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  Click here to go to the first Rift Team post in this thread.   Thread: Conquest cooldown

  1. #76
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    To many damn people.
    Quote Originally Posted by Foxcalibur View Post
    "bros to come at me!"

  2. #77
    Rift Disciple lunatuna's Avatar
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    Finish a match... logout... set a 2 hour timer on my phone

    check
    check
    check

    They should add the timer to the iphone app!

  3. #78
    Rift Disciple lunatuna's Avatar
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    Quote Originally Posted by Eclipze View Post
    Get this man a pair of glasses, because he certainly can't read!
    This WOMAN can read fine. I'm just not satisfied with the explanation.

    Quote Originally Posted by Daglar View Post
    The amount of time between Conquest matches is based upon the time of day for the servers that it is hosted on. Right now we are in a slower spawn time period. It will go faster later this afternoon/evening.

    ~Daglar
    All this says is the time between matches is based on time of day, a simple factual statement. It doesn't at all say WHY on earth anyone would think a 2 hour cooldown was a good idea! There is NO REASONING given, period, just "we programmed it that way".

    You, as a paying customer, maybe be happy with that answer. I, as a different paying customer, am not.

  4.   Click here to go to the next Rift Team post in this thread.   #79
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    Quote Originally Posted by Khelendross View Post
    if the cooldown is supposed to be lessening Daglar its not working. Its still 2 hours.
    14 minutes until my next Conquest. Working here.

    ~Daglar

  5. #80
    Ascendant Galibier's Avatar
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    Dag-- it initially set at the long cool down and then BLINK with no fanfare cut slashed to sub 20 minutes. There really does need to be consistency, a notice/announcement, something. If I hadn't logged in to figure out how many ranks I got I would have missed it. It may have a rhyme and reason to ya'll because you know the code. We don't so it has the appearance of randomness which tends to annoy many.
    Last edited by Galibier; 06-27-2012 at 05:10 PM.
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  6.   Click here to go to the next Rift Team post in this thread.   #81
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    Quote Originally Posted by lunatuna View Post
    All this says is the time between matches is based on time of day, a simple factual statement. It doesn't at all say WHY on earth anyone would think a 2 hour cooldown was a good idea! There is NO REASONING given, period, just "we programmed it that way".
    I'm sorry that you are upset with the timing during non-peak hours.

    The reason this was put in this way is that Conquest to be enjoyable, typically requires a large group of people. During non-peak hours we do not want to have it spinning up too often.

    We'll keep watching how things play out - as we always do, and make changes where they make sense.

    Daglar
    Lead Game Designer: Rift

  7.   Click here to go to the next Rift Team post in this thread.   #82
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    Quote Originally Posted by Galibier View Post
    Dag-- it initially set at the long cool down and then BLINK with no fanfare cut slashed to sub 20 minutes. There really does need to be consistency, a notice/announcement, something. If I hadn't logged in to figure out how many ranks I got I would have missed it. It may have a rhyme and reason to ya'll because you know the code. We don't so it has the appearance of randomness which tends to annoy many.
    There is intended to be a broadcast to all servers when a Conquest starts. That will be added in a future hotfix.

    ~Daglar

  8. #83
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    I'm also thinking that maybe the extractors and opening collosi should scale in health like the end collosi does. NOT TO THE EXTENT HE DOES THOUGH! Cause he skills massively. The last battle I was in he had 41.8 mil health. Thats fine with a couple hundred people on him. However I'm noticing there is lack of strategy because extractors go down so insanely fast under the weight of so many players. You don't want it to scale to an obsurd degree but with the people in one side as it is now you would think 2 mil health or so for an extractor would be good. I'm fine with the footholds at the end not scaling since you are working against the clock.

    The reason this was put in this way is that Conquest to be enjoyable, typically requires a large group of people. During non-peak hours we do not want to have it spinning up too often.
    While I can see this, I think this just isn't feasible if you want it to be well recieved. The problem is alot of people don't play or can't play at peak hours. While I am able to this week, most of the time I can't. So you are essentially penalizing people for their schedules, this needs to be taken into consideration. And as I already said. Conquest is actually a ton of fun with small groups. Its actually IMO more fun than with HUGE groups of people. But it plays differently. Trust that the actual map is good enough to stand on its own regardless of people in it. It is.
    Last edited by Khelendross; 06-27-2012 at 05:22 PM.
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  9. #84
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    Still looking forward to playing this in the UK. Concerned about the whole couple of hours cool down and thinking maybe this feature has been over hyped. Don't get me wrong I loved tol barrad in wow where I'd get to have a large battle if I was lucky every few hours, but maybe the talk of 100v100v100 on pts for there first test made me wish for an epic battle that lasted 40 plus minutes. Just starting to worry that this'll be a cool open world pvp with pve elements arena that I'll never have time to do, especially of I can't queue for war fronts or do instant adventures while queuing.

    I'm sure I'll love conquest and find it as awesome as the rest of rift, played the gw2 stress test tonight and although I love it rift still has a MASSIVE edge in my opinion, but I think it'll end up like tol barrad. Some thing I loved but would rarely queue for.

    Glad we've finally got a GM replying to threads, not a good idea moving this thread though as that will just feed discontent when it should so obviously be in the pvp section, but you've got to allow us as a community to get to grips with things that weren't explained when conquest has been shown off. All through the advertising and love blogs this was scene as a massive feature and I agree it is. Just we as a community are used to instant gratification on a whole and conquest doesn't give us that.

  10. #85
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    Quote Originally Posted by Daglar View Post
    There is intended to be a broadcast to all servers when a Conquest starts. That will be added in a future hotfix.
    It'd be nice if this could find it's way into Rift Mobile too, alongside the zone event notifications.

  11. #86
    General of Telara Adeezha's Avatar
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    Crashed (again) during a final phase and got booted back to the real world

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    Quote Originally Posted by Adeezha View Post
    Crashed (again) during a final phase and got booted back to the real world
    You probably went linkdead and were killed. If you die in that phase and weren't on the winning team thats it for you. That happened to me incidentally. The crashing problem has gotten worse as the day has gone on.
    Planar Breach Support Open World PVP and PVE!
    Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!

  13. #88
    General of Telara Adeezha's Avatar
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    Quote Originally Posted by Khelendross View Post
    You probably went linkdead and were killed. If you die in that phase and weren't on the winning team thats it for you. That happened to me incidentally. The crashing problem has gotten worse as the day has gone on.
    Nope, was miles away from the conflict. Everyone had piled over to the boss, I was near our base.

  14.   This is the last Rift Team post in this thread.   #89
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    Quote Originally Posted by Adeezha View Post
    Crashed (again) during a final phase and got booted back to the real world
    We identified a client crash earlier today. The hotfix that is going out as I type this should address the main one that we are seeing reports on.

    ~Daglar

  15. #90
    Ascendant Galibier's Avatar
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    Quote Originally Posted by Daglar View Post
    There is intended to be a broadcast to all servers when a Conquest starts. That will be added in a future hotfix.

    ~Daglar
    Awesome Dag-- Thanks! Now all you have to do are add conquest dailies. IO really think a daily, even if the reward was only 1 of the Conquest Marks (since doing all 3 would roughly = 1/7 of the weekly) would go a long way to helping with the faction thing. People on there own would queue as other factions and it would mean you guys would have to tweek the coded faction limits less.
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