Fixed an issue where the Warrior's energy bar would bounce between 0 and 20 several times when the energy regen buff from their eternal weapon was applied.

    CHAMPION
    • Grim Satisfaction – Removed the internal cooldown on the proc.
    • Mired – Increase damage bonus to 4/8/12%. Up from 3/6/9%.

    LIBERATOR
    • Liberation Treatment – Updated the tooltip to show the % increase healing applied to non-Liberator healing abilities.

    PARAGON
    • Flowing Strikes: Updated the tooltip to improve clarity. Modified how Flowing Strikes and Improved Flowing Strikes works. The character will now only get a single buff, either Flowing Strikes or Improved Flowing Strikes. Improved Flowing Strikes now provides both the crit bonus from Flowing Strikes and its previous damage boost.
    • Force of Will – Now also increases crit damage of Follow Up Attacks by an additional 3/6/9%.
    • Turn the Blade – Reduced the damage and healing penalty to 20%.
    • Analyze Weakness – Now reduces the damage and healing penalty from Turn the Blade to 15/10% for Paragon abilities.
    • Weapon Master – Now also reduces the cooldown of Flurry by 7.5/15s.

    RIFTBLADE
    • Blade of the Ascended (Legendary) – Update the additional portion of the legendary tooltip to read, “Casting a Finisher reduces the delay between your auto-attacks by 75% for 10 seconds.” This is to clarify what the effect does and does not change any functionality of the ability.
    • Improved Avatar – Updated tooltip for better clarity on what is being changed.
    • Avatar of the Rift – Changed Elemental damage to Non Physical damage. This is done for terminology consistency within the soul.
    • Elemental Flux – Increased the Blade buff proc chance bonus to 5/10/15/20/25%.
    • Burst Synergy – Reduced cooldown from 1 min to 45s.
    • Improved Frost Strike – Now also increases damage from Finishers by 5/10%.
    • Elemental Caress – Now increases damage by 3/6%. Up from 2/4%.
    • Intensify – Modified to, “Increases Critical Hit Chance by 2/4/6% and Critical Hit Damage by 5/10/15%.
    • Enhanced Burst – Now also adds a 25% chance for hitting with a Burst ability to award 1/2 combo points.

    WARLORD
    • Defensive Posture: Fixed an incorrect tooltip.
    • Everything is a Weapon (Legendary) – Updated the tooltip to show the % damage increase instead of saying “double”.
    • Piercing Thrust - Updated the tooltip to show the % damage increase if used after a Warlord finisher instead of saying “greatly increased”.
    • One Two Punch - Reworded Base Damage to just Damage.
    • Precise Strikes - Reworded Base Damage to just Damage.

  2. #2
    Prophet of Telara aileen's Avatar
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    Well it's been a long time, I see such bunch of changes going.

    Finally looks like most double dipping effects fixed, is there any plan for Scourge of Darkness and some other sab stickies getting such kind of attention too, specially on live eternal double dip this skills too.

    Hope this will solve some problem and looking more this kind of stuff.
    Last edited by aileen; 04-28-2018 at 02:35 PM.
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  3. #3
    Telaran Supjeremiah's Avatar
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    Nice to see all these changes but blows my mind Sabs were untouched.
    Nikuyo - Spitescar - 50 Rogue
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    Rift Team Archonix's Avatar
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    Quote Originally Posted by Supjeremiah View Post
    Nice to see all these changes but blows my mind Sabs were untouched.
    Good catch

    We missed one important note: All the changes above are after significant changes were made to the combat calculations on Prime shards. Those changes should bring many of the over performing souls abilities back in line.

    Also standard disclaimer: more changes will be coming. Nothing that is on PTS is guarenteed to go live in it's current form, etc.

    Thanks!

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    HARBINGER
    Eldritch Armor: Fixed an issue where Bloom would consume the reactive buff.
    Confused. Bloom is a cast-time ability -- isn't it supposed to consume your Eldritch Gift proc? Or is there another issue here?
    Iphigeneia // Jehan // Coriolana // Cytrine@Faeblight
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  6. #6
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    Are there no rogue changes, only a fix?




    Edit: Nvm Archonix explained why above.
    Last edited by Ashfalladorn; 04-28-2018 at 02:49 PM.
    Vigil Player - Unluckiest[Mage Tank/Dps]

  7. #7
    Telaran Supjeremiah's Avatar
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    Quote Originally Posted by Archonix View Post
    Good catch

    We missed one important note: All the changes above are after significant changes were made to the combat calculations on Prime shards. Those changes should bring many of the over performing souls abilities back in line.

    Also standard disclaimer: more changes will be coming. Nothing that is on PTS is guarenteed to go live in it's current form, etc.

    Thanks!
    That's a relief. Interested to see how this will shake things up.
    Nikuyo - Spitescar - 50 Rogue
    Xx - Spitescar - 50 Warrior

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    Plane Walker Scourge's Avatar
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    I'd like to see Mystic Archer Elemental Bonds nerfed from 10%/20%/30% to 5%/10%/15% for 1/2/3 talent points instead of having each new bond overwrite an old bond. At 5%/10%/15%, this still accomplishes the same cumulative damage buff of 30% for each element, but also makes hybrids feel better. Having to worry about overwriting a bond with the 'wrong' bond is going to feel bad, especially since Flash Fire is so strong and needs to be used on CD.

    Also, if all of the changes culminate into a collective nerf to top end dps,

    TUNE HYDRISS AND THALGUUR PLEASE

    or they will literally be impossible.

    Other than that, good changes. Looking forward to further changes as PTS data rolls in.
    Last edited by Scourge; 04-28-2018 at 03:04 PM.
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  9. #9
    Plane Touched omgitslos's Avatar
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    Wonderful! I can’t wait to test!!

    Does “combat calculations” include healing as well? Speaking as a cleric healer, we fall greatly behind other healers.

    Thank you thank you thank you!
    Hold fast and we will watch the flames burn auburn on the mountain side

  10. #10
    Prophet of Telara aileen's Avatar
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    Quote Originally Posted by Archonix View Post
    Good catch
    Those changes should bring many of the over performing souls abilities back in line.
    Ok this is interesting, right now without that over performing soul abilities most enrage timers are hard to get, hope with back in line you didn't mean making this specs going what other underperforming specs, instead making all specs doing what they should do for needed dps checks etc.

    Otherwise I do not see any pugs clearing more than only first bosses on 10man even this can go for premade groups, of course again some over performing combinations will appear but your goal shouldn't be nerfing X class/spec to what Y class/spec does but make both X & Y doing Z amount of goal and needed / expected dps for each member.
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  11. #11
    Telaran
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    Quote Originally Posted by Archonix View Post
    Good catch

    We missed one important note: All the changes above are after significant changes were made to the combat calculations on Prime shards. Those changes should bring many of the over performing souls abilities back in line.

    Also standard disclaimer: more changes will be coming. Nothing that is on PTS is guarenteed to go live in it's current form, etc.

    Thanks!
    Do these calculation changes mean primalist could be introduced to prime without being OPAF? I miss my primalist tbh.

  12. #12
    Shadowlander Moriko's Avatar
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    Wait, so we have to level a new character to test on the PTS? I think you'll be hard pressed to find volunteers.

    I don't know Fluffy yet, but Hopefully they can give people a level 50 with full expert purples to go through and test these changes instead of leveling and going through the same grind we have been suffering through for 2 months.

  13. #13
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    1. Aileen made the point that all of us are thinking. With our current souls, enrage timers are extremely hard to beat. Please bring all classes in line instead of just a blanket nerf.

    2. No character transfer to PTR? Guys...... seriously? You want me to pay you to go through the god awful leveling to help you test your game? REALLY? This is no where near acceptable.

    3. I'm very glad to see much of the work you guys have been doing on class balancing. Do you plan on making any changes to instances/raids?

    TY in advance .

  14. #14
    King of Slackers
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    Quote Originally Posted by Pendragun View Post
    2. No character transfer to PTR? Guys...... seriously? You want me to pay you to go through the god awful leveling to help you test your game? REALLY? This is no where near acceptable.
    Quote Originally Posted by Archonix View Post

    For those looking to test Prime souls specifically -- For the time being there is no transfer option from Prime to Omega. Fluffy, our ever present PTS assistance bot, is available in the newbie instances, and will happily send you to your starting city. Talk to Fluffy Prime once you've arrived.
    Level 50 Potion etc.
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    Shadowlander Khanjali's Avatar
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    Quote Originally Posted by Iphigeneia View Post
    Confused. Bloom is a cast-time ability -- isn't it supposed to consume your Eldritch Gift proc? Or is there another issue here?
    Bloom will consume the Eldritch Gift proc whether you have taken the Healing Slipstream talent or not.
    (For reference, the talent reduces the cast time of Bloom and Flourish by 1/2 seconds)
    It does work properly if you do not have the talent.
    The bug fix is for when you do have the talent.

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