Hello,

As you know there is a factor ingame called softcap for stats to limit their benefits after reaching certain point which is resulting diminishing returns for them and I released values for 70 content here which helped players so much to get rid of some uncertainty for what are the caps.

Unluckily old 50 values released by Qan are no more valid even thou content is same level with drastic changes in game resulted changes in this values.

So I did same process for 50 content which I done for 70 content and got the values for softcaps and hardcaps.

Crit chance softcap:1795 will result you to get 45% base crit chance which is softcap for it.

Crit power:310 will let you reach softcap on it which is 40% and 697 will let you reach hard cap which is 50%

Guard:294 will let you reach softcap which is 10% and 588 will let you reach hard cap which is 12%

Block:1128 will let you reach softcap which is 45% base block chance.

Dodge:3008 will let you reach hardcap which is 40%.There is no softcap on dodge.

I didn't bother for getting hardcap values for crit chance and block since they are always unlikely.

So as you can see after 310 critpower for gaining another 10% you must get more than double of what you had to reach hardcap on it, since there is no PA currently but sigils getting 300 critpower will be enough with it thou don't think many guilds will use sigils due to cost of them on this content.

Edit:After checking values on banner at live using banner over sigils on prime more reliable since banners directly giving 50 at rank 3 on it. So going for 260 crit power is easy enough you to reach softcap for level 50 content.

Edit 2: Since some people who never played when guard introduced to the game don't know that your main stat (dex for rogues, int for mages, str for warriors, wis for clerics) for calling gives you a guard,every 10 main stat is 1 guard

Hope this helps for people.

PS:This values are directly taken from client by debugging it, so they are client-side values and they were correct for 70 content when I did same way but they can be vary on server side or future changes, such kind of change rarely happens so 99.9% this are correct numbers

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