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Thread: Suggestion for Conquest

  1. #1
    Soulwalker Choke's Avatar
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    Default Suggestion for Conquest

    Generally speaking I like Conquests. Yeah there are a few issues here and there but by and large they're good fun and I que up whenever I can. The problem in our Conquest is how badly Dominion is well...dominated. It's so universally known that to que Dominion is to fail to enjoy much in the way of favor and prestige let alone have a remote chance of "winning" that people don't do it. It's actually better to wait in Nightfall or Oathsworn que for 15 minutes or more than to que Dominion.

    I would like to offer a suggestion to remedy. Pardon if it's been suggested before in another thread as I confess I haven't read them all.

    People, in my opinion, have developed some attachment to their faction and will tend to stick to it. A logical and hopefully simple fix would be to make the starting base of the three factions random. In our cluster Nightfall tends to attempt to occupy CM, Oathsworn Burlingham, and Dominion Briarcliff. Therefore the "strategy" for each base is somewhat set. The trick is to execute and expand on the base strategy.

    If the "Nightfall" people started in a different spot they'd have to execute a different strategy, thus mixing up the monotony some, as would the other two. By scrambling the starting bases the Conquest would, in my opinion, be more faction-oriented and the perceived benefits of starting bases would be reduced. I suggest that the distribution of player numbers across factions would become more evenly spread therefore making the Conquests larger and more beneficial to all in terms of potential for favor and prestige rewards. It should also do away with the frustration of the crazy long ques that exist in our current two-faction model with Dominion being the faction to join when you're tired of sitting in que. Thanks in advance for your consideration.


    Cracks
    Last edited by Choke; 07-30-2012 at 05:59 PM.

  2. #2
    Ascendant Eughe's Avatar
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    Dom problems is that they do not play smart, the matches where i queued for Dom, they started off good, and then they try and hold CM and fall apart, and allow oath to keep all their crap.

    All you really need to do, assuming NF has CM, is take it once, and all of NF will come, start recapping, Oath will follow, and Dom and sweep back and forth through the back allies, andd retake their own sides, as well as Oath side, i mean, its practically a straight line between Dom and Oath.

    If Oath comes in force, either run through eye and get to the upper east, back through CM, and back down, or wipe them.

    Well, that was the problem with the last game we played, we were doing good with the strat, then bosses popped, and all went to hell, and the strat fell apart, and we could won too.

  3. #3
    Soulwalker Choke's Avatar
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    While I don't disagree with your strategy my intention is to address the issue that very few people commit to Dominion because they know it's not as "profitable" to do so. I believe by making the starting base random people will que to a faction, not a starting base/strategy.


    Cracks
    Last edited by Choke; 07-30-2012 at 06:29 PM.

  4. #4
    Rift Disciple Riftologist's Avatar
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    Hello Choke- Your suggestion is intriguing. It would be interesting and fun to see how the factions would react to random starting locations.
    Who is John Galt?

  5. #5
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    I likedmy suggestions better harumph!

  6. #6
    Rift Chaser TedO's Avatar
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    Quote Originally Posted by Aguni View Post
    I likedmy suggestions better harumph!


    http://forums.riftgame.com/rift-gene...unity-bad.html

    Personally I didn't see anything in your idea worth even responding to. Other then ramping up a portion of the community other then what maybe other then your "own" portion of said community.

    Its people like you that makes me more then glad I choose not to PvE any longer in this game. Speaking of polarity, I find it hard to find in other games this much disparity between the 2 (PvP/PvE) then I find in Rift.
    The arrogance of some that has perhaps finished HK/ID doesn't warrant any benefit of superiority other then the fact you finished the aspect of a game YOU prefer...nothing more

    If the same attention to detail were shown to all apects of the game as the primarily PvE portion then I think the gripping would stop, but in fact time and again, PvP has taken a back seat as a whole, and honestly, I think some have and should take issue with it. Once you get past all the pure complaining just for the sake of complaining in the forums, you just might see reasonable complaints.

    "sometimes you have to see through the trees to see the forest', meaning you have to get past the mayhem in order to see to the heart of the situation.
    AnB r50 warrior, formerly Elimination <Sky Legend>
    GW2 Warrior Elimination

  7. #7
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    Quote Originally Posted by TedO View Post
    Personally I didn't see anything in your idea worth even responding to. Other then ramping up a portion of the community other then what maybe other then your "own" portion of said community.
    History disagrees.
    Fact of the matter is, while not all of the PvP community falls under such silliness, the majority do.

    Quote Originally Posted by TedO View Post
    Its people like you that makes me more then glad I choose not to PvE any longer in this game.
    What does that have to do with anything?
    I'll completely ignore your whole gripe about PvE and PvP since it has little to nothing to do with what my topic was about, so, yeah.


    FYI, I was a rank 8 PvPer long before I ever set foot within 10man groups.
    So...yeah..

    There is no reason to add any additional content when the PvP community in itself does not know what it wants or desires.

  8. #8
    Rift Chaser TedO's Avatar
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    I think I misunderstood your original post, for that I apologise.

    History is subjective, from the 2 games I mainly draw my PvP experience from, all the ideas are inplace, but better executed then here in Rift, per the WFs, Conquest, where its more "appearance based progression" and not so reliant on gear. Tourneys, owPvP random arenas, RvR objective based PvP. These things can and do exist elsewhere.

    I think more the issue is that Rift is squarely a PvE based game, PvP is just an afterthought. Half backed implementations of other concepts and thrown at the populace just for the sake of.

    The majority of the hardercore PvP guilds are gone, merged or are leaving to,perhaps, better hunting grounds per PvP.

    Just for the record, I too was r8 pre-bolstering, before the rescale of the PvP gear. And I too have been a part of PvP only guilds, along with some of the better raid guilds in the game.

    Removing all that in which you suggest would cause an even greater outcry then exist now...sadly
    Last edited by TedO; 07-30-2012 at 11:01 PM.
    AnB r50 warrior, formerly Elimination <Sky Legend>
    GW2 Warrior Elimination

  9. #9
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    Quote Originally Posted by TedO View Post
    snipped for space
    Unfortunately while I would like to agree, I cannot help but feel as if the PvP community that remains, may be better off without it.

    Don't get me wrong, I enjoy PvP, but since the community tends to add to the problem, it makes things much less enjoyable.
    It might also be part of why there isn't much focus on the PvP in the game.
    Yes PvP looks like a side feature, but I think when the community just acts so...toxic at times it just kills any desire to invest in it.
    Last edited by Aguni; 07-30-2012 at 11:37 PM.

  10. #10
    Plane Walker Grimt's Avatar
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    Default Changing the starting point won't change anything for Dominion

    Note: I'm in the Deepwood/Seastone/etc battlegroup. Your mileage in a different BG may vary.

    I've played an average of three CQs per evening since it was introduced, and until recently I tried to rotate through the three factions pretty much equally. I say "until recently", because I finally just couldn't stomach playing on Dom anymore, even though I happen to like their map position. Dom loses because they generally play stupid ... no other way to describe it. They don't have a plan (other than to roam for favor) and they don't stick together (so they're usually the farmee instead of the farmer). There are way too many players on Dom who simply don't give a damn about much of anything that requires the slightest thought or coordination, and they seem to take pride in being renegades. Play a few matches on Dom and you'll see the folks who wanted to work together saying things in chat like "boy, we suck" and "how sad ... we're the new NF".

    Dom actually wins once in a while, but it's not because they did anything with intent ... it's usually because Oath and NF (who has mostly gotten much better) went head to head with each other in the last ten minutes and and let Dom slip in through the back door.

    It's the players who make Dom the joke that it is, not the map.

  11. #11
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    Quote Originally Posted by Grimt View Post

    It's the players who make Dom the joke that it is, not the map.
    Sad but true. Their geographical position is as good as Nightfall's. Neither has the layout advantage that Oath enjoys, but from my experience the bulk of the problem is Dom's general lack of teamwork and smart play.

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