I remember them releasing with LOADS of servers so it was inevitable that there would be some closures, whihc is a good thing as high population worlds really make a game enjoyable.
I really don't know why games don't release with lots of servers and announce that certain servers will close after 6 months so players and guilds can plan around it as the only reason to releases with lots of servers is to ensure a smooth experience and quest items aren't too difficult to obtain. If people knew that servers would close they can plan accordingly.
Alternatively, just release one server at a time for new players and once it reaches capacity release another server, then another and so on - at least that way a server will always be full. As players leave the game, simply merge a server behind the scenes (keeping the players form each server together). For example:
- Server A at release, becomes full
- Server B is opened, then becomes full
- Server C is opened, becomes full
- Server D is opened, becomes medium population
- Server A, B & C become low/medium population after 6 months,
- Server A & B merge together to become new Server A high population
- Server C & D merge together to become new Server B high population
..so you have 2 high population servers as opposed to 4 low/medium population servers, which have been merged automatically behind the scenes without the bad press that goes with optional transfers. I know some people (including me) want to stay on a single server for immersion purposes but I care less about staying loyal to one particular named server but care more about having a vibrant highly populated server (as long as guilds & friends are kept together, obviously). Surely the technology is there.