Hardly new (EVE, FFXIV, SWG -- though you had to re-earn the XP in this one --, FFXI, even UO in that you could level whatever skills you wanted, and there are others as well). That being said, some of the reasons it's great are the reasons you say. It's also the direction most good games are going these days, and the direction the worst one ever released (WoW) is moving even further away from (the pre-cataclysm patches made it so once you pick a spec, you're locked into it until you put something like 31 points into it, out of a max of -- i think -- 37 total points at max level; game was bad enough to begin with, but that's the single biggest eff-up yet, in terms of making the game even worse than it already was).
And if it's coming down to that 1/28 of 1%, your team sucks and is depending too much on "right" builds , levels, and gear, to make up for the fact that they, as players, suck. Yours is the same defense min/maxers have always used, likewise for the nubs that depend entirely on threat meters and damage meters (while never actually learning how to manage damage output and hate generation / mitigation, because they depend entirely on their meters). Nothing good comes of these philosophies, only a bunch of min/maxing noobs that have no clue how or ability to actually play, let alone play well.







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