
Originally Posted by
Meina
PvP is very different from raiding.
Offering better gear to raiders who succeed gives them the edge against NPC mobs and the option to move up to a more difficult dungeon.
Offer better gear to the better PvP'ers gives them an advantage over other players.
NPC's will never complain about people getting better gear. Players will complain incessantly if a select few PvP'ers get gear that they feel they do not have access to.
I agree with some of the other posters. Rated play should be about skill, not gear and awarding even better gear for rated play only diminishes the roll skill makes in the contest.
My thoughts on a rated system...
1) This should be limited to premades only, even if the teams have a max of just 5 people. Larger teams would also be cool, but I see problems with keeping the queue populated if we require too many people per team.
I think we need premades for 2 reasons. First, it is amazingly difficult, if not impossible, to create a system that accurately gauges an individuals performance in a game like this. Thus we should gauge the performance on the team using a simple win / loss system. Second, I don't know about you, but I really don't want my rating to be dependent on a random team which may or may not be made up of complete idiots.
2) Rewards should be limited to titles, cosmetic upgrades, mounts and pets. Making rated play a requirement for the top level gear would alienate a large portion of the player base simply because they would feel, for whatever reason, they don't have access to the gear. Besides, if you're good enough to succeed in rated PvP, you don't need to crutch on gear.
In short, I'm all for a rated system if they a) do it right and b) don't make it so that people feel they are forced to do it.
Bookmarks