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Thread: Should something be done about Rift Storm?

  1. #376
    Ascendant HannonHellbringer's Avatar
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    Quote Originally Posted by Zaros View Post
    Yeah, that's why I said specced 16 into VK. If you have a self cleanse, RW and LW you should be able to kill a Chlorodom, since they won't be able to throw any power drain shenannigans.

    It's true RW doesn't break transmog, but 38/28 RB/Champs have two break frees, so squirreling you 1v1 isn't going to get very far.
    No, but time them right and it can still stop a warrior in his tracks to help get some distance and if a warrior is fighting a Pyro/dom, they get the fast fireballs from transmog right? It may not lock a warrior in the squirrel for long but they just need it to proc their quick fireball, creat some distance and they get a couple of good hits. Even while using a 38/29 rb/champ you only get just over 8k health and two good hits from fireballs can do some good damge and put the mage in a comanding lead. But like I said, RB/champs can come back VERY quickly, and if they get in a 20m range, its pretty much over for the pyro/dom.

  2. #377
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    Quote Originally Posted by Aguni View Post
    Lack of spell hasting outside of pyrodom, so burst damage takes far too long to set up.
    Lack of survivability outside chlorolock and chlorodom.
    No AE spec since stormcaller was nerfed.

    Reliant on CC despite its strict limitations.
    Unable to kite unless gimmicky specs are used; no offense Gitsune; and a lack of viable options overall.

    Mages need a bit of a buff.

    Hm, let's see.
    The ability to possess relatively an infinite amount of teleports.
    Two gap closers by default.
    A third gap closer with thunderous leap which is universal.
    breaks CC with rift walk.
    Can CC from range.
    Can apply a healing debuff passively by simply critting.

    VERY, BALANCED.




    RS variants are just as bad as RB/champ if not worse.

    CLerics are fine though.

    I suppose the inability to kite unless you are a marksman, purge unless you are a marksman, or have usable CC when two callings break them constantly means its all perfectly balanced and not at all overpowered.


    Do enlighten me.

    I am sorry, I must be imagining warriors being unkitable currently by the mage calling and cleric calling.


    No body cares.
    Get to the present.


    Only one person can attack the warrior at a time.
    The warrior can receive all the healing he wants though.

    (b^_^)
    Your main problem is that you don't want to be enlightened, but rather gripe and moan and toss out various mis-truths, half-truths, exaggeration about warrior abilities.

    You complain about mages being locked into a few builds for pvp. Guess what, dps warrior is pretty much in the same boat. Basically you need a RB spec with PB/RW to even get a decent chance at enough mobility to keep from simply being kited to death. 51 champ would hurt worse but should be a joke to even a half-way competent range. Survivability/escape tools or means to self heal are basically non-existent. Tank builds are more utility/hindrance rather than damage threat. Sounds like you want warriors to be easy kills and not something you need to seriously worry about.

    Your little gem about warriors.

    [I]Hm, let's see.
    The ability to possess relatively an infinite amount of teleports.
    Two gap closers by default.
    A third gap closer with thunderous leap which is universal.
    breaks CC with rift walk.
    Can CC from range.
    Can apply a healing debuff passively by simply critting.
    Let's set aside the moment that much of that is outright nonsense or exaggeration even with RB build.
    How much applies to a low or non-RB build?
    How easy is it to kite or make largely ineffective such a warrior?

    I realize that warriors can lay down the hurt under the right conditions. But then so can the other classes as well. Warriors have their weaknesses and limitations, with the biggest being their melee range requirement. Same applies to other classes.

    Tip RE kiting a warrior. Warriors cannot do squat > 20m. They have limited abilities they can do not outside melee range and most of those have a cooldown of some sort. Being at more that 20m is preferred, but not mandatory to successfully kite a warrior. You need not be the one to get the kill for it to be successful. Drag him to teammates or drag it out long enough until he gives up also count as successful kite.

    I have been kited by mages and clerics even when in my RB build. They did not try to stand there and duke it out but got moving, got some distance and trotted along to their buddies. If my rush or RW are on cooldowns then not much i can do other than trot along behind them (i.e., "infinite about of teleports" is a myth). Cannot tell you how many times used a port only to see them keep on running.

  3. #378
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    after 26 pages I would guess the answer is ... yes

  4. #379
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    Quote Originally Posted by styl View Post
    after 26 pages I would guess the answer is ... yes
    Or......no

  5. #380
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    Quote Originally Posted by stefe View Post
    After seeing many many posts by Majorin defending the current state of warriors, i am now convinced that if warriors are allowed to continue their op roflstomping lolfests until warfronts are 20 warriors vs 20 warriors skillstorming each other down, he would still continue to preach how balanced warriors are. I think most reasonably intelligent pvp'ers can admit it. Alot who dont are simply trying to ride out the skillstorm fest as long as possible.

    Marjorin.....I 'm convinced that he actually, truly, really believes warriors are not op.
    The class damage is fine considering it is melee. The blade spells can be cleansed. Rift storm can be prevented and avoided a number of different ways. Honestly, it is not even a debate at this point. Need to move on. LOL. Look at warfront results and notice the healing it takes for a warrior to be competitive vs. a rogue or Mage. As a warrior you need to que with a pocket healer or can't do anything.

    So yea. Warriors are fine. Just pay attention.

  6. #381
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    Speaking as a warrior, we can be OP in certain wf situations.

    One could also argue that cleric healers are the most valuable in many situations. Does that make them OP?

    A great rogue in Codex or Whitefall can sway some battles more than any other calling. Does that make them OP?

    Depends on the mix and the situation.

    I truly believe there is decent balance between equally geared, equally leveled players.

  7. #382
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    Quote Originally Posted by Majorin View Post
    The class damage is fine considering it is melee. The blade spells can be cleansed. Rift storm can be prevented and avoided a number of different ways. Honestly, it is not even a debate at this point. Need to move on. LOL. Look at warfront results and notice the healing it takes for a warrior to be competitive vs. a rogue or Mage. As a warrior you need to que with a pocket healer or can't do anything.

    So yea. Warriors are fine. Just pay attention.
    Agree in that there is much exaggerating of how OP warrior are. RS is a non-issue IMO. Short duration, not that much damage if wearing valor gear, etc. The bigger factor is PB/RW combo that increases the chance for decent mobility for warrior. On flip side, w/o that warrior can be easily kited/killed and largely a non-factor against range opponents, which all the other classes can effectively spec into.

    I don't necessarily agree about not being able to do anything w/o pocket healer though. You will need to be more selective about your targets, when/where you engage, cannot just wade into a group, etc. Expect to inflict less damage, have lower kbs, more deaths, but often you can still contribute assuming go about it somewhat intelligently. Course, that applies to everyone.

  8. #383
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    Quote Originally Posted by Stilly View Post
    Your main problem is that you don't want to be enlightened, but rather gripe and moan and toss out various mis-truths, half-truths, exaggeration about warrior abilities.
    So...what you're saying is...no refutation coming up?

    Quote Originally Posted by Stilly View Post
    You complain about mages being locked into a few builds for pvp.
    Nope. Did you even read or are you like Pesmergia where you just skim everything?
    Don't reacll making any notes about few builds.
    I think I made note of the reliance of CC by the mage calling and the inability to kite anything.

    So, for the sake of the argument I'll just ignore the rest of your nonsense about warriors being pigeon holed.
    Since, let's face it, that isn't what balance is about.


    Quote Originally Posted by Stilly View Post

    I realize that warriors can lay down the hurt under the right conditions.
    Be in melee. That is essentially your only condition.
    Quote Originally Posted by Stilly View Post
    But then so can the other classes as well.
    Cleric burst DPS is proc based. So it is more based around chance.
    Rogue and warriors have good frontload burst which is not reliant upon procs or 2m cooldowns or gimmicks like squirrel.

    Quote Originally Posted by Stilly View Post
    Warriors have their weaknesses and limitations, with the biggest being their melee range requirement. Same applies to other classes.
    Thunderous leap.
    bull charge
    Rift walk.

    Rift walk is refreshed by planar blade, breaks all CC's (except transmogrify, but you have break free so its lulzy if anyone tried to think about squirreling).

    Thunderous leap is a GTAOE. This essentially gives you 45m range.
    Compare this to a mage's 30m range, whose hardest hitting spells are long hardcasts.

    Quote Originally Posted by Stilly View Post
    snip
    Completely irrelevant.
    A good warrior won't over extend, so don't even bring that up.
    Quote Originally Posted by Stilly View Post
    anecdotal stuff
    If you got kited, you derped. Get better.

  9. #384
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    Quote Originally Posted by Majorin View Post

    So yea. Warriors are fine. Just pay attention.
    The same can be made for your QQ topics about ranged focusing you down.
    Stop overextending rambo.

  10. #385
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by Zaros View Post
    Yay, contradictions.

    A 38/28 RB/champ would eat a pyrodom alive. Any Warrior specced 16 into VK would eat a chlorodom alive.




    If you think Mages are overpowered, you should see Warriors.
    Although I do not 100% agree with how you go about things it is refreshing to see somebody who is legitimately about balance. It was funny reading this because I was dueling a mage friend and this was exactly what happened, 38/28 RB/champ was able to rip his pyro/dom to shreds before he could burn me down easily, also ran ragestorm against his chloro/dom cleansing the debuffs and purged the splits effectively making him useless; he is a decent mage also so he was aware of what he was doing.

    It sucks reading through forums sometimes, feels like the right people get lost in the noise. Ya i'm an OP rb/champ but I hope people are taking your posts seriously.
    Last edited by mistacrowley420; 06-21-2012 at 05:41 PM.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  11. #386
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    Quote Originally Posted by mistacrowley420 View Post
    Although I do not 100% agree with how you go about things it is refreshing to see somebody who is legitimately about balance. It was funny reading this because I was dueling a mage friend and this was exactly what happened, 38/28 RB/champ was able to rip his pyro/dom to shreds before he could burn me down easily, also ran ragestorm against his chloro/dom cleansing the debuffs and purged the splits effectively making him useless; he is a decent mage also so he was aware of what he was doing.

    It sucks reading through forums sometimes, feels like the right people get lost in the noise. Ya i'm an OP rb/champ but I hope people are taking your posts seriously.
    Pretty much this right here.
    It is the combination of damage and mobility as well as utility that really gets to people.
    I am sure if either the damage or the mobility were toned down it may balance them out a bit.
    Personalliy, I think placing an ICD on riftwalk would help to balance it out a bit, mainly because ranged callings do need the ability to maintain their distance.

    This is not to say it should be impossible for melee to get close, but that the ability to kite should be available so they have time to do their job as a DPS.
    Last edited by Aguni; 06-21-2012 at 05:47 PM.

  12. #387
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by Aguni View Post
    Pretty much this right here.
    It is the combination of damage and mobility as well as utility that really gets to people.
    I am sure if either the damage or the mobility were toned down it may balance them out a bit.
    Personalliy, I think placing an ICD on riftwalk would help to balance it out a bit, mainly because ranged callings do need the ability to maintain their distance.

    This is not to say it should be impossible for melee to get close, but that the ability to kite should be available so they have time to do their job as a DPS.
    I always liked the idea of pulling people to me instead of closing in on them, kind of like with the 51champ/15 warlord spec (but it's insanely slow). I wish riftwalk was just gone and instead we could actively apply an ability with a cd on it to make our next spear ability have a chain and pull the target to us. I don't know it was just something I was thinking of could be completely stupid.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  13. #388
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by mistacrowley420 View Post
    I always liked the idea of pulling people to me instead of closing in on them, kind of like with the 51champ/15 warlord spec (but it's insanely slow). I wish riftwalk was just gone and instead we could actively apply an ability with a cd on it to make our next spear ability have a chain and pull the target to us. I don't know it was just something I was thinking of could be completely stupid.
    GET OVER HERE!

    Seriously, I like this idea... more "warrior like"
    Last edited by Sebb; 06-21-2012 at 06:58 PM.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  14. #389
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    Eh riftstorm needs a slight dmg nerf and really I think they should just remove the RW refresh in planarblade and just allow it to stack with stormblade and aotr instead after putting RW on a short CD.
    Quote Originally Posted by Sebb View Post
    In before... "This thread (aka forum) is being locked because it's filled with hypocrisy, idiocy, made up numbers and lack of any sort of constructive posts"

  15. #390
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    Quote Originally Posted by Aguni View Post
    mainly because ranged callings do need the ability to maintain their distance.
    Correction

    Quote Originally Posted by Aguni View Post
    mainly because Bad Mages and Clerics do need the ability to maintain their distance.
    -Good MM can kill a warrior without even trying,On most cases i just Los and mount!But of course bad MM i always beat them.

    -What Mages?
    A good mage is annoying as MM
    Squirrel>Knockback>Squirrel>Knockback>Teleport>Tel eport>Strafe kiting:Am like omg,Are you for real?! i didn't even get a chance to land a critical! FFs my Rw and Bull rush are on cool down.

    -Clerics
    This is the only class that needs buff vs Riftwalk warriors,sure they have knockback but i always kills them with my eyes closed

    In conclusion Mage and MM are both fine
    Just L2P issues.
    Last edited by Kajib; 06-21-2012 at 07:17 PM.

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