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Thread: Secret Guide on how to win all Warfront matches!! Must read!!

  1. #1
    Telaran
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    Default Secret Guide on how to win all Warfront matches!! Must read!!

    Get 95% Warriors + 5% Healers

    = 100% win

    Avoid any other class... as they are a pure waste of space.
    Last edited by Joker; 03-20-2011 at 04:32 AM.

  2. #2
    Champion of Telara
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    You sound PRO.

  3. #3
    Telaran
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    Pro is such an understatement!

  4. #4
    Champion of Telara
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    Your post doesnt really make sense FYI.

    Healer is vague because every class can heal besides a warrior.

    So how do we know which class is a pure waste of space PvP master.

  5. #5
    Rift Disciple Kirth's Avatar
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    by your math

    BG = 10 players.

    9.5 warriors and .5 healers. ...... HOW I PLAY CHAMP/SENTINEL?


    whitefall, codex = 15 players

    (i'll round this time) 14 warriors, 1 healer. 1 healer can outheal damage from 15 players, right? (lol bard)




    NEWS FLASH! Bad player tries to kill warrior and ignores healer. Gets beat. complains on forums. More at 11! Next up! CROWD CONTROL!! Its in your base! Killing your mans!

    "In our loyalty, victory is certain."
    Loyalist of The Enclave

  6. #6
    Shield of Telara Ashnazg's Avatar
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    Quote Originally Posted by Joker View Post
    Get 95% Warriors + 5% Healers

    = 100% win

    Avoid any other class... as they are a pure waste of space.
    Reverse that and win.

    Had a BG match last night with 3 warriors /assisting each other and 7 healers healing them.

    /wrists

  7. #7
    Shadowlander rakhana's Avatar
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    Quote Originally Posted by Ashnazg View Post
    Reverse that and win.

    Had a BG match last night with 3 warriors /assisting each other and 7 healers healing them.

    /wrists
    Had that for the past two days. Guardians: 3-5 champ hybrids, 5+ warden healers.

    Defiants in the lotham/faeblight/sunrest group are shy to make warriors and I don't know why. Maybe a serious underdog syndrome. Too many marksmen, rangers, melee rogues who think they have something to prove.
    I'm too scurred to list my toons

  8. #8
    Soulwalker
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    Quote Originally Posted by Kirth View Post
    by your math

    BG = 10 players.

    9.5 warriors and .5 healers. ...... HOW I PLAY CHAMP/SENTINEL?


    whitefall, codex = 15 players

    (i'll round this time) 14 warriors, 1 healer. 1 healer can outheal damage from 15 players, right? (lol bard)




    NEWS FLASH! Bad player tries to kill warrior and ignores healer. Gets beat. complains on forums. More at 11! Next up! CROWD CONTROL!! Its in your base! Killing your mans!
    Amazing...

  9. #9
    Telaran
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    Quote Originally Posted by Kirth View Post
    NEWS FLASH! Bad player tries to kill warrior and ignores healer. Gets beat. Good player tries to kill healer, and is unable to before the warrior titan strikes him to death.
    Fixed it for you.

  10. #10
    Plane Touched Reveille's Avatar
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    Quote Originally Posted by Kirth View Post
    by your math

    BG = 10 players.

    9.5 warriors and .5 healers. ...... HOW I PLAY CHAMP/SENTINEL?


    whitefall, codex = 15 players

    (i'll round this time) 14 warriors, 1 healer. 1 healer can outheal damage from 15 players, right? (lol bard)




    NEWS FLASH! Bad player tries to kill warrior and ignores healer. Gets beat. complains on forums. More at 11! Next up! CROWD CONTROL!! Its in your base! Killing your mans!
    Warriors don't even need healers with their plate and high damage combinations. At least rogues dont have high armor, warriors get the best of both worlds, they are the paper/rock/scissors fest that fails this game. People are not complaining because they got beat by a couple good warriors that were skilled. They are complaining because even sloth ******s playing a warrior are beating people that have no problems stomping other classes. Lets make a game where class is everything and skill doesnt matter, and call it RIFT.

  11. #11
    Rift Disciple
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    The game is balanced.

    No, its not balanced 1v1.

    Champions are a "glass cannon" Meaning they are powerful burst damage/cc on a long cooldown with no survivability. Yes we have plate, but how much does that help against a fireball? And even on melee its not THAT big of a damage reduction. AND we're melee. So were charging into the front lines normally to get focus fired and stunlocked, or snared and kited.


    Champions die. ALOT. Just because they pop cooldowns and KITTENS you before dying 6 more times doesnt mean theyre OP.

    The game isnt balanced around 1v1. The champs "gimmick" is great in a 1v1 or small battle enviroment but in a large scale battle against a enemy with great teamwork hes a non threat, CCable low-priority target.

    Either learn to play, understand the GROUP MECHANICS, and understand that YOU WILL NOT SURVIVE AGAINST THE CHAMPS COOLDOWNS AKA GIMMICK AND YOU WILL DIE IF YOU LET HIM USE IT.

    They dont need a nerf. No one needs a nerf. Theyve been balancing this game for months in beta. Its near perfect at the moment and only a few souls could use MINOR TWEAKING, neither buffs nor nerfs.


    Mana drain is KITTENS ATM and needs a nerf. That is all.
    Last edited by Walsingham; 04-22-2011 at 01:44 PM. Reason: Rude

  12. #12
    Champion Dink's Avatar
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    Warrior riftblades are better than mages.

    Warrior champions/void knights are better than rogues.

    I agree with OP you only need warriors and healer clerics.
    Last edited by Dink; 03-21-2011 at 01:14 AM.

  13. #13
    Champion of Telara
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    Quote Originally Posted by Arrick View Post
    You're all idiots. The game is balanced.

    No, its not balanced 1v1.

    Champions are a "glass cannon" Meaning they are powerful burst damage/cc on a long cooldown with no survivability. Yes we have plate, but how much does that help against a fireball? And even on melee its not THAT big of a damage reduction. AND we're melee. So were charging into the front lines normally to get focus fired and stunlocked, or snared and kited.


    Champions die. ALOT. Just because they pop cooldowns and **** you before dying 6 more times doesnt mean theyre OP.

    The game isnt balanced around 1v1. The champs "gimmick" is great in a 1v1 or small battle enviroment but in a large scale battle against a enemy with great teamwork hes a non threat, CCable low-priority target.

    Either learn to play, understand the GROUP MECHANICS, and understand that YOU WILL NOT SURVIVE AGAINST THE CHAMPS COOLDOWNS AKA GIMMICK AND YOU WILL DIE IF YOU LET HIM USE IT.

    They dont need a nerf. No one needs a nerf. Theyve been balancing this game for months in beta. Its near perfect at the moment and only a few souls could use MINOR TWEAKING, neither buffs nor nerfs.


    Mana drain is ******ed ATM and needs a nerf. That is all.

    If the PvP is not balanced around 1vs1, then that is even MORE reason for the rogues to have much higher DPS and so on.

    Because a rogue works well in 1vs1, but it doesn't have very much at all to offer in group PvP. Without high DPS and burst DPS, then the rogue is completely not able to do much.

    To add to this, a melee rogue is especially underpowered. As you are constantly CC'd and easily killed in the group settings. You sit and talk about how "plate doesn't do much". Do you realize a rogue is a full 2 armor types below? A level 20 warrior has as much or more armor than a level 50 rogue. Who the hell do you think you are kidding that plate doesn't mean much?

    On top of that, the warrior gets more hit points as well. And while they do not have shields, they do have parry.

    And oh yeah, those fireballs hit us just as hard.

    With a melee rogue, you have to deal with all the CC and still try and maintain melee range. This in itself can cut down the DPS quite a bit, especially since much of the burst is only available ONCE while other classes burst more on a regular basis. Yet, in the case of melee rogues, they have sometimes up to 40% less DPS. Unless you are playing a sab, then it's more like 20%.

    So you take your pick. Either warriors are extremely overpowered, or rogues are extremely underpowered.

    PvP ain't going to make it in this game unless they make some serious changes in the next 2 weeks. After the 2 weeks is up - they can expect an AoC future.

  14. #14
    Rift Disciple
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    Quote Originally Posted by Dink View Post
    Warrior riftblades are better than mages.

    Warrior champions/void knights are better than rogues.

    I agree with OP you only need warriors and healer clerics.
    Haven't played an assassin yet, huh? I can beat pretty much any dpsish warrior build and some tanks 1v1. And no, they're not neccessarily bad players, they're just stunlocked for more than half the battle, then can't hit me the other half. Rogues are fine.
    Last edited by Nate2322; 03-21-2011 at 03:19 AM.

  15. #15
    Plane Walker Kristi's Avatar
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    Also make sure you play guardians as they always seem to have one or two more players in battlegrounds.

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