I want to talk to the Devs about a new raid lock out system that I think will benefit the raiding community. If you guys are familiar with the Warcraft looking for raid system, they have a “loot lock” system in place. Though WoW developed this idea, they didn’t take it to its full potential. The loot lock system allows a player to run a raid as many times as they like during a week, but that player can only roll on the gear or get marks ONCE per week per character. Now the great thing about Rift is the Planar Attunement system brings in a reward for those that are locked to the bosses they help kill. You get the exp from the mobs killed as usual, but as an added bonus, if you are loot locked, you get a 50k PA exp item. This would allow people in guilds that do the weeklies as a guild to help their friends finish the weeklies. Also, if a player gets locked to say 2 bosses in a raid and missed the continuation, they can jump in a fresh run to finish the raid and get loot off the remaining bosses they have not locked.
Now the rest of this post is mostly for the Devs to explain how they can implement this system. To setup the loot lock system, you could make an array with index 0 to how every many bosses you have in the game. Currently there are 56 bosses and mini-bosses in the raids. So the array would be 0 to 55. Then all you have to do is place a value in each index of 0 or 1, 0 being not locked and 1 being locked.
Locked[ ]
Index Values
0 0/1
1 0/1
……. .....
54 0/1
55 0/1
Once the boss dies, there can be a simple line of code that runs where if the index value for that boss is 1, you get the PA item and if it is 0, you get the normal roll system.
If(locked[i]==1){
PA item;
}else{
Normal roll;
}
Once the loot timer runs out or if on master looter the last epic/relic is looted, the index value for all the players that got credit for the kill get set to 1.
When (loot timer ends){
Set locked[i]=1;
}
Then for the weekly reset, you just throw a line it to reset the whole array to 0.
When(weekly reset){
Locked[]={0};
}
Now the only thing I didn’t figure out is how to prevent a not locked person from trading loot to a locked person in the same raid. I would need a little info on how the loot system works internally.


16Likes
Reply With Quote



Bookmarks