You complain about mages being locked into a few builds for pvp. Guess what, dps warrior is pretty much in the same boat. Basically you need a RB spec with PB/RW to even get a decent chance at enough mobility to keep from simply being kited to death. 51 champ would hurt worse but should be a joke to even a half-way competent range. Survivability/escape tools or means to self heal are basically non-existent. Tank builds are more utility/hindrance rather than damage threat. Sounds like you want warriors to be easy kills and not something you need to seriously worry about.
Your little gem about warriors.
Let's set aside the moment that much of that is outright nonsense or exaggeration even with RB build.[I]Hm, let's see.
The ability to possess relatively an infinite amount of teleports.
Two gap closers by default.
A third gap closer with thunderous leap which is universal.
breaks CC with rift walk.
Can CC from range.
Can apply a healing debuff passively by simply critting.
How much applies to a low or non-RB build?
How easy is it to kite or make largely ineffective such a warrior?
I realize that warriors can lay down the hurt under the right conditions. But then so can the other classes as well. Warriors have their weaknesses and limitations, with the biggest being their melee range requirement. Same applies to other classes.
Tip RE kiting a warrior. Warriors cannot do squat > 20m. They have limited abilities they can do not outside melee range and most of those have a cooldown of some sort. Being at more that 20m is preferred, but not mandatory to successfully kite a warrior. You need not be the one to get the kill for it to be successful. Drag him to teammates or drag it out long enough until he gives up also count as successful kite.
I have been kited by mages and clerics even when in my RB build. They did not try to stand there and duke it out but got moving, got some distance and trotted along to their buddies. If my rush or RW are on cooldowns then not much i can do other than trot along behind them (i.e., "infinite about of teleports" is a myth). Cannot tell you how many times used a port only to see them keep on running.
after 26 pages I would guess the answer is ... yes
So yea. Warriors are fine. Just pay attention.
Speaking as a warrior, we can be OP in certain wf situations.
One could also argue that cleric healers are the most valuable in many situations. Does that make them OP?
A great rogue in Codex or Whitefall can sway some battles more than any other calling. Does that make them OP?
Depends on the mix and the situation.
I truly believe there is decent balance between equally geared, equally leveled players.
I don't necessarily agree about not being able to do anything w/o pocket healer though. You will need to be more selective about your targets, when/where you engage, cannot just wade into a group, etc. Expect to inflict less damage, have lower kbs, more deaths, but often you can still contribute assuming go about it somewhat intelligently. Course, that applies to everyone.
Don't reacll making any notes about few builds.
I think I made note of the reliance of CC by the mage calling and the inability to kite anything.
So, for the sake of the argument I'll just ignore the rest of your nonsense about warriors being pigeon holed.
Since, let's face it, that isn't what balance is about.
Rogue and warriors have good frontload burst which is not reliant upon procs or 2m cooldowns or gimmicks like squirrel.
Rift walk is refreshed by planar blade, breaks all CC's (except transmogrify, but you have break free so its lulzy if anyone tried to think about squirreling).
Thunderous leap is a GTAOE. This essentially gives you 45m range.
Compare this to a mage's 30m range, whose hardest hitting spells are long hardcasts.
A good warrior won't over extend, so don't even bring that up.
It sucks reading through forums sometimes, feels like the right people get lost in the noise. Ya i'm an OP rb/champ but I hope people are taking your posts seriously.
It is the combination of damage and mobility as well as utility that really gets to people.
I am sure if either the damage or the mobility were toned down it may balance them out a bit.
Personalliy, I think placing an ICD on riftwalk would help to balance it out a bit, mainly because ranged callings do need the ability to maintain their distance.
This is not to say it should be impossible for melee to get close, but that the ability to kite should be available so they have time to do their job as a DPS.
Last edited by Aguni; 06-21-2012 at 05:47 PM.
A good mage is annoying as MM
Squirrel>Knockback>Squirrel>Knockback>Teleport>Tel eport>Strafe kiting:Am like omg,Are you for real?! i didn't even get a chance to land a critical! FFs my Rw and Bull rush are on cool down.
This is the only class that needs buff vs Riftwalk warriors,sure they have knockback but i always kills them with my eyes closed
In conclusion Mage and MM are both fine
Just L2P issues.
Last edited by Kajib; 06-21-2012 at 07:17 PM.