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Thread: Leveling as a Cleric

  1. #1
    RIFT Guide Writer Burninalways's Avatar
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    Default Leveling as a Cleric

    This guide focuses on damage & self healing while leveling. Which are good for Soloing, Instant Adventures, Dungeons and Warfronts.
    Though warning mistakes could be present.



    I would personally say Clerics are the best class to level with.
    Warriors are 2nd best, Mages come in 3rd, Rogues are 4th as they have hardest time.

    As you enter the game there’s some key points you should know as a Cleric:
    • Damage over time abilities are useless while soloing as you shouldn’t be taking 15s to kill an enemy. For Instant Adventures and Dungeons you might have a tough boss so it could be good idea to use a damage over time ability. As for Warfronts they are only good for overloading enemy so they can’t live through the damage, though that does requires multiple damage over time abilities on the enemy.
    • There’s a lot healing you can utilize while leveling as Cleric as they have 3 healing souls, Pets that heal you right up and the Justicar soul can be good for self healing up to a point at the cost of damage.
    • Though Pets are only good when damaging one NPC at a time as they can’t hold or survive multiple enemies and even then they can fail to hold one enemy. While healing you can cause them to pull threat off you instead causing them to take damage for a while.
    • Shield abilities are the best thing if you want to block damage, though they do have 30s cooldowns. While Shields the items are only useful for tanking.


    So at Level 1 the best combo of souls for damage is 0 Shaman, 0 Justicar, 0 Druid

    So at the start you have:
    - Salvation a passive that causes all damaging abilities to heal the Cleric for a small amount, while Justicar abilities heal for more.
    - Crushing Blow, Fervent Strike & Strike of Judgment all deal the same amount of damage, however because of Salvation we will be using Strike of Judgment for now.
    - Vengeance of the Winter Storm a Buff that causes melee abilities to deal a tiny bit of additional damage.
    - Satyr Protector a Pet that we won’t be using as it can’t tank or deal much damage, it’s only good for clicking objects or Artifacts to distract the enemy if close by.
    - Faerie Healer also a Pet that we will want active all the time, as it heals you up when you take damage which is great; until later levels when it’s healing can’t keep up with the damage you take.

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer

    Rotation:
    Spam Strike of Judgment



    Now for new Soul Points:
    We will be going into Justicar for more healing which will help you to deal damage to groups of enemies, instead of going one by one, up to 16 Points.
    • First 2 Points into Dauntless Courage (Shaman) giving access to Lightning Hammer a damage over time ability (DoT), however as it has a range of 30 meters so we will be using it as you run towards the enemy; before spamming Strike of Judgment.
    • 1 Point into Speak Softly (Druid)
    • 2 Points into Armor of Virtue (Justicar) which gives you Cavalier a pasive which causes Life damage to award a Conviction and Hammer of Duty which requires and consumes Convictions.
    • 1 Point into Speak Softly (Druid) giving you Shield of Oak a shield ability absorbing damage you take.
    • 1 Point into Armor of Virtue (Justicar)
    • 2 Points into Life’s Devotion (Justicar)
    • 1 Point into Speak Softly (Druid)
    • 1 Point into Life’s Devotion (Justicar) giving you Provoke that you shouldn’t ever use, unless tanking in a Dungeon.

    Level 10
    Abilities:
    - Bolt of Radiance has a range of 30 meters so we will using this ability to start with as we run to the enemy.
    - Lightning Hammer deals damage and additional damage over plus has a range of 30 meters. So we will be using after Bolt of Radiance and until we can use Strike of Judgment.
    - Cavalier as stated causes Life damaging abilities to award a Conviction and Conviction are used to power some Justicar abilities increasing there damage as well or restoring your health. Convictions will stack up to 4 times on the Cleric.
    - Hammer of Duty an ability that deals more damage for each Conviction you have active so wait until you have 4 Convictions then use Hammer of Duty, soon Hammer of Duty will also increase Life damage which is good for self healing through Salvation.
    - Shield of Oak applies a shield to the Cleric absorbing some of the damage taken, we will have a it active all the time. It’s also off the Global Cooldown so it won’t affect your damage at all.
    - Provoke is a Taunt forcing an NPC to attack you, which is bad when in a Dungeon and your not the Tank.

    So now onto macros:
    I find macros are really helpful no matter the level and reduce the space needed on your bars, so instead of pressing 1, 2, 3, 4, 5 and 6 you press 1, 2 and 3.

    So here’s your first macro:
    #show Strike of Judgment
    suppressmacrofailures
    cast Shield of Oak
    cast Bolt of Radiance
    cast Strike of Judgment
    cast Lightning Hammer
    cast Break Free
    Now I’ve added Break Free in there, it’s not part of your souls though it is a ability you get at level 1 from the Ascended Powers tab like your out-of-combat resurrection ability.

    Most don’t macro as they think you should save it for specific abilities and say you're a bad player for doing so don’t listen, the only time where it can triggered so many times in a few seconds is in Warfronts and even then are you that quick to use it? and when should you as there are so many abilities that can get you?

    Placement of the ability at the back of the macro with help avoid using Break Free on snares and roots for a second and will trigger right away if you get stunned or disabled. So long as you're pressing the macro.

    Having Shield of Oak at the top will make it always trigger first as it has No Global Cooldown before you deal any damage. While Lightning Hammer at the bottom will only have it trigger when not in melee range of the enemy and as it deals less than Strike of Judgment.
    Spec
    2 Shaman, 8 Justicar, 2 Druid

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer

    Rotation:
    Shield of Oak > Bolt of Radiance
    Spam Strike of Judgment

    Hammer of Duty when you have 4 Convictions.



    New Soul Points:
    • 2 Point into Moment of Truth (Justicar)
    • 1 Point into Speak Softly (Druid) gives you Combined Effort which increases the damage taken by the enemy.
    • 1 Point into Light Makes Right (Justicar)
    • 1 Point into Doctrine of Bliss (Justicar) a ability that consumes a Conviction while healing you at the cost of damage. Also gives you Righteous Mandate which causes Salvation to heal another for the same healing you receive from your abilities.
    • 1 Point into Confidence (Justicar)
    • 1 Point into Dauntless Courage (Shaman)
    • 1 Point into Confidence (Justicar)
    • 1 Point into Reparation (Justicar)
    • 1 Point into Healer’s Creed (Justicar) give you an AoE damage called Even Justice, allowing you deal damage to groups of enemies.
    • 1 Point into Dauntless Courage (Shaman) giving you Ride the Lightning a charge ability that pulls you to the enemy’s feet.

    Level 18
    Abilities:
    - Doctrine of Bliss a Conviction consuming ability that restore some health to you, which is good if you nearly going to die or you need healing after the fight.
    - Righteous Mandate a Buff that heals one ally when you deals damage. For Solo best to just have it on your Faerie Healer, while for Warfronts a Healer and Dungeons the Tank or Healer if there is no Justicar tank.
    - Combined Effort does more damage than your other abilities and increases the damage the enemy takes, so we will be using it as it comes off cooldown.
    - Ride the Lightning charges you to the enemy getting you into melee range as fast as possible. It also acts like Break Free though only removes movement reduction abilities that are currently active on you when you cast it on an enemy. It can not be used in melee range of the enemy.
    - Even Justice enabling you to go around collected enemy NPCs and kill them all without worrying too much about your health as it will trigger Salvation.

    Spec
    4 Shaman, 16 Justicar, 4 Druid

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer
    Righteous Mandate

    Rotation:
    Shield of Oak > Bolt of Radiance
    Ride the Lightning > Combined Effort
    Spam Strike of Judgment

    Even Justice when dealing with groups of enemies.

    Hammer of Duty when you have 4 Convictions.

    Macros:
    #show Strike of Judgment
    suppressmacrofailures
    cast Shield of Oak
    cast Combined Effort
    cast Bolt of Radiance
    cast Strike of Judgment
    cast Lightning Hammer
    cast Break Free

    #show Even Justice
    suppressmacrofailures
    cast Shield of Oak
    cast Even Justice
    cast Break Free



    Now for new soul points:
    Which will go into Shaman for a long time though we will have breaks every so often.
    • 1 Point into Dauntless Courage (Shaman)
    • 2 Points into Singled Out (Shaman)
    • 3 Points into Vicious Streak (Shaman) gives you Avalanche Strike a Non-Physical AoE damaging ability.
    • 3 Points into Pattern of Violence (Shaman) giving access to Massive Blow a major damaging ability to always be used.
    • 2 Points into Cold Blooded (Shaman) gives you Glory of the Chosen a Buff which restores a tiny bit of health when you deal melee damage.
    • 3 Points into Brutalize (Shaman)
    • 2 Points into Stormborn (Shaman) gives you Jolt which is weak without a critical hit.
    • 3 Points into Shocking Conclusion (Shaman) gives you Heart of the Frozen Sea a Buff to reduce Non-Physical damage taken.

    Level 36
    Abilities:
    - Avalanche Strike that we won't be using as we already have Even Justice.
    - Ekkehard’s Grasp which deals more damage than Lightning Hammer which is better when not it melee.
    - Massive Blow your main damaging ability which all other abilities will orbit around to maximize it damage.
    - Glory of the Chosen a Buff to help with self healing.
    - Jolt doesn’t deal much damage until you use it after a Critical hit, which later Shaman will always have. So use it when the opportunity comes.
    - Heart of the Frozen Sea a small buff to your Resistances that will increase as you level.

    Spec
    28 Shaman, 16 Justicar, 4 Druid

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer
    Righteous Mandate
    Glory of the Chosen
    Heart of the Frozen Sea

    Rotation:
    Shield of Oak > Bolt of Radiance
    Ride the Lightning > Combined Effort > Massive Blow
    Spam Strike of Judgment

    Even Justice when dealing with groups of enemies.

    Hammer of Duty when you have 4 Convictions.
    When you Critical hit use Jolt.

    Macros:
    #show Strike of Judgment
    suppressmacrofailures
    cast Shield of Oak
    cast Combined Effort
    cast Massive Blow
    cast Bolt of Radiance
    cast Strike of Judgment
    cast Ekkehard's Grasp
    cast Lightning Hammer
    cast Break Free

    #show Even Justice
    suppressmacrofailures
    cast Shield of Oak
    cast Even Justice
    cast Break Free


    New Soul Points:
    • 1 Point into Stormborn (Shaman)
    • 1 Point into Bitter Wind (Shaman) giving you access to an Interrupt ability what will be useful in Warfronts and Dungeons.
    • 3 Points into Frostbite (Shaman) giving you Icy Blow which deal more damage Strike of Judgment, yet we won’t be using it unless Frostbite is needed. Frostbite itself causes your Physical abilities to deal more damage after using a Non-Physical ability. So Life & Air damage increase the damage of Massive Blow and Combined Effort.
    • 2 Points into Heavy Weight (Shaman)
    • 1 Point into Rage of the North (Shaman) a ability that increases you Crit chance up to 60%, with each Crit after removing 6% of the total amount.
    • 2 Points into Wear and Tear (Shaman) giving access to the Buff Courage of the Eagle increasing your damage.
    • 1 Point into Numbing Cold (Shaman) a ability reducing healing received by the enemy.
    • 1 Point into Snowbank (Shaman) a movement reduction ability, known as a Snare. Also gives Windwalk which increase Dodge and movement speed for a time.
    • 1 Point into Deep Freeze (Shaman) a major cooldown increasing damage taken by the enemy.
    • 1 Point into Speak Softly (Druid)
    • 4 Points into Mercurial (Druid) giving you Eruption of Life a minor damaging ability.

    Level 50
    Abilities:
    - Bitter Wind to be used in Solo or PvP for those cast time healers to help kill them or in Dungeons interrupting a specific ability to kill the boss, otherwise you could wipe.
    - Icy Blow a damaging ability we won’t be using because of the need of self healing.
    - Rage of the North a major ability to be used all the time as you always Critical hit from now on.
    - Courage of the Eagle increases your Wisdom by 5%.
    - Numbing Cold to only to be used in Warfronts mainly on enemy Healers.
    - Snowbank reduces the enemy’s movement speed by 30%, use it to keep an enemy from running away from you as you damage them.
    - Windwalk increases your ability to Dodge Physical abilities and increases movement speed enabling you to quickly run to or away from the enemy. Best used when facing groups of enemies while Solo.
    - Deep Freeze stuns the enemy blocking ability use and movement, while increases damage taken by the enemy by 50%. Best to time with Massive Blow for great damage or for quickly killing a large group of enemies.
    - Eruption of Life a filler ability to proc Frostbite that we won’t be using.

    Spec:
    41 Shaman, 16 Justicar, 9 Druid

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer
    Righteous Mandate
    Glory of the Chosen
    Heart of the Frozen Sea
    Courage of the Eagle

    Rotation:
    Shield of Oak > Ride the Lightning

    Rage of the North > Deep Freeze
    Combined Effort > Jolt > Massive Blow
    Bolt of Radiance > Strike of Judgment

    Even Justice when dealing with groups of enemies.

    Hammer of Duty when you have 4 Convictions.
    When you Critical hit use Jolt
    Try and use Combined Effort or Massive Blow when Frostbite is active.

    Macros:
    #show Combined Effort
    suppressmacrofailures
    cast Shield of Oak
    cast Combined Effort
    cast Bolt of Radiance
    cast Strike of Judgment
    cast Ekkehard's Grasp
    cast Lightning Hammer
    cast Break Free

    #show Massive Blow
    suppressmacrofailures
    cast Break Free
    cast Massive Blow

    #show Even Justice
    suppressmacrofailures
    cast Shield of Oak
    cast Even Justice
    cast Break Free

    #show Rage of the North
    suppressmacrofailures
    cast Rage of the North
    cast Deep Freeze

    For more single target damage use 51 Shaman, 10 Druid, 5 Inquisitor at the cost of self healing, meaning you could die when dealing with groups of enemies, it's your choice. Now you can choose to look at another 51 Shaman Guide or try my Prime Shaman Guide for the rotation and macros.

    Level 51 to Level 60:
    • Remove 4 Points from Mercurial (Druid)
    • 2 Points into Vicious Streak (Shaman)
    • 3 Points into Favored Valnir (Shaman) giving you Glacial Strike dealing damage when the enemy is below 30% health.

    Level 60
    Abilities:
    - Vengeance of the Primeal North a Buff when dealing AoE damage with Even Justice, however it removes Vengeance of the Winter Storm which is used for single target damage. So swap between the two when needed.
    - Rush of Strength to be used after Massive Blow has gone on cooldown and Brutalize it's damage over time effect has expired.
    - Frozen Wrath using it at the start of every new enemy as it's a major damage over time ability, it will also increase the damage dealt by your Vengeance Buffs on enemies affect with it.
    - Strike of the Maelstrom which spreads Frozen Wrath if already active on the enemy to nearby enemies.
    - Glacial Strike can be used once the enemy has lost 70% of its health.

    Spec:
    56 Shaman, 16 Justicar, 4 Druid

    Buffs:
    Vengeance of the Winter Storm
    Faerie Healer
    Righteous Mandate
    Glory of the Chosen
    Heart of the Frozen Sea
    Courage of the Eagle

    Rotation:
    Shield of Oak > Frozen Wrath > Ride the Lightning

    Rage of the North > Deep Freeze
    Combined Effort > Lightning Hammer > Massive Blow
    Rush of Strength > Jolt > Massive Blow
    Bolt of Radiance > Strike of Judgment

    Even Justice when dealing with groups of enemies.

    Hammer of Duty when you have 4 Convictions.
    When you Critical hit use Jolt
    Try and use Combined Effort or Massive Blow when Frostbite is active.

    Macros:
    #show Combined Effort
    suppressmacrofailures
    cast Shield of Oak
    cast Frozen Wrath
    cast Combined Effort
    cast Bolt of Radiance
    cast Strike of Judgment
    cast Ekkehard's Grasp
    cast Lightning Hammer
    cast Break Free

    #show Massive Blow
    suppressmacrofailures
    cast Break Free
    cast Massive Blow

    #show Even Justice
    suppressmacrofailures
    cast Shield of Oak
    cast Even Justice
    cast Break Free

    #show Rush of Strength
    suppressmacrofailures
    cast Rush of Strength
    cast Massive Blow

    #show Rage of the North
    suppressmacrofailures
    cast Rage of the North
    cast Deep Freeze
    Last edited by Burninalways; 03-12-2018 at 04:09 AM. Reason: Soul Trees at level breaks

  2. #2
    RIFT Guide Writer Burninalways's Avatar
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    Default

    Log:
    Soul Trees at level breaks
    Last edited by Burninalways; 03-12-2018 at 04:09 AM.

  3. #3
    Soulwalker
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    You spelled Judgment as Judgement. The macro gives an error.

  4. #4
    RIFT Guide Writer Burninalways's Avatar
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    Default

    Quote Originally Posted by Memrift View Post
    You spelled Judgment as Judgement. The macro gives an error.
    Thanks I totally missed that, typed it once and copyed the error all over the guide.

  5. #5
    Rift Disciple
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    Default

    It'd be pretty nice to have the totals spent in each group. I swapped to this, was using the Shaman guide you wrote, at level 16 and had to go through each line making sure I put the points in correctly. A total for level 10 would have made the placement much easier.

    example:

    New Soul Points: [link to this group + above]

    Level 10: https://rift.magelo.com/en/soultree#De/ld/r8g
    Level 18: https://rift.magelo.com/en/soultree#Df/lf/r9phgM
    Level 36: https://rift.magelo.com/en/soultree#Df/l8tdAy2/r9phgM
    Level 50: https://rift.magelo.com/en/soultree#...al595k4/r9phgM

    I'll note that the skill mouseovers aren't working for me.

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