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Thread: "we will add RVR if the players want it" ... well let them know here that we want it

  1. #16
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Ace View Post
    I like an RVR dedicated region sometimes even on PVE servers as it is a specific place you can go play by choice rather than something forced on you.
    If it's on the map, then people should be able to explore it without flagging. PvE servers are, by design, supposed to be friendly to explorers and the like.

    This is a game where you can get rares and epics for climbing mountains. It is not reasonable to expect people to be okay with being told "you can never explore there", and if you make it flag them, that's equivalent to "you can never explore there" for the pure PvE players.

    If you really want it to be always-flagged, make it be an instance.

  2. #17
    Plane Walker SKYeXile's Avatar
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    add another vR to the end of that RvR and you got yourself a game.
    SKYeXile - Future Crew - PlanetSide - Taste the Rainbow
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  3. #18
    Plane Touched Keniption's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    If it's on the map, then people should be able to explore it without flagging. PvE servers are, by design, supposed to be friendly to explorers and the like.

    This is a game where you can get rares and epics for climbing mountains. It is not reasonable to expect people to be okay with being told "you can never explore there", and if you make it flag them, that's equivalent to "you can never explore there" for the pure PvE players.

    If you really want it to be always-flagged, make it be an instance.

    AS I said above DAoC had dedicated areas for this on both PvP and PvE. You can't design a game that strictly caters to one side or the other. There's no reason to "have" to go to these types of regions unless you just want to complain or the whole thing was poorly implemented making these areas have the best stuff.

  4. #19
    General of Telara Siegmund's Avatar
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    Is it really realm vs realm or just a glorified term for and non instanced (same server) warfront?

    It should offer nothing but PvP rewards and otherwise have no effect on a PvE realm.

  5. #20
    Soulwalker
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    Please add RvR. You will not regret the time spent adding this type of content. If you build it, they will come. (and fill your pocket books.)

    Daoc style RvR, Relics, keeps. This is what the people want.
    Member of [PRX]The Professionals

  6. #21
    Soulwalker quietallie's Avatar
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    Would love this. Miss the good old days of DAoC.

  7. #22
    Shadowlander
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    link to the interview where he sais this?

  8. #23
    Plane Walker SKYeXile's Avatar
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    Quote Originally Posted by Siegmund View Post
    Is it really realm vs realm or just a glorified term for and non instanced (same server) warfront?

    It should offer nothing but PvP rewards and otherwise have no effect on a PvE realm.
    or open world pvp.
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  9. #24
    Telaran
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    Quote Originally Posted by Kaisia View Post
    just heard in an interview Scott Hartsman said they would consider adding an RVR type area if players want it.

    I say let your voices be heard here and let them know we want an RVR zone!
    Link to interview?

  10. #25
    Plane Touched Cures's Avatar
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    RvR with 2 factions? It was proven so many times that this doesn't work. at all.

  11. #26
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Keniption View Post
    AS I said above DAoC had dedicated areas for this on both PvP and PvE. You can't design a game that strictly caters to one side or the other.
    Sure you can. Lots of people do.

    There's no reason to "have" to go to these types of regions unless you just want to complain or the whole thing was poorly implemented making these areas have the best stuff.
    Exploration is a big part of the game for a lot of us. I do not want there to be any unexplored areas on my map. That is a Big Deal to me. It matters more to me than, say, whether or not I have any epics.

    So if it's on the map, I want to be able to explore it, and since I was promised I could play PvE content without ever flagging, I have to be able to explore it without flagging. Exploring is clearly pure PvE content.

    Conclusion: If it really has to force-flag to work, it should be an instance. Or just let unflagged people walk through it ignoring the fight. Either way is fine.

  12. #27
    RIFT Fan Site Operator Xenite's Avatar
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    Quote Originally Posted by Egnarts View Post
    As long as it's done well, like DAoC it would be cool. If it's half assed like warhammer and others dont bother with it, waste of time.

    There needs to be an incentive to going there, just like DAoC had exp grinding, raids & castle sieges ect.

    Not to mention your whole realm would get effected by the relics, which ment people actualy wanted to help out the realm, even if they were primary into pve.

    Only problem for rift is, the 3 way dynamic is abseloutly vital for realm versus realm combat.
    Yeah it's not like many players consider Warhammer the gold standard for pvp.... ohh wait they do.

  13. #28
    Telaran
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    Quote Originally Posted by the_real_seebs View Post
    But it is a Bad Thing to, ever, for any reason, add a place that flags people who didn't intentionally flag. That way lies griefing.
    Wrong. If you use automatic flags (even on PvE servers) the choise of being in PvP is simply more naturel. Clicking something so magicly you are attackable versus not going somewhere in the world. Guess which one is better for immersion, even for PvE players?

  14. #29
    Shield of Telara Fluffycalico's Avatar
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    Quote Originally Posted by Rea View Post
    noninstanced big pvp zone with neutral buildings to claim for each faction, which provide some kind of global bonus
    So a really watered down version of the AoC guild pvp forts.

  15. #30
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Fields View Post
    Wrong. If you use automatic flags (even on PvE servers) the choise of being in PvP is simply more naturel.
    Nope. Automatic flags suck. They result in griefing because people who don't know about the mechanic, or who don't realize exactly where the magical border is, get flagged and ganked when they did not have any interest in participating in PvP.

    Clicking something so magicly you are attackable versus not going somewhere in the world. Guess which one is better for immersion, even for PvE players?
    Screw immersion. I. Do. Not. Want. To. Ever. Be. Flagged. Nothing outweighs that for my enjoyment of the game. Nothing. That is why I'm on a PvE server -- so it is always my choice whether or not I flag. My choice is no.

    Seriously, just think tactically for a moment. Think about the number of PvE players who complain about things which can cause them to unintentionally flag.

    An RvR suggestion which is an instance outside of the world map will not upset these players. An RvR suggestion which is an autoflagging area of the map even on PvE servers will upset these players. Trion likes to find ways to do things which don't upset lots of players, but rather, provide players with options that fit their preferred mode of play.

    Which is to say: If you push for something that will upset a lot of other players, your chances of success are relatively low. If you come up with a suggestion that no one objects to, your chances of success are relatively high.

    Is it really that important to you that this be implemented in a way that specfically makes other people unhappy? Is it more fun to you if it makes other people unhappy?

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