I missed the testing and haven't seen any threads discussing it. Could people please tell me how conquest was and what they thought.
Thank you
I missed the testing and haven't seen any threads discussing it. Could people please tell me how conquest was and what they thought.
Thank you
Check the huge thread on the PTS forums.
Big (huge) warfront with some zerging between PvE elements (pew pewing extractor thingies).
Playtime - p4x Guardian Rogue - Bloodiron
Sma - p4x Guardian Mage - Bloodiron
kinda boring, kinda confusing cause no guidance or help was given by the devs/gm's
They stated that they did that on purpose to see how well their ideas translated to intuitive game play . .. as in their goal is "Just hit the button and play, it's obvious how to do it".
That goal really wasn't reached, but again . . . it was just the first test and now they know how to make it better before it launches.
I enjoyed it until everyone jumped to Zergfall. It was incredibly easy to pick up on what needed to be done and what the different nodes do. The only thing that really needs to be done is population control, which they said the free, any time you want faction change will not go to live. Other than that it was a blast, but whiny PvPers will be whiny PvPers.
The day everyone learned first hand what usability testing was.
It was only PvE contest because as usual people were avoiding fights and running to objectives that had no one at them. A lot of people went Zergfall, I obviously don't have any numbers but if I had to take a shot from the hip 80-90% were Nightgall faction, and this caused many people to be unable to find fights as all they ever saw were their own teammates.
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