I'm all for active heal debuffs. Don't get me wrong.
I'm all for active heal debuffs. Don't get me wrong.
Glaiveheart :: Warrior || Areyk :: Cleric || <Wasted Talent> || Deepwood || Likes Received (1,200)
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Was removed again since it also proct in PVE. Which could get ugly as a warden at Greenscale or such.Edit: Though I believe clerics do get a passive cleanse. I would do away with that as well and leave it as active cleansing provided the passive heal debuffs are turned active as well.
Now it gives a chance to remove another debuff with your single target debuffs instead of giving a chance on all single target heals to remove a debuff.
And passive healdebuffs applied with everything you do just means it is unesessary to have a clue what you are doing to kill something.
Giving the other side a passiv counter to that is a really hilarious idea. Especially since it was labeled PVP only and got removed after the PVE sideeffects were noticed.
Last edited by Echnael; 08-02-2012 at 11:51 AM.
That was my point though Echnael.
Passives don't reward skill, they simply reward you for actions you should be doing already.
It shoud be astrategically used, and I do think that is why people felt healing was out of control.
They are too used to things just happening, they'd prefer the opponent just flat out die, than to approach it more strategically.
It would definitely seem this way.
My MMO gaming history is mostly PvP-based, and this is the first MMO that I've seen that gives out such powerful healing debuffs to energy classes - and not only that makes them apply passively and unstrippable to boot. I don't mind healing debuffs so long as they at least have to be used strategically - or if they're designed for morons (like they are currently in Rift) they should at least be easy to get rid of. Well, at least MM's Vampiric Munitions buff can be purged - though that's hardly an issue for a rogue that's actually paying attention now, is it?
In Shadowbane, for example, in GvG battles a group with an Assassin in it had to coordinate effectively to 1) allow the Assassin to live long enough to actually get Shadow Mantle applied (GvG Assassins tended to be high or top prio. targets), 2) bury Shadow Mantle deep enough on the called target that it couldn't be easily cleansed - which required knowledge of debuff stacking because in SB it wasn't as simple as "they stack in the order they're applied". EVEN THEN, Shadow Mantle could be circumvented by certain professions that could spec into health transfers (Crusaders with Sacrifice for example) that weren't affected by the mantle. THAT made the usage and countering of such a healing debuff an important aspect of group strategy.
Here though....
Sry if my chaotic use of the english language hided my intentions. Just wanted to clarify the passiv mechanic of cleansing, that a cleric can get through the PVP PA.
The second paragraph was just my opinion and not related to your post anymore. And yes looks like we share that opinion.
Last edited by Echnael; 08-03-2012 at 06:36 AM.
A purge that gets your VM is likely getting EM as well, especially if it's from Erad spam, so getting back up to heal debuff + damage functionality is a 2 GCD loss. It's hardly an issue to notice that you've lost it if you're paying attention or you're one of those scrubs with a mod screaming at you to rebuff, but it's still an impact.
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Last edited by Kyera; 08-03-2012 at 09:27 AM.
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This is all mute. Warriors have already stated they only appear OP do to heals http://forums.riftgame.com/rift-gene...y-wars-op.html.
What warrior needs is an auto self heal debuff for100%.
Last edited by Kyera; 08-03-2012 at 09:46 AM.
Glaiveheart :: Warrior || Areyk :: Cleric || <Wasted Talent> || Deepwood || Likes Received (1,200)
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the problem would be solved if they just added it so it can only proc once every x amount of seconds
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