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Thread: "PVP in many forms and fasion" and what we want ?!!

  1. #91
    Plane Touched Crypton's Avatar
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    Quote Originally Posted by silentwraith View Post
    No sir ontop of being unable to form a sentence.. you are wrong. Every single MMO i have seen in the last five years has a thread like this one.. its not 1k or 2k players more like 50k players or more that would love to jump from other games to a game that will offer this ontop of other content.. I personally prefer pve raiding to pvp however I really would love to have a game that has worthwhile pvp.. and I know I'm not the only one.. I have an entire guild personally that would love nothing more than this to be the game that offers all sorts of endgame content including world pvp.. and as I suggested having the option simply shows that they can try this system on one or two servers and if they are popular expand.. if not meld them into other servers.. taking this risk on a few servers in the long term costs the game nothing.. but may bring in the hardcore crowd... Simply making a "hardcore" option for a server making it harder to defeat bosses or harder open world pvp will bring in a whole other crowd while not lessening the experience for casuals.

    This is win win and since it takes nothing away from your carebear experience I cannot see why anyone would oppose it.
    Excellent Reply thx for saving me the time .

    One common thing we all face (as guilds) and every gaming company faces is that there is always a certain percentage of people who will not be satisfied with something. PVP is always a hot topic and there are so many variables that having two server types only makes sense, especially when your talking about a game that will attract a high number of subs.

    Comparing Darkfall and Mortal Online is not a viable option because they are entirely different games solely based around PVP with horrible PVE. RIFT is the type of game that will be based more on PVE and PVP as a secondary . This does not mean PVP will be bad, it just means its not the sole focus of the game.
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  2. #92
    Shadowlander
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    What I do NOT want to see on PvP servers is "Battlegrounds" that make PvP into some sort of sporting event. I don't want to capture your flag.. or play "murderball".. or any other sportlike event. I want my "Battlegrounds" to be like DAoC... persistent instances (or better yet.. open world areas) that are locked in eternal struggle. I don't want a scoreboard. I want objectives.. like taking a central keep (which maybe gives my realm an advantage in some way...). Also.. any "Battlegrounds" should always be secondary to an open world conflict and the rewards for participating in them should be substantially less than open world PvP.

    If I login an see that PvP battlegrouns consist of queing up... to join a team... to participate in some sporting event... I'm going to be pretty dissapointed.


    On PvE servers.. knock yourselves out with CTF or anything else you like...

  3. #93
    Rift Chaser Sinvrall77's Avatar
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    Quote Originally Posted by Unknowen View Post
    not everyone runs with large guild's many like small to mid size guilds where you may olny get 5-10 to go with you out of a 30 member size guild when around 15-20 are on. But most of this realy is not going to go anywhere till we get the podcast about PVP im waiting on.
    Get good then? I've been in 8 mans that wiped 30+ people and when I say wiped i mean kicked their ***

  4. #94
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    Quote Originally Posted by Lixi View Post
    I'm curious to see what pvp will evolve since there are two factions. When I played Aika I'm used to castle siege, the arenas of 50v50 at least, and the nation wars that can get really epic and laggy.
    You want laggy?? Try 2 raids of 24 people in Qeynos Harbor!

  5. #95
    Telaran danubiwinseq's Avatar
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    Battle grounds - With rewards in items of even normal exp with teams like 12vs 12 or 16vs 16

    Arenas - Same as battlegrounds with rewards but the teams will be 1v1 ,2v2,3v3 maybe.
    all we want is world pvp, all that other fancy **** is worthless, and waste of time, unless u have real death penalties(upon death lose 1 item and coin) its just going to beanother zerg fest like wow.

  6. #96
    Rift Disciple Romulan's Avatar
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    Quote Originally Posted by Slapshot1188 View Post
    What I do NOT want to see on PvP servers is "Battlegrounds" that make PvP into some sort of sporting event. I don't want to capture your flag.. or play "murderball".. or any other sportlike event. I want my "Battlegrounds" to be like DAoC... persistent instances (or better yet.. open world areas) that are locked in eternal struggle. I don't want a scoreboard. I want objectives.. like taking a central keep (which maybe gives my realm an advantage in some way...). Also.. any "Battlegrounds" should always be secondary to an open world conflict and the rewards for participating in them should be substantially less than open world PvP.

    If I login an see that PvP battlegrouns consist of queing up... to join a team... to participate in some sporting event... I'm going to be pretty dissapointed.


    On PvE servers.. knock yourselves out with CTF or anything else you like...


    Slapshot thanks for that post! I did not read every post on this thread but that EXACTLY is how I feel about PVP in Rift. DAOC had an awesome PVP (RVR) setup that MADE you want to go out and help your realm and defend your keeps. We dont need stupid battlegrounds but we need a reason to pvp, we need positive and negative effects from pvp, I dont care if its death penalties or, positive effects from winning it HAS TO BE MEANINGFUL.

    The most important step has been taken which is to have pvp servers, now just making it worthwhile and meaningful is the next big step.
    Last edited by Romulan; 10-31-2010 at 11:04 AM.

  7. #97
    Telaran danubiwinseq's Avatar
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    Quote Originally Posted by Romulan View Post
    Slapshot thanks for that post! I did not read every post on this thread but that EXACTLY is how I feel about PVP in Rift. DAOC had an awesome PVP (RVR) setup that MADE you want to go out and help your realm and defend your keeps. We dont need stupid battlegrounds but we need a reason to pvp, we need positive and negative effects from pvp, I dont care if its death penalties or, positive effects from winning it HAS TO BE MEANINGFUL.

    The most important step has been taken which is to have pvp servers, now just making it worthwhile and meaningful is the next big step.
    please.. defend your keeps pfft.

    Pvp is all about killing people taking their loot/coin= worthwhile and make them cry irl = meaningful.

    there was notthin like taking someones loot in eq1 that he spent weeks getting, and within 30 seconds he lost it, begging to get it back in tells..just to make him believe that u will when he comes back for hes corpse, but you just kill that poor bastard again.

  8. #98
    Rift Disciple Romulan's Avatar
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    Quote Originally Posted by danubiwinseq View Post
    please.. defend your keeps pfft.

    Pvp is all about killing people taking their loot/coin= worthwhile and make them cry irl = meaningful.

    there was notthin like taking someones loot in eq1 that he spent weeks getting, and within 30 seconds he lost it, begging to get it back in tells..just to make him believe that u will when he comes back for hes corpse, but you just kill that poor bastard again.
    I partially agree with you here. I didnt experience the EQ version of this but did experience the UO version and yes it was fun. And for anyone that comes here and says "it was only fun if you were the one getting the stuff, not losing it" I have to disagree. The fun was the danger, knowing that you are taking a risk. You are carrying this awesome weapon, or too much money, or your going through a "red" infested area knowing you might get ganged.

    I agree losing inventory items would be awesome but the possibilty Rift will do this is minimal cause there will be too much crying even from the pvp communitee.

  9. #99
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    Red face Fairness in PvPing

    I feel that, no matter what style of PvP strategy is represented in a game, as long as it remains fair to all players/factions/etc., and does not dominate the game as a whole, it's fine with me.

    I have been intimidated by the whole concept of PvP for a long time; I really did not like the idea of killing other players when I first started playing MMORPGs. But as time went on, I could see how PvPing was a "sport" of sorts, testing your painstakingly nurtured and developed character against "all odds" (Higher lvl players, Heroic instances and massive battlefields and such), I could better appreciate where the concept was going.

    That did not stop some games from completely flubbing the understanding of what makes PvP progressive and worth doing, but instead made it near-impossible; for instance, some games allowing folks to Player-Kill at will, no matter if the other player is ready to fight or not; some set up battle lands that are made a requirement to survive through before being allowed to pass to the next "normal" questing realm - and so on. These kinds of instances I have found to be very unfair.

    So again, as long as the PvPing is more accurate regarding who can be PvP under what circumstances, the game as a whole will be way more appreciated and desired for long-term game play.
    Last edited by Aurura_b; 10-31-2010 at 11:47 AM.

  10. #100
    Telaran danubiwinseq's Avatar
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    Quote Originally Posted by Romulan View Post
    I partially agree with you here. I didnt experience the EQ version of this but did experience the UO version and yes it was fun. And for anyone that comes here and says "it was only fun if you were the one getting the stuff, not losing it" I have to disagree. The fun was the danger, knowing that you are taking a risk. You are carrying this awesome weapon, or too much money, or your going through a "red" infested area knowing you might get ganged.
    exactly, couldnt have said it better meself, i played UO and EQ, and yes getting killed and loosing everything( in UO) or 1 item and your coin in EQ sucked.. but hey, i survived, and im still playing =)
    I agree losing inventory items would be awesome but the possibilty Rift will do this is minimal cause there will be too much crying even from the pvp communitee.
    Thats why alot of games have failed, if u cant handle the pvp ruleset then play on another server, not making something because people might not like it and will whine about, is just wrong.
    Last edited by danubiwinseq; 10-31-2010 at 02:22 PM.

  11. #101
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    Quote Originally Posted by danubiwinseq View Post
    exactly, couldnt have said it better meself, i played UO and EQ, and yes getting killed and loosing everything( in UO) or 1 item and your coin in EQ sucked.. but hey, i survived, and im still playing =)


    Thats why alot of games have failed, if u cant handle the pvp ruleset then play on another server, not making something because people might not like it and will whine about, is just wrong.
    not really.. when you empliment something like this its not jsut for pvp.. it goes across ALL servers. not jsut the pvp servers.. when you do this to pvers.. we walk away fro mthe game and dont look back.. force me to pvp one time force me to lose loot or xp.. and i'll walk out the door and never look back.
    And Shepard's we shall be for thee my lord for thee, power hath descendant forth from thy hand, may our feet swiftly carry on thy command, so we shall flow a river forth to thee, and teeming with souls shall it ever be

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  12. #102
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    Quote Originally Posted by Oggiefishier View Post
    not really.. when you empliment something like this its not jsut for pvp.. it goes across ALL servers. not jsut the pvp servers.. when you do this to pvers.. we walk away fro mthe game and dont look back.. force me to pvp one time force me to lose loot or xp.. and i'll walk out the door and never look back.
    What law of the universe requires that any change for the PvP server be applied "across ALL servers"?

  13. #103
    Rift Disciple Romulan's Avatar
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    Quote Originally Posted by Oggiefishier View Post
    not really.. when you empliment something like this its not jsut for pvp.. it goes across ALL servers. not jsut the pvp servers.. when you do this to pvers.. we walk away fro mthe game and dont look back.. force me to pvp one time force me to lose loot or xp.. and i'll walk out the door and never look back.
    bye bye dont let the door hit you in the a&&.

    You dont have to play the pvp server just like some of us that actually want a challenge that is human dont have to play the carebear servers. PVP server should have its own ruleset and that means they can add what pvpers want. If that is dropping loot when you die, or loss of exp or cash when you die then so be it, play the pvp server or stay in pve servers but dont come and try to force your anti pvp ideas on our pvp discussion.

  14. #104
    Soulwalker
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    Quote Originally Posted by Romulan View Post
    bye bye dont let the door hit you in the a&&.

    You dont have to play the pvp server just like some of us that actually want a challenge that is human dont have to play the carebear servers. PVP server should have its own ruleset and that means they can add what pvpers want. If that is dropping loot when you die, or loss of exp or cash when you die then so be it, play the pvp server or stay in pve servers but dont come and try to force your anti pvp ideas on our pvp discussion.
    I'm an intense PvP'er. I almost did MLG for WoW arena, and I partook in seasons 1-6, each season scoring above 2100 on one of my teams. (highest ever was 2500) I played Aion as soon as it hit, and PvP'd there for quite a bit. I like my PvP.

    However I don't like losing my items upon death. That isn't PvP, that's masochism. REAL PvP is the opportunity to be able to take risks and try new strategies to outplay your opponent(s), not running away from every right for fear of losing your items. Anyone who claims to be a "die hard PvP'er" and states that this means that they want you to lose your items upon death aren't talking about PvP. PvP is about the fight, not the death.

    TLDR (yes I know it wasn't that long, but people are lazy): PvP=fighting, and the privilege to be able to take risks and experiments just adds positive things to that experience, losing all your stuff upon death, or losing tons of XP does NOT promote PvP at all.

    EDIT: As Mockingbird said a few days ago, PvP'ers just leave PvE alone, and the raiders will leave our PvP alone. Sounds like a good deal to me.
    Last edited by Korren; 10-31-2010 at 10:02 PM.

  15. #105
    Soulwalker
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    One of the main sources of excitement in a MMO with PvP is the chance you lose something from an encounter. This can be items, ranking, experience points, or even simply time. Player versus player content quickly becomes stale if there are no dangers. Many players find the most enjoyment playing with the chance to lose items, because when you are playing with something that feels tangible to you on the line, you feel more involved and have more fun, even if you lose. The far ends of this spectrum would be permanent player death on one end, and the WoW honor system on the other. Most people can agree that at one extreme or the other, the enjoyment is lowered. It is generally not fun to completely lose your character statistically 50% of the time you pvp. Its also not fun to grind meaningless points with no chance to ever lose anything, it just turns into a contest of who can grind the most, not who is the best fighter.

    It is a difficult balance to create a pvp experience that is both exciting, and sustainable, and there has yet to be a company that has done it perfectly, though some have come very close (Shadowbane). The main hangup it seems most developers run into is trying to design their pvp system so that mainly PvE players will enjoy it. They should really not waste the time or resources worrying whether the hardcore pve crowd will enjoy it, they will stick mostly to pve anyway. It would be like trying to add some sort of pvp element to pve dungeons and raids to entertain the hardcore pvp crowd, a waste of time.
    Last edited by Morifen; 11-01-2010 at 12:33 AM.

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