
Originally Posted by
jaal
Trion are at a bit of a dilema because their PvP is based on a PvE system of progression. the only way to get max ranked PvP gear is to grind 5 warfronts 1000 times so there is no way to make it challenging like you can for PvE gear. only less or more repetitive.
This is fine (to an extent) while your grinding the gear, but the problem is the only reason you are PvPing is to progress, not to PvP. Then when you are at r40 because the PvP system is based around progression there is nothing left to do, If you PvP you wont get a true sense of challenge because you will be 4 shotting some of the other team. Also while in PvE your progress to face harder content and face a challenge, in PvP you progress to face the same content and have less of a challenge.
IMO they need to separate the PvP for this progression, make PvE gear not work in WF (many ways to that for example make hit/focus only apply to PvE and then introduce new PvP Hit/focus stat) and base the whole system on one similar you yours, kill/death ratio (also factoring in contribution to game style, how long holding the fang etc). but instead of your reward being better gear (removing progression) you get alternate rewards. Costumes (teirs of PvP gear), Quality of Life Improvements, Alternate gear (with stats shuffled around so you can become more of a glass cannon for example), titles.
Its quite a radical idea for an MMO, but is the system used in most PvP games. It gives PvP players an endless task to work to thatg means something; a PvP rating. Rather than a 2 month grind to r40 and then nothing but 5 warfronts.
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