To be quite honest, I haven't actually seen any Rogue spec that revolves around deflect ever. Most Rogue tanks have so low level of deflect (even in PVE) that it's so seriously negligible in PVP, to the point that I wouldn't even consider Guardian Phase something to be balanced around. Even when the only way to get +hit was via runes, most people had enough hit to negate the majority of possible deflects being thrown around by what ever rogue decided it was a good idea to run a Guardian phase spec. Guardian Phase was implemented for PVE, and I've never seen any remarkable Rogue or any remarkable specs that utilize Guardian Phase.
For Warriors on the other hand, I wouldn't really be worried.
AFAIK the highest +hit anyone's going to get from this addition will be +20%, and that is cancelled out completely by spending 6 points in Paladin. Tank spec Warriors have so much block it's ridiculous. Even when I ran with over 200 hit in PVE gear, I still avoided tank Warriors because they'd be constantly blocking everything I threw at them.
TL;DR, Deflect is already so negligible the +hit won't matter, and Block is so prominent the +hit won't matter.
Edit: Does Hit actually effect block mitigation? I thought it only effected block rating. As in, your hits are more likely to get through, but they're still mitigated by the same amount.
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