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Thread: Should something be done about Rift Storm?

  1. #421
    Ascendant HannonHellbringer's Avatar
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    Quote Originally Posted by Zaros View Post
    Lol okay, congratulations you can get 10k HP and use fireball. I wasn't hosting a contest. Maybe next time you should try reading my post for it's content, rather than looking for a minor, irrelevant inconsistency and trying to prove it wrong.


    Truth.
    Are you seriously going to agree with Kronor? You disappoint me Zaros, tweaking is in order not taking away the steps forward into making warriors be a real threat. Do not take it out on our entire class because of ONE spec.

  2. #422
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    Quote Originally Posted by Aguni View Post
    Hold up, we're going into theory fighter mode and that is a bit much.
    Now I can understand your point in regards to TL being used primarily to escape a bad situation.

    The issue is that at the moment, I am discussing purely from that of where its just you and the warrior.
    once the team element comes into play, I do believe it gets a bit better for the warrior.
    Primarily due to heals, reflects and the like, a warrior can push their frontline more effectively.
    So you blather on for weeks in dozens of posts about infinite porting, useless squirrels, not using Break Free until fireballs hit you and other hyperbole begging for nerfs, but then when someone tries to engage you in reasonable discussion all you have is: "Hold up"?

    Pyro-dom's probably lose to RBs/Champions 1 on 1, especially if the warrior sees the mages first. If the mage gets the drop, he probably wins. While this may annoy you, I hardly think its worth nerfing a class for. I'm not even against things like an ICD for Rift Walk refreshing or other reasonable changes, but its tough to be concerned about your complaining when apparently the only thing you are worried about is 1 on 1 and aren't willing to address reasonable scenarios.

  3. #423
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by kronor View Post
    Warriors were fine in 1.7, good ones were a challenge and bad ones, just like any other class were easy kills. Now they all have insane damage and suddenly all warriors got "good"
    Meh, we were not useless like in 1.5. But the nerfing of parachamp really sucked. For the most part, of a cleric was around, warriors were ignored and only useful for spreading LW and doing AOE fluff damage.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  4. #424
    Champion of Telara
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    Quote Originally Posted by Sebb View Post
    Meh, we were not useless like in 1.5. But the nerfing of parachamp really sucked. For the most part, of a cleric was around, warriors were ignored and only useful for spreading LW and doing AOE fluff damage.
    I wish they would just turn reaver into a dps soul, never made sense to me in the first place why a soul based on death dmg and dots would be a tanking one...
    Quote Originally Posted by Sebb View Post
    In before... "This thread (aka forum) is being locked because it's filled with hypocrisy, idiocy, made up numbers and lack of any sort of constructive posts"

  5. #425
    Ascendant Inixia's Avatar
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    Quote Originally Posted by Noctisx View Post
    I wish they would just turn reaver into a dps soul, never made sense to me in the first place why a soul based on death dmg and dots would be a tanking one...
    idk makes some sense to me... sounds a little like shadowknight in eq2 maybe. Maybe not on mechanics but the whole evil warrior tank vibe.
    Maybe you were thinking more like a dark knight class like in final fantasy though? I've always thought some of the blood magicy type attacks where they sacrifice some of their own hp to do bigger dmg than normal were kind of cool.

    edit: I think the idea behind reaver is pretty neat... I feel like I can't tell them apart from other souls in combat though :P they need more recognizeable scary/dark animations imo!
    Last edited by Inixia; 06-22-2012 at 07:55 PM.

  6. #426
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    Quote Originally Posted by Inixia View Post
    idk makes some sense to me... sounds a little like shadowknight in eq2 maybe. Maybe not on mechanics but the whole evil warrior tank vibe.
    A dark knight class like in final fantasy might be cool too though. I've always thought some of the blood magicy type attacks where they sacrifice some of their own hp to do bigger dmg than normal were kind of cool. That's more of a mix between magic and melee though :P
    Yeah would actually love that in Reaver sacrificing health and defense for more power. A true glass cannon in every aspect.
    Last edited by Noctisx; 06-22-2012 at 07:48 PM.
    Quote Originally Posted by Sebb View Post
    In before... "This thread (aka forum) is being locked because it's filled with hypocrisy, idiocy, made up numbers and lack of any sort of constructive posts"

  7. #427
    Ascendant Inixia's Avatar
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    actually now that I think of it, quite a few of the souls could definitely use some more flare in their combat animations.. like reaver, bladedancer, shaman, etc... they have some cool mechanics they just need some more style (weapon streaks, movements, light, bigger explosions etc..). I guess it doesn't help that most ppl play in lower graphic setting!
    I'm def happy with the sc stuff though <3 I really am a sucker for visual effects, its soo easy to get into the character of a class...
    Last edited by Inixia; 06-22-2012 at 08:23 PM.

  8. #428
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    Quote Originally Posted by Mechar View Post
    snip
    I love your exaggerations, you could be an actor.
    Stating what tools a build has available=/=playing theory fighter.

    Theory fighter is in which you go "well if you do this, I do this, then you do this, I do this and that and this and that".

    It is cyclical, and clearly the conversation would not go anywhere.
    It is why I stated it would be better to stop the discussion there, since obviously nothing would be achieved by such a discussion.

    Or did this completely elude you?

    Quote Originally Posted by Mechar View Post
    snip
    Clearly you have not read many of my posts despite "going through my post history."
    As I have obviously made statements in regards to team play as well as 1v1 scenarios.

    In terms of a team statement, they are OP.
    In terms of 1v1, they are OP.

    1v1 does matter in terms of PvP; though lesser of course; simply because there is no such thing as perfect team play, and being able to defend oneself is an important part of gameplay. Simply because they either need to be reasonably capable of defeating the person who ambushed them, or capable of lasting until they can either get to help or until help arrives.

    As it stands, in both scenarios, rb/champ is OP, and particularly vicious including to Rogue melee specs as well.

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