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Thread: [PVP 1.9] +Hit vs Dodge/Parry/Deflect/Block?

  1. #1
    Plane Touched Shyessa's Avatar
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    Default [PVP 1.9] +Hit vs Dodge/Parry/Deflect/Block?

    According to PTS, It seems that PVP weapons now have +Hit.
    Hit negates the rate of Dodge and Parry which make sense.
    But It seems that hit also negates the rate of Deflect and Block.
    One can make and experiment that as higher HIT the rate of Deflect/Block of the target is drastically drop.
    It is ok that HIT can decrease Deflect/Block mitigation BUT it should not effect the rate of Deflect/Block.

    In sum, in PVP,
    1) HIT negates the rate of Dodge/Parry/Deflect/Block of the target.
    2) HIT also decrease Deflect/Block mitigation of the target.

    Last edited by Shyessa; 05-24-2012 at 09:47 PM.

  2. #2
    Ascendant Zaros's Avatar
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    To be quite honest, I haven't actually seen any Rogue spec that revolves around deflect ever. Most Rogue tanks have so low level of deflect (even in PVE) that it's so seriously negligible in PVP, to the point that I wouldn't even consider Guardian Phase something to be balanced around. Even when the only way to get +hit was via runes, most people had enough hit to negate the majority of possible deflects being thrown around by what ever rogue decided it was a good idea to run a Guardian phase spec. Guardian Phase was implemented for PVE, and I've never seen any remarkable Rogue or any remarkable specs that utilize Guardian Phase.

    For Warriors on the other hand, I wouldn't really be worried. AFAIK the highest +hit anyone's going to get from this addition will be +20%, and that is cancelled out completely by spending 6 points in Paladin. Tank spec Warriors have so much block it's ridiculous. Even when I ran with over 200 hit in PVE gear, I still avoided tank Warriors because they'd be constantly blocking everything I threw at them.

    TL;DR, Deflect is already so negligible the +hit won't matter, and Block is so prominent the +hit won't matter.

    Edit: Does Hit actually effect block mitigation? I thought it only effected block rating. As in, your hits are more likely to get through, but they're still mitigated by the same amount.
    Last edited by Zaros; 05-24-2012 at 09:51 PM.
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  3. #3
    Plane Touched Shyessa's Avatar
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    Quote Originally Posted by Zaros View Post
    To be quite honest, I haven't actually seen any Rogue spec that revolves around deflect ever. Most Rogue tanks have so low level of deflect (even in PVE) that it's so seriously negligible in PVP, to the point that I wouldn't even consider Guardian Phase something to be balanced around. Even when the only way to get +hit was via runes, most people had enough hit to negate the majority of possible deflects being thrown around by what ever rogue decided it was a good idea to run a Guardian phase spec. Guardian Phase was implemented for PVE, and I've never seen any remarkable Rogue or any remarkable specs that utilize Guardian Phase.

    For Warriors on the other hand, I wouldn't really be worried. AFAIK the highest +hit anyone's going to get from this addition will be +20%, and that is cancelled out completely by spending 6 points in Paladin. Tank spec Warriors have so much block it's ridiculous. Even when I ran with over 200 hit in PVE gear, I still avoided tank Warriors because they'd be constantly blocking everything I threw at them.

    TL;DR, Deflect is already so negligible the +hit won't matter, and Block is so prominent the +hit won't matter.

    Edit: Does Hit actually effect block mitigation? I thought it only effected block rating. As in, your hits are more likely to get through, but they're still mitigated by the same amount.
    Hi, thanks for discussing and mention that there are a few rouge that use Guardian phase in PVP.

    But I am afraid that those info are nothing related to my point.

    Again, my point is HIT should not negate the rate of Deflect/Block.

    It should negate only the rate of Dodge/Parry. I mean one stat rules the other four stat is just .... something that does not make sense

    So "the number of player that rely on Deflect/Block is low" or "Deflect/Block is PVE stat" explain nothing about why HIT should negate Deflect/Block.

  4. #4
    Sword of Telara Wawer's Avatar
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    Quote Originally Posted by Zaros View Post
    For Warriors on the other hand, I wouldn't really be worried. AFAIK the highest +hit anyone's going to get from this addition will be +20%, and that is cancelled out completely by spending 6 points in Paladin. Tank spec Warriors have so much block it's ridiculous. Even when I ran with over 200 hit in PVE gear, I still avoided tank Warriors because they'd be constantly blocking everything I threw at them.
    Just go sabo, you will laugh at shield
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  5. #5
    Ascendant Am0n's Avatar
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    Hey Zaros, what did I tell ya =P
    "You lost me at Balance"

  6. #6
    Ascendant HannonHellbringer's Avatar
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    SnB warriors are pretty nuts, I normally play as one in PvP and I think I can say that I can demolish A LOT with ease. Just because I add a shield should not make a player crazy hard to kill while deal large amounts of pain. Adding hit will make pesky offensive SnB warriors think about how they play while keeping full tank speced players at incredible high block rates. It effects it yes, but when you put a shield on a warrior instead of a 2hander it makes a world of difference for something that should not be so big of a game changer.

    Think of it this way, take two 38riftblade/28champs, give one a 2hander and one a shield as it is on live and the SnB Warrior will win by a huge margin because of block. My block rating is pretty high even without tank souls, I still don't see why I don't see more running it or atleast using weapon switch macros.

    I'm not the best out there but I noticed a difference from the two.

  7. #7
    Shadowlander
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    Quote Originally Posted by Zaros View Post
    To be quite honest, I haven't actually seen any Rogue spec that revolves around deflect ever. Most Rogue tanks have so low level of deflect (even in PVE) that it's so seriously negligible in PVP, to the point that I wouldn't even consider Guardian Phase something to be balanced around. Even when the only way to get +hit was via runes, most people had enough hit to negate the majority of possible deflects being thrown around by what ever rogue decided it was a good idea to run a Guardian phase spec. Guardian Phase was implemented for PVE, and I've never seen any remarkable Rogue or any remarkable specs that utilize Guardian Phase.

    For Warriors on the other hand, I wouldn't really be worried. AFAIK the highest +hit anyone's going to get from this addition will be +20%, and that is cancelled out completely by spending 6 points in Paladin. Tank spec Warriors have so much block it's ridiculous. Even when I ran with over 200 hit in PVE gear, I still avoided tank Warriors because they'd be constantly blocking everything I threw at them.

    TL;DR, Deflect is already so negligible the +hit won't matter, and Block is so prominent the +hit won't matter.

    Edit: Does Hit actually effect block mitigation? I thought it only effected block rating. As in, your hits are more likely to get through, but they're still mitigated by the same amount.
    I disagree with you. I know rogues who use Guardian phase in PVP and I am among them. If you use trinket "Arkryons mirror" of water Rift raid, which gives you a chance to restore HP 2272 over 12sec when you give while you use Deflect finisher Improved Guarded Steel in pushing the Deflect increases the chance by 20%, it is very effective spec. I use it mainly to the open world PVP is effective against Assassins and Warriors .

  8. #8
    Soulwalker
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    Quote Originally Posted by pitrsen View Post
    I disagree with you. I know rogues who use Guardian phase in PVP and I am among them. If you use trinket "Arkryons mirror" of water Rift raid, which gives you a chance to restore HP 2272 over 12sec when you give while you use Deflect finisher Improved Guarded Steel in pushing the Deflect increases the chance by 20%, it is very effective spec. I use it mainly to the open world PVP is effective against Assassins and Warriors .
    I hate your builds m8 I'm glad to be on your side
    so or so the HIT on PVP gear is great and I'm looking forward to see it live before the 1.9 comes out, I don't see any reason why we should wait for it another month ...
    Shadowblink
    R50 Defiant Rogue @Bloodiron - Dark Legion

  9. #9
    Ascendant Gunzip's Avatar
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    I like this change, I may even be able to raid with my pvp weapons now, and folks having a hard time breaking into a raid guild will get an easier bump in contribution.
    - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat.
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