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Thread: Make Dom a powerfull zerg machine?

  1. #1
    Plane Touched
    Join Date
    Jul 2012
    Posts
    237

    Default Make Dom a powerfull zerg machine?

    OK, im a NF player, many times i queue too long so i join dom just to play...

    Dom are by ppl who cant join other factions, or 80% of it.
    dom wait one pernos called steelsomething to lead them, if this guy join all ppl listen to him.
    at the end they end get zerged by NF.

    my point....
    we should make dom from crap faction to another zerg machine....

    image how better the game will be?
    just a thought

  2. #2
    Sword of Telara
    Join Date
    Jan 2011
    Posts
    885

    Default

    There have been a number of times we have sent the nf train running simply because they didn't expect a strong coordinated attack that didn't flee - the perks of running with a guild raid.

    Problem is nf and oath are very different playstyles and the majority of dom are made from rejects of both so it is a poorly coordinated team most the time
    Crucio Sanctorum
    Argent EU Server, lvl 20
    TotDQ 4/4

  3. #3
    Rift Master arus2001's Avatar
    Join Date
    Feb 2011
    Posts
    691

    Default

    I've always been puzzled by the assumption one group has a specific play style over another when they're basically randomly composed of whomever's available and chooses. Rather, it's more a case of if someone attempts to play leader and people deciding to follow. That holds no actual bearing on faction or where your base is as once you're out in the field, it's kill or be killed.

    Perhaps this is just a roundabout scolding of those who claim a specific faction sucks in either WFs or CQ. Not everyone's fit for leadership roles, no, but the guy *****ing and not even trying to organize doesn't help, either. I'm sure we've all seen 'em. As for those who do try to take the lead, well, don't make dummy calls. Was in a Port Scion yesterday where my side was down like 800/400. Myself and like 4 others keep suggesting we go for the boss, but others insist on fighting over the bridge and running stones. Big shock, we lost like 1000/450 "because they had too many healers".

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