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  Click here to go to the first Rift Team post in this thread.   Thread: Conquest cooldown

  1. #106
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    Quote Originally Posted by g o l d e n View Post
    after one match has finished have a 5-10 minute timeframe in which people can sign up.

    Then first distribute the group-signed-up people evenly first (maybe by rank, just add up their rank numbers and have it as equal as possible across the factions), then fill the groups with smaller groups/ single queuers. If you want to get fancy you can even add a 'structured group' factor for groups, like 1.2 times their ranks added up to kind of account for their increased strength through communication.

    See, i came up with a better system in 5 minutes, while being fcking mad and disappointed in this game.
    Not really as this will still take a long time to fill up once the newness wears off and people will be dropping the queue as they wait an unknown amount of time for a match to start.

    A specific start window actually allows a more targeted way for people to sign up. With your method a conquest could potentially not fire for three days unless they just cut the teams down to super low numbers.

    People are not seeing the forest through the trees on this.
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  2. #107
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    Quote Originally Posted by aeio View Post
    A timer at least gives people a target of when it is going to be available. They said their biggest problem testing was balance.

    Do people think if they took the cool down away conquests would be popping non stop? In some cases they would/will take much longer to pop waiting for people to queue and not log off over a long period of time.

    This kind of thing works fine in wow for tol barad, and this is a larger scale than that. I realize people want to mutilate the new content as fast as possible until they hate it but people need to slow their roll a bit.
    Conquest doesn't work like that. Only one is up at any given time but it has no pop cap. So its one big wargroup wide Open World PVE fight essentially.
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  3. #108
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    Quote Originally Posted by Khelendross View Post
    Conquest doesn't work like that. Only one is up at any given time but it has no pop cap. So its one big wargroup wide Open World PVE fight essentially.
    good thing they went for no pop cap, otherwise there might have been queues when trying to join

  4. #109
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    Quote Originally Posted by AlienFromBeyond View Post
    I didn't even play Conquest and have this 2 hour cooldown, incredibly lame and unfun as a result.
    As opposed to queuing up and having nothing pop for three hours and not knowing when it might pop? You would enjoy that more?

    What is funny is with no cool down in 5 days people would be screaming how they que for four hours and never get a pop. Then less people just bother queuing which makes queues pop even less often.

    I love the patience and thought given in this thread. Both are essentially zero.

    The same people in this thread would be the first to scream about waiting for long queue pops without having any idea how long they have to wait.

    I suspect the average player does not intend to grind conquests non stop. If the queue up and don't get a pop for their first two play sessions after that they stop queuing at all. With a cool down these people can actually know when things are going to happen and if it is in their play window they queue up. This causes greater number of different people to participate which is important for this kind of activity.

    I would like to conquest all the time too but sometimes you have to look at the bigger picture and reality. Also be careful what you ask for...
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  5. #110
    Ascendant Misun's Avatar
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    Well, I just finished a conquest and the next conquest was in 30 minutes. That was before the sever went down.

    So hopefully, there won't be anymore 2 hour wait?
    Last edited by Misun; 06-27-2012 at 09:24 PM. Reason: bacon
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  6. #111
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    For those that are in queue during the match and can't get in. CBA reading all the replies but if you mentor down then mentor back up to 50 you should get right in. Sorry if this has been said already just posting a quick reply.

  7. #112
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    So I decided to give Conquest a try today. I opened up the Conquest page and low and behold there is one active, so i join. The first thing I noticed was that my computer can't seem to handle this on Ultra so I could barely play, which was OK since I apparently got in at the tail end on the current match. I did manage to kill a couple of people before it ended though.

    So I popped out, modified my video setting to help the lag and decided to give it another go. Sorry but there is a TWO HOUR wait until the next event beings. OK no problem. I did a few things while waiting, but then with 40 minutes left on the timer the servers are brought down for 30 min. I think "OK well that will leave 10 min when they come back up". WRONG it still had the 40 minutes when it came back up. OK so I waited another 40 min.

    Now it's active again WOOT. So I bring up the Conquest page, pick a faction and watched the queue timer count up to a bit over 20 minutes at which point my faction choice was reset and I was allowed to choose again. So I chose differently. Again the queue timer started counting up this time to about 37 minutes then again faction reset. So I reselected a faction for a THIRD time. As of right now, the THIRD timer is showing over 23 minutes but now it's time to log for dinner.

    To Sum up my wait time today:
    2 hour event timer
    30 minutes server down time
    20 minutes first queue timer
    37 minutes second queue timer
    23 minutes third queue timer
    TOTAL: 3 hours 50 minutes

    So nearly 4 hours (still right at 3.5 hours even if you don't count the server downtime) of waiting and I still haven't been able to get in. If this is how it's supposed to be then the devs completely wasted their time. I don't care how good the rewards are 3 to 4 hour waits for a few minutes of fun is not going to cut it.

    I do have a question though. What happens if the event I am queued for ends before I get in? Do I have to wait 2 more hours for the next event?

  8. #113
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    Here are my concerns and experiences so far.

    1 - The long waits between fights is a bummer so far.
    2 - I'm concerned that balancing between the three sides, is completely broke.
    3 - I've encountered a client crash today, a non startup of the client and a weird kicked out of the conquest fight bug where I suddenly was ported back to capital city. I bug reported, or sent logs in the crash case.

    What I'd lilke to see is

    - load balancing (maybe you are..not sure because its not exposed in a way that I can see how many are on each side tec.. (or is there a way???), if it truely doesn't matter what of the three sides you play, then load balance please....
    - I'd like to see something more than running around fighting over nodes. I can see this getting boring IMO. Rather, I'd like to see something more solid, similar to Dark age of Camelot's three side/way RVR and battlegrounds. You know...Fighting over castles, ballistas, catapults, sieges, etc...

  9. #114
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    Quote Originally Posted by aeio View Post
    As opposed to queuing up and having nothing pop for three hours and not knowing when it might pop? You would enjoy that more?

    What is funny is with no cool down in 5 days people would be screaming how they que for four hours and never get a pop. Then less people just bother queuing which makes queues pop even less often.

    I love the patience and thought given in this thread. Both are essentially zero.

    The same people in this thread would be the first to scream about waiting for long queue pops without having any idea how long they have to wait.

    I suspect the average player does not intend to grind conquests non stop. If the queue up and don't get a pop for their first two play sessions after that they stop queuing at all. With a cool down these people can actually know when things are going to happen and if it is in their play window they queue up. This causes greater number of different people to participate which is important for this kind of activity.

    I would like to conquest all the time too but sometimes you have to look at the bigger picture and reality. Also be careful what you ask for...
    Please stop, you keep talking about Conquest like it works one way when it doesn't. The 2 hour cooldown was wholly unneccesary. Daglar said why they did it. It has nothing to do with the stuff you keep saying.

    I know WHY they did it, but the reason they gave, to me, goes against Trion's very own mandate of letting the player play how they want. If I work nights and only play early morning for example is it fair that I may not even be able to do a Conquest match at all? Cause thats what the system as it stands now sort of comes down to. Often times I may play for 2 hour after I get off from work. If a match just ended before I log in, I'm SOL then?
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  10. #115
    Rift Disciple lunatuna's Avatar
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    Quote Originally Posted by irien View Post
    good thing they went for no pop cap, otherwise there might have been queues when trying to join
    There is a pop cap. I'm staring at an active conquest with all 3 factions full.

  11. #116
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    If i wanted a PVP zone with a 2hr cooldown, id go back and play wintergrasp in wow.. 10-15 mins would be perfect or even less
    Last edited by Mightyquin; 06-27-2012 at 10:36 PM.
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  12. #117
    Rift Disciple lunatuna's Avatar
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    2 hours to the next match. I guess 9pm pacific isn't prime time ;p

  13. #118
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    Ugh, 2 hours again until next conquest. I normally play the game on ultra settings just fine..but even on low settings the lag is terrible.
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  14. #119
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    Quote Originally Posted by Misun View Post
    Ugh, 2 hours again until next conquest. I normally play the game on ultra settings just fine..but even on low settings the lag is terrible.
    Same. plus so many times there were soo many people not everyone showed up so i was getting killed by people I couldnt even see. Have to raise the amount of people visible on screen
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  15. #120
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    Quote Originally Posted by lunatuna View Post
    There is a pop cap. I'm staring at an active conquest with all 3 factions full.
    Give it a few minutes to adjust. There shouldn't be a cap unless they changed it prior to going live. Entirely possible I suppose. Daglar might be able to answer that tomorrow.
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