Bug Report: RNG Loot system for raid bosses
Two bugs here actually.
1. Items can drop for the wrong class. e.g. a Rogue necklace dropping for a cleric/mage.
2. Item RNG is significantly biased, and seems to be based on player ID, instead of being truly random. I have got no less than EIGHT Necroplate Bulwarks off Alsbeth over numerous kills. The RNG needs to be fixed so that it's truly random for each player, and should not depend on player ID, but class only, and other features to make it truly random.