I see a lot of comments about how people dislike OTHERS leveling too fast, or disliking solo content, or being too concerned with items/dps/raiding and yet it's also a popular idea that areas should be non-instanced and group-required, and thus you should be forced to play with these players where they exist. A curious mix.
On the surface, it seems logical that if others are leveling too quickly for you, or engaging in any other kind of playstyle that you don't agree with, you could simply play with other players and go to the beat of your own drum. But I must point out that you could do this in virtually any game to some success. EQ2 being a prime example.
So I ask any willing respondents, how do you reconcile these ideas from that first paragraph?