
Originally Posted by
Meina
Outside of the delay with the most recent PvP set, most of the "Raid gear is better" complaints were limited to a select few classes / roles. When you opt to use raid gear instead of PvP gear, you trade DPS output for a drop in survivability (i.e. less valor). This works in a some cases, such as marksman and "glass cannon" mage specs, which are designed around being able to avoid a fight / taking damage. But it doesn't work quite as well for frontline fighters, which need to soak up that damage.
Unless they throw out the valor system and retool the gear, this is going to happen. There is always some wash over between PvE and PvP gear, simply because of how the stats and the stat budgets work.
And just to make sure, I'm not saying they shouldn't release the p50 set of PvP gear, just that they should not make it exclusive based on a rating system.
What you are describing, basically, is WoW's pre cataclysm rating based gearing system. Outside of the select few, this system did nothing but promote discontent. It drove a rift through the PvP community (pun intended) that separated the haves and the have nots. Complaints about raid gear will be joined by complaints about 'rated' gear.
You can do this without exclusive gear.
As far as I know, Trion has said that Rift will not have / be an esport and they will not balance the game around arenas. I do not think they've said anything about rated WF's or 5v5 WF's.
As for having it be premades only, that's about the only way to effectively rate a person's PvP potential without creating a huge, convoluted, easily spoofable system for rating people, especially in this type of game.
That was not my intention, but be honest, you know there have been times when you've felt that your entire team has been up of herpaderps who couldn't find an objective if it fell on them.
See above, and as much as I hate to say it, PvP'ers are second class citizens in these games. Cold hard fact.
Again, you don't have to add exclusive gear to accomplish this.
Let me clarify something. If the gear is only usable in rated play, as in it cannot be used anywhere else, then it becomes less of a problem. If it can be used in normal WF's and world PvP (which some people seem to think it should be) then there's a problem. That problem would be that if it can be used outside of rated play, then it does become "must have" gear. People will be forced to fight against that gear so people will feel like they are being forced to go get that gear.
I personally don't think you need to add a new set of gear for rated play though. Other non-game effecting trophies would serve the purpose just as well.
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