Closed Thread
Page 3 of 8 FirstFirst 1 2 3 4 5 6 7 ... LastLast
Results 31 to 45 of 108
Like Tree21Likes

Thread: Best Graphics in any mmo to date!

  1. #31
    Rift Chaser SarahR's Avatar
    Join Date
    Feb 2011
    Posts
    329

    Default

    Quote Originally Posted by Jwright771984 View Post
    Part of the problem with your setup is that your RAM is running in single channel mode. I don't know if your motherboard only allows for single channel, is being forced into single channel via RAM placement or is set to single channel via the bios. You may have decent RAM but single channel mode will definitely affect your performance.
    You know that's the first helpful thing I've seen in weeks about my setup. It completely slipped my mind. I've been meaning to RMA my motherboard - Slots A1 and A2 are broken, so 8 gigs of my ram is sitting on a table, the other 8GB are running in single channel mode. Perhaps that will help when the replacement comes in.

  2. #32
    Ascendant Ajhal's Avatar
    Join Date
    Mar 2011
    Posts
    1,817

    Default

    But its very very blurred... Why is that ?

  3. #33
    Sword of Telara Codebreaker's Avatar
    Join Date
    Jan 2011
    Location
    UK
    Posts
    897

    Default

    Quote Originally Posted by Ajhal View Post
    But its very very blurred... Why is that ?
    You have to click on the HD tab to get high def

  4. #34
    Champion Airien's Avatar
    Join Date
    Apr 2010
    Location
    Parts Unknown
    Posts
    535

    Default

    Quote Originally Posted by Godofrawr View Post
    Given that most MMO's look horrible, I have to agree.
    Seeing as how The Old Republic is the only relevant MMO game to be released post RIFT, it's like comparing a new model T.V. with ones from several years ago.

    Hey folks, my LED, HD, Smart T.V. looks better than a plasma. Who would have thunk it?
    Last edited by Airien; 02-14-2012 at 10:56 PM.

  5. #35
    Ascendant Noaani's Avatar
    Join Date
    Aug 2010
    Posts
    3,366

    Default

    Rift has the potential for awesome graphics, and scales up with new systems better than 4 year old MMO's, obviously.

    Sadly, Rift suffers from a lack of polygons. The best textures in the world, the most advanced use of shaders or lighting can not make an octagon look like a good circle. There are games out there with 10 year old engines that use a higher polygon count than Rift.
    Last edited by Noaani; 02-15-2012 at 02:32 AM.
    Quote Originally Posted by Debase View Post
    If the only target audience for Rift is disenfranchised WoW players, its doomed imo.

  6. #36
    Rift Disciple Jwright771984's Avatar
    Join Date
    Mar 2011
    Posts
    181

    Default

    Quote Originally Posted by SarahR View Post
    You know that's the first helpful thing I've seen in weeks about my setup. It completely slipped my mind. I've been meaning to RMA my motherboard - Slots A1 and A2 are broken, so 8 gigs of my ram is sitting on a table, the other 8GB are running in single channel mode. Perhaps that will help when the replacement comes in.
    I would imagine that would help quite a bit. After I bought my motherboard I kicked myself for not doing more research, I could have gotten a Tri-channel board for what I paid for my dual channel board. Oh well, RIFT runs decent enough for me.
    "Don't steal, the government hates competition" ~ Ron Paul

  7. #37
    Plane Touched
    Join Date
    Feb 2011
    Posts
    251

    Default

    I think graphic quality is a subjective issue for the user and the game designer in the main.

    Clearly for the multiple MMO player there is a sort of benchmark where quality moves from just about acceptable to absolutely fantastic.

    From the game designers viewpoint they will want to enable the game to run on as many users computers as possible to sell more subscriptions, so there is a trade off between high quality and mass marketing.

    Of the older games I have played, Everquest 2 is the surprise here, as in some places the graphic quality overall is good, but where the game is finally showing its age is perhaps at the coast line with water and the ocean. But in its heyday EQ2 was a system demanding game

    WoW graphics were always designed for the mass market, in many places they are terrible. My only surprise is that in some places such as Stormwind and The Grizzly Hills regions the overall quality manages to be surprisingly acceptable

    Rift is not too bad overall BUT where the game fails is on draw distance, sure I can adjust that in the settings but my problem (I accept it is personal) is that at very high settings the game for me is very very laggy

    Finally age, you folks must learn to compare like with like, there is no point comparing a 5 year old game with one that has been recently released, I know Moore Law concepts are no longer quite as relevant today as they were a few years ago as we are starting to get closer to hitting ultimate barriers on silicon performance but even so a computer/server/broadband set up 4 years ago is just not going to compare with what we have today........for example my average broadband is perhaps 3 times faster
    Last edited by Gardy; 02-15-2012 at 05:23 AM.

  8. #38
    Champion of Telara Alyvian's Avatar
    Join Date
    Aug 2010
    Posts
    1,235

    Default

    Quote Originally Posted by Custom View Post
    Look at Vanguard with everything maxed, that was a beautiful game 5 years ago.
    ftfy

  9. #39
    Sword of Telara Codebreaker's Avatar
    Join Date
    Jan 2011
    Location
    UK
    Posts
    897

    Default

    I agree draw distance is the only thing that lets rift down, it would be good to see a slide bare that lets the user make the choices and how far they want the distance drawn. Personally I would just like to see the draw distance expanded just a few 100 feet, so I don't see it happening. As the illusion is gone when trees start appearing in front of you with rocks and grass and mobs, I look at it this way, if I can't play on full graphic settings, then it's time to upgrade my pc parts

    Quote Originally Posted by Gardy View Post
    I think graphic quality is a subjective issue for the user and the game designer in the main.

    Clearly for the multiple MMO player there is a sort of benchmark where quality moves from just about acceptable to absolutely fantastic.

    From the game designers viewpoint they will want to enable the game to run on as many users computers as possible to sell more subscriptions, so there is a trade off between high quality and mass marketing.

    Of the older games I have played, Everquest 2 is the surprise here, as in some places the graphic quality overall is good, but where the game is finally showing its age is perhaps at the coast line with water and the ocean. But in its heyday EQ2 was a system demanding game

    WoW graphics were always designed for the mass market, in many places they are terrible. My only surprise is that in some places such as Stormwind and The Grizzly Hills regions the overall quality manages to be surprisingly acceptable

    Rift is not too bad overall BUT where the game fails is on draw distance, sure I can adjust that in the settings but my problem (I accept it is personal) is that at very high settings the game for me is very very laggy

    Finally age, you folks must learn to compare like with like, there is no point comparing a 5 year old game with one that has been recently released, I know Moore Law concepts are no longer quite as relevant today as they were a few years ago as we are starting to get closer to hitting ultimate barriers on silicon performance but even so a computer/server/broadband set up 4 years ago is just not going to compare with what we have today........for example my average broadband is perhaps 3 times faster
    Last edited by Codebreaker; 02-15-2012 at 07:20 AM.

  10. #40
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    1,410

    Default

    Quote Originally Posted by Noaani View Post
    Rift has the potential for awesome graphics, and scales up with new systems better than 4 year old MMO's, obviously.

    Sadly, Rift suffers from a lack of polygons. The best textures in the world, the most advanced use of shaders or lighting can not make an octagon look like a good circle. There are games out there with 10 year old engines that use a higher polygon count than Rift.
    Which ones exactly? I don't know of any MMO that isn't heavily instanced that has a higher poly count than Rift does. AoC, SWTOR... both are heavily instanced and can't fit the same players in a zone as Rift can on a screen at an invasion boss.
    Roleplayer. Laeris / Xylander - Petals of Mariel-Taun - Faeblight

    Author of The Choir of Thunder: Dawn of the Stormbringer Follow me on facebook

  11. #41
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    1,410

    Default

    Quote Originally Posted by Codebreaker View Post
    I agree draw distance is the only thing that lets rift down, it would be good to see a slide bare that lets the user make the choices and how far they want the distance drawn. Personally I would just like to see the draw distance expanded just a few 100 feet, so I don't see it happening. As the illusion is gone when trees start appearing in front of you with rocks and grass and mobs, I look at it this way, if I can't play on full graphic settings, then it's time to upgrade my pc parts
    There's a draw distance slider. If I'm in Sanctum, I can see Port Scion and the trees between the two just fine.
    Roleplayer. Laeris / Xylander - Petals of Mariel-Taun - Faeblight

    Author of The Choir of Thunder: Dawn of the Stormbringer Follow me on facebook

  12. #42
    Soulwalker
    Join Date
    Mar 2011
    Posts
    20

    Default

    Lots of you might think im mad but i think wow has the best graphics. I play rift all the time and have a decent spec pc, but wow has "real" anti aliasing, excellent blended stencil shadows, unique stylized artwork (subjective) and runs at 60fps even when the settings are maxed out (ultra setting). People can go saying "oh well its a 6 year old game and its had time to improve", but that's no excuse for an mmo coming out in 2011 and wanting to compete with the big boys. One of the biggest turn off's to a new player how the game performs on their machine, and rift's fps at launch and even now is unacceptable.

    I love rift, an iv gotten used to playing at 30fps (iv capped the fps to 30 through the driver) but it still feels sluggish and ruins the look of the game. *rant over*

    ps. FFS trion, please please please add 4X or 8X multisampling to the client! Ill marry you (in-game of course ))

  13. #43
    Plane Touched MajorMelchett's Avatar
    Join Date
    Jan 2012
    Posts
    246

    Default

    Quote Originally Posted by Laeris View Post
    There's a draw distance slider. If I'm in Sanctum, I can see Port Scion and the trees between the two just fine.
    I don't think he's on aboiut full terrain draw distance (that's fine), i recon he's on about object detail/character draw distance.

    In regards to the latter, i to would like at least another 100 feet added to the slider as the game looks great IMO but it really annoys me when i can see players firing at a boss BUT i can't see the boss, or when your in sanctum and the statue just pops up right in front of you etc.

  14. #44
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    1,410

    Default

    Quote Originally Posted by Haplesscolin View Post
    Lots of you might think im mad but i think wow has the best graphics. I play rift all the time and have a decent spec pc, but wow has "real" anti aliasing, excellent blended stencil shadows, unique stylized artwork (subjective) and runs at 60fps even when the settings are maxed out (ultra setting). People can go saying "oh well its a 6 year old game and its had time to improve", but that's no excuse for an mmo coming out in 2011 and wanting to compete with the big boys. One of the biggest turn off's to a new player how the game performs on their machine, and rift's fps at launch and even now is unacceptable.

    I love rift, an iv gotten used to playing at 30fps (iv capped the fps to 30 through the driver) but it still feels sluggish and ruins the look of the game. *rant over*

    ps. FFS trion, please please please add 4X or 8X multisampling to the client! Ill marry you (in-game of course ))
    Aside from the AA bit... most people here are confusing art production with graphical complexity. Rift and WoW have two different art styles... but graphically you can't compare them. There's more polygons on an elf face in Rift than in 5 full avatars in wow combined. Graphically, Rift's HDR lighting capability and advanced shader is many years ahead of even WoW's "enhanced" verion.


    Now, the stylized look of WoW and the armor/clothing styles, colors, etc... that's all subjective and an artistic difference between the two. Rift can have *real* AA... it quite simple to do. You turn of AA in-game and use your driver software to apply the level of AA you want. Looks fine and works great.

    You'll note that most newer games though are getting away from in-game selectable AA sliders and are opting for systems like what we have in Rift. The reason why is because many new engines make good use of modern GPUs and they just aren't taxed very much by AA and shadows. That why in many games you now have shadows on/off instead of low-med-hi-ultra. The performance difference on most cards above a 450 series Nvidia card is immeasureable between off and ultra. In Rift, on my system, the FPS difference in Silverwood between none and max shadows is 1 FPS. The difference between AA is a little different... but I am running a 4-year old server chip in this PC and it isn't as fast as more modern i7s. No AA to supersampling is about a 15fps difference for me (50fps at zero, 35 at supersample. So, I just run on edge smoothing at a happy 45fps in Sanctum)

    There's nothing wrong with a person liking how another game looks. All games have different art teams (usually!). The technology behind the scenes though is much different.
    Roleplayer. Laeris / Xylander - Petals of Mariel-Taun - Faeblight

    Author of The Choir of Thunder: Dawn of the Stormbringer Follow me on facebook

  15. #45
    Shadowlander Chumly's Avatar
    Join Date
    Mar 2011
    Posts
    36

    Default

    Although the game play sucks in Final Fantasy XIV the graphics are stunning and far surpass anything RIft has to offer. Rift definatley beats it out in game play though.

    http://gameiterator.com/final-fantas...ine-fields-11/

    http://my.mmosite.com/680b81904f0535...da302ddd8.html

    This is a picture of the update that is supposed to fix the game. We will see I guess.

    http://www.wired.com/gamelife/tag/final-fantasy-xiv/

Closed Thread
Page 3 of 8 FirstFirst 1 2 3 4 5 6 7 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts