Generally speaking I like Conquests. Yeah there are a few issues here and there but by and large they're good fun and I que up whenever I can. The problem in our Conquest is how badly Dominion is well...dominated. It's so universally known that to que Dominion is to fail to enjoy much in the way of favor and prestige let alone have a remote chance of "winning" that people don't do it. It's actually better to wait in Nightfall or Oathsworn que for 15 minutes or more than to que Dominion.
I would like to offer a suggestion to remedy. Pardon if it's been suggested before in another thread as I confess I haven't read them all.
People, in my opinion, have developed some attachment to their faction and will tend to stick to it. A logical and hopefully simple fix would be to make the starting base of the three factions random. In our cluster Nightfall tends to attempt to occupy CM, Oathsworn Burlingham, and Dominion Briarcliff. Therefore the "strategy" for each base is somewhat set. The trick is to execute and expand on the base strategy.
If the "Nightfall" people started in a different spot they'd have to execute a different strategy, thus mixing up the monotony some, as would the other two. By scrambling the starting bases the Conquest would, in my opinion, be more faction-oriented and the perceived benefits of starting bases would be reduced. I suggest that the distribution of player numbers across factions would become more evenly spread therefore making the Conquests larger and more beneficial to all in terms of potential for favor and prestige rewards. It should also do away with the frustration of the crazy long ques that exist in our current two-faction model with Dominion being the faction to join when you're tired of sitting in que. Thanks in advance for your consideration.
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