Well said, admittedly I'm a newcomer. I'm simply stating what I have experienced, granted in a somewhat blundering way.Ultimately the logic for twinking is specious. Let's say twinks are present. And they make a difference. They make a lot of difference especially when A) thy happen mostly on one side (defiants), and B) they hit for about half of my HP in one stroke. No exaggeration- had a 5000+ Hp warrior in the 30s bracket hitting everyone for 1800 a pop. Consider that Im 37, in world event purples and extraplanar gear and have 2800 Hp.
The argument for non twinks and twinks to coexist in the same warfront is tenuous - queue times. Fine. Let's take it that it is twinks and not the mercenary system that has contributed to lowered queue times. I would then argue it is the quality of the warfront(how much fun I had by being able to make a contribution) is being sacrificed for a higher quantity of warfronts. In fact this higher quantity doesn't mean much. Most games with twinks on one side end extremely quickly due to the extreme domination of that side. Library runes get held by one side (unless they decide to not hold them and steamroll the weaker side. So we have more games that end in minutes because of domination, or more games where we sit and get steamrolled by the 5000 Hp warriors while they shrug off my dots or fireballs.
Twinks so far propose two arguments for newer players facing twinks. 1. Gear up and fight back, because it is "quick and easy". 2. Level up and go on to the next bracket.
1. Gear up:
This is an option that is very limited for newer players who do not have 50 mains to boost their leveling currencies and time. It is also not as accessible or easy to be competitive as you might assume. The extraplanar epics, for example require multiple sourcestones and no small amount of planarite that need multiple zone events (unless you use vouchers from a main) to acquire. One would also argue the time spent to be competitive for the short while before you move on to the next bracket (where you get rolled again) is just pointless- unless you become a twink yourself.
I have been actively monitoring for such zone events with the rift app (abysmal win rates btw) and you know, they aren't as common in lvl 30 zones as you think they are. I've taken about a week to get two extraplanar items. even with those and a couple other purples from the world event, I'm sitting at 2800 hp while I've seen people stomp around with minimum 4000 Hp.
Point being the argument for "highly accessible" gear doesn't hold water. I still need to take the time to find out which runes meant for 50s are usable on lower gear (an exploit as clear as any). I still need to spend a disproportionate amount of time PVEING in order to be pvp competitive. In fact I'd wager that you NEED to xp lock to prevent out leveling while you are gathering your "competitive" gear!
So the bottom line is that we need to spend so much resources (to be comepetitivd in a low level bracket) just to "keep up" with twinks that we become twinks ourselves. I don't get why people don't see this.
Option 2 for new players. Level up and get out to the next bracket.
The "let's just dump you to the next bracket of twinks" argument. It doesn't solve anything. From 19, I graduate to 29 twinks to 39 twinks to 49 twinks. And the disparity at higher brackets are even more severe - you know this is true.
Ultimately the people that twinks callously label as "bads" and take enjoyment in steamrolling are the new players. Not less skilled, mind you. Less experienced and less geared.
These guys watch you veteran twinks laugh roll them in the 19 bracket. The 29 bracket. The 39 bracket.
And the only way to survive is become a twink themselves. Or more likely, drop their subscription because it plainly isn't fun to get 2/3 shotted in the span of a stun. When they leave in droves, the game suffers and everyone suffers.
The final question is: why are you competitive pvpers so insistent on maintaining a disparity in gear? Most pvpers in other games fight based on skill and gear is a secondary concern.
Tldr version:
Option 1 gear up and fight. - not as easy without a 50 main and significant time investment which could be spent on Getting to endgame content. Even if new players do this, they become twinks themselves, making it a unnecessary barrier to leveling and new players yet to experience the game.
Option 2: level to next bracket - only to get rolled by even more disproportionately powerful opponents? Endless cycle of frustration. More raging ensues.
Pvp is about competitive fair play. There is clearly a flaw in this fairness (even accounting for the somewhat gear-based nature of mmorpgs) and if you are a competitive pvper you would see that it's skill that should be the primary factor. Not inflated HP pools from expensive augments and pve items that by their nature aren't meant for PVP use.
I've been a fan of the Dev's for years, and I'm honestly disappointed they let something like this occur.
Like I said there are alternatives for the Level Locked, Over Geared Twinks. The most effective and prominent would be Alternate WF's. This system has already been tested in other games and has been very effective in satisfying the needs of the Twinks vs. The average gamer.


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