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Thread: "PVP in many forms and fasion" and what we want ?!!

  1. #31
    Rift Disciple
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    I actually dont mind some of these suggestions. but to answer your questions scott hartsman said in podcast 16 that there would be pvp xp (not sure how easy it is to lvl though) and pvp drops (items and tokens to trade for items). Also i have read on the forums a few mentions of port scion being a pvp city how that works i have no idea. Other then that i dont mind some of your other ideas and thats from a pve'r. Although im not a fan of arenas and betting (only cuz i think betting is to easily exploited)

    Oh i thought i would add the scarlet gorge description on this site sounds very much like we have to fight over a resource full town in the middle of scarlet gorge

    http://www.riftgame.com/en/world/zon...rlet_gorge.php
    Last edited by Fezza; 10-28-2010 at 05:26 AM.

  2. #32
    Soulwalker TazZman3's Avatar
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    Default PvP suggestions

    Bounty hunting - Players that can put a price for the head of other players and got them hunted.Bounty hunting can be made as a real dangerous job for hunters and for the hunted if devs can make a system that will debuff the loser one ,lets say you have 10 hours (online hours to kill X player for 500 gold) if u got the quest and u fail you will have 10-20 hours -15 % all stats loss and for the target the same ,if he gets killed buy the hunter ,he will play 10 hours with penalties.So only 1 winer will be.Devs can add some gold loss or other type of things in order to make bounty hunting unexploitable and same time real dangerous business.
    I don't see this working I'm afraid. This could be used to grief lower lvl players of the same faction. In the endgame where money becomes much less of a problem, higher lvls would simply use their gold to put out contracts on rival guilds or people they didn't like.

  3. #33
    Rift Disciple Nelar's Avatar
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    Quote Originally Posted by TazZman3 View Post
    higher lvls would simply use their gold to put out contracts on rival guilds or people they didn't like.
    Isnt that the whole point of a bounty hunter system? On a pvp server I have no problem with rival people hunting me.. its sorta fun.
    How to do it: Fix a level cap so only maxed out characters can assign and be hunted. If you kill the bounty hunter you recieve a free bounty mission to kill the person who ordered the hit and recieve that bounty hunters gold.
    Heretics and Blasphemers shall be purged by the righteous with fire

  4. #34
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    Go lineage 2 pvp system imo, there is no game out there to date that has better pvp system.. and all those suggestions about instanced pvp arenas and stuffs can be fun.. but worldwide PvP everywhere against anyone is what makes a game fun, and for those who cant take a killing, roll pve server ;P

  5. #35
    Rift Master DarkoneNeo's Avatar
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    Quote Originally Posted by Nelar View Post
    Isnt that the whole point of a bounty hunter system? On a pvp server I have no problem with rival people hunting me.. its sorta fun.
    How to do it: Fix a level cap so only maxed out characters can assign and be hunted. If you kill the bounty hunter you receive a free bounty mission to kill the person who ordered the hit and receive that bounty hunters gold.
    I actually like this idea. Why? Cause I know there will be a lot of people even on a PvP server still feeling or being grieved.
    I don't mind it but I know some others will be bothered with it.

    Instead of ONLY just being able to call your clan into action, it would be nice to get the whole faction involved.
    If someone is grieving, you can put up a bounty on their head. I would assume that you can ONLY do this if the person you are putting the bounty on is 5 levels below you or higher. This keeps high levels from simply putting bounties on anyone 45 or lower (if max level is 50).

    Most Likely to be: Defiant - Cleric Calling (PvP Server)

  6. #36
    Rift Master DarkoneNeo's Avatar
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    Quote Originally Posted by Sylvrin View Post
    @ DarkoneNeo I completely agree with your post as well!

    You know PvP has come a LOOOONG way since I was first introduced to it in Diku MUDS years and years ago. It used to be terrifying back then for the very reason that you could be griefed into oblivion. There were such things as full and complete looting when you died, exp loss that could set you back many hard-earned levels, and even permanent death to your character after a certain number of deaths accumulated. In those games it was always better to be on the side with more players, it encouraged you to log off and not play if you were getting ganked and spanked, and generally caused something akin to road-rage rather than enjoyment, unless you were the winning party.

    Because of those experiences, I shunned PvP for many many years. Now I am finding myself jumping unto battlegrounds, territory wars, and guild castle seiges and absolutely loving it! What changed? Penalties have changed and, for the most part, have gone away. PvP is now fun and engaging, even if I lose, and even in those instances where I know my team is going to get face-rolled. What makes it fun is that now IT IS more like that backyard basketball game that David Reid mentions, instead of what used to be an all-out winner-take-all deathmatch.

    PvE is still very fun, but I am learning to truly appreciate how the human dynamic behind a battle makes it uniqe every single time. The Battleground map may be the same one I've done a dozen times a day for months, but the battle is ALWAYS different. Unlike dungeons where the map is the same, the mobs are the same, the battle is the same and becomes easier with each repetition, PvP is always going to be a different challenge.

    I'm planning on rolling up on a PvP server. Preferably an RP-PvP server, because I also enjoy roleplaying. I think most of the suggestions made by the OP are good ones and I hope Trion gives us a good array of PvP opportunities and rewards.
    I can totally understand that. Darkfall was pretty ruthless with deaths. People were doing their gathering and stuff always leaving their good gear at home. No one wanted an enemy player to loot their stuff.

    But I was like you also. I first started with WoW and was on PvE server and only thing I ever did was a couple duels against OP classes like Warlocks. Then a couple games later, I decided to try it. I was immediately hooked on the dynamics human players bring to the game. No matter how dynamic this game says it is, It will still have a static core to it. Everything is still an AI that is programmed responses with a random generator thrown in. The real dynamics of what this game will have is what the GMs and devs throw into it since it is a system they say can introduce new events on the fly. Again, a human influence based on what is going on with the server. Which is good. One of the biggest selling points of this game IMO. I'd love that. Other than that. You introduce a class system like they did and now the possibilities start flowing. I couldn't imagine playing this on a PvE server with that much variety in a class system. It just seems like a waste to me. To have so many variations all just so you can kill an NPC mob with static attack sequences? The real fun to me is already seeming like it's going to be in the PvP of the game. I might even just try and do that and level up to 50 with PvP, but don't know exactly how it will be yet so don't know. PvP when it's prime time and quest when the server is slow and most people sleeping.

    I come from FPS games before MMOs and played Unreal Tournament and Quake till my fingers got tendonitis and could barely push the W button on my keyboard to run forward. And when MMOs came out, I just went a little PvEish. I don't know why I couldn't take that kill mentality and having fun that I did in the FPS to the MMO. Just didn't feel the same. I think it was because you got to know players more than in an FPS where there's little talking and such. Dunno. I finally got over it and now view it just like a friendly UT match after I gave it a go. Can't see myself anywhere else but on PvP server now. I've graduated, I guess. Lol. Far as skill goes, I still don't think I'm the best but I'm always getting better and that's just what it takes, some getting out there and learning responses to things other players do. How to react to someone jumping you and change the odds of the outcome.

    I hope there is a good solid ranking system in this game (I hear has passive buffs which I like). I love competition so hope they do think well over their plans with this. I don't wanna see the "dodgeball" effect here like in WoW where everyone is a winner. Even in Aion dredgion matches they nerfed the way points were given out and losers still got a huge score and couldn't be wiped of their points as well as had a poor matching system. Be interesting also if the PvP souls were gained by reaching certain ranks too.

    We'll see I guess.

    Most Likely to be: Defiant - Cleric Calling (PvP Server)

  7. #37
    Telaran Pumpy's Avatar
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    Quote Originally Posted by Carebear View Post
    Go lineage 2 pvp system imo, there is no game out there to date that has better pvp system.. and all those suggestions about instanced pvp arenas and stuffs can be fun.. but worldwide PvP everywhere against anyone is what makes a game fun, and for those who cant take a killing, roll pve server ;P
    ^^ This, i loved PvP in L2 it was the most fun i ever had. I am also a fan of PvP objectives like the castle seiges in L2 so much fun.
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  8. #38
    Rift Chaser Arielle's Avatar
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    I can also see the bounty working for lower level players if the Bounty had a game reward (xp, faction) for the Bounty Hunter. If a low level toon is being griefed, there would be people willing to accept the commission to kill the griefer even if the low level character didn't have any money.

    If you were going to go kill the guy anyway, getting a bonus to do it might be nice.

  9. #39
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    Quote Originally Posted by Arielle View Post
    I can also see the bounty working for lower level players if the Bounty had a game reward (xp, faction) for the Bounty Hunter. If a low level toon is being griefed, there would be people willing to accept the commission to kill the griefer even if the low level character didn't have any money.

    If you were going to go kill the guy anyway, getting a bonus to do it might be nice.

    Bounty hunting will be a great experience and an opportunity for the hardcore pvp-ers to get some gold or nice rewards.There need to be a system that is not easy exploitable as i state with a simple example there are many ways to make it..

  10. #40
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by DarkoneNeo View Post
    @2:26 David Reid pretty much sums up how I feel on PvP (I even see world PvP same way). I've pretty always viewed it like this and why I guess I enjoy it.

    Excellent, excellent way of saying it. I personally strive to be a high-end/top-end PVP'er in the games I have played, min/max'ing and tweaking constantly, but I know many people who don't and still go in, have a good time, and at the end of the day don't care they're not the Michael Jordan of PVP: they went in, had some fun, and that's all they needed. PVP is what makes these games truly come alive, and makes the worlds dynamic. People don't need to be scared to try it, let alone in controlled environments like battlegrounds/scenarios.

    It does amaze me how people are absolutely, flat-out TERRIFIED of PVP, even when there's no real loss other than running back to their spot, to the point where they insist that even in segregated areas it cannot and must not exist on their server type even consensually as though it somehow damages the world to be there. PVP is just another form of fighting in an MMORPG. Yes, it takes different tactics and is against a human, but in the end you're going to be pressing the buttons in the same way and clicking/tab-targeting people/enemies just the same. There doesn't need to be some mystique that PVP is scary.
    Last edited by GoldenTiger; 10-28-2010 at 03:04 PM.
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  11. #41
    Ascendant Vihar's Avatar
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    I would oppose anything that discourages PvP.

    I would oppose loss of gear, rank, or anything like that.

    I don't want the other players to be afraid to PvP, or have it cost them anything. I want to encourage people to fight and die, not discourage them to fight and die, that's stupid.

    There should be something to gain, and nothing to lose in PvP. That way, it encourages everyone to join in.

    Agree that PvP gear should only be obtained via PvP....one of the many Aion failures.

  12. #42
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    Quote Originally Posted by Vihar View Post
    I would oppose anything that discourages PvP.

    I would oppose loss of gear, rank, or anything like that.

    I don't want the other players to be afraid to PvP, or have it cost them anything. I want to encourage people to fight and die, not discourage them to fight and die, that's stupid.

    There should be something to gain, and nothing to lose in PvP. That way, it encourages everyone to join in.

    Agree that PvP gear should only be obtained via PvP....one of the many Aion failures.

    Agree here ,and most of the mmo games should think that rewards make the mmo world spin ,even if they are from pvp or pve..

  13. #43
    Shield of Telara silentwraith's Avatar
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    Any form of open world pvp as well as something similar to ranked arena.. However I do not and will not support anything battleground boring grind related.. Also bgs draw far to many people away from the world and I find myself wandering from zone to zone on my own with noob leveling.

    Ranked arena type combat is also good as it gives a chance for a more "fair" fight but both are needed to have a good pvp experience... should the game turn out like wows pvp I will not be playing paying or supporting the game with guildmates..

    three things i need in an mmo.

    1. Endgame content including raids.
    2. Open World PVP in some form and not a zerg or battleground.
    3. Strong engaging combat system.

  14. #44
    Rift Master DarkoneNeo's Avatar
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    I like some kind of penalty, but sending them back to their resurrection point seems perfect to me and having a little debuff. That way they can't immediately get back in a fight. That creates a hard push if they popping right back up and can get in fight like they didn't miss a beat. That's about it though. Nothing more. I actually prefer less penalty in pvp than to dying to mobs. I think mobs should be a higher penalty or there's no consequences to rushing through something or training through an instance, etc.

    I like BGs though. But let's give an example of what I prefer to see in them. When Alterac Valley first started on WoW, I thought it was awesome. A single game would be forever. But I used to go in there just to PvP for a while and then leave. I never actually went in with a win in mind. I think I liked it because it was what I expected in World PvP somewhere. Tarren Mill / Southshore fights were close but there was no crazy terrain to use as advantage, was just flat and fighting would just go back and forth. Was interesting though at times.

    That to me was the fun BG. If you go to an AV now in WoW, it's a fast zerg to the finish and it's basically who gets finished first. DPS race so to speak. That's not my idea of a BG. I think that was a problem in the layout. The game allowed it.



    Quote Originally Posted by Vihar View Post
    Agree that PvP gear should only be obtained via PvP....one of the many Aion failures.
    ^^ AGREE 101%

    You'd see these people you'd NEVER seen before PvPing owning everyone all the sudden, you look up their character sheet and see them all decked out in Elite Level 50 PVP gear and all plused up and then you look down at their kills and see something like 200 kills. I'm like WTF. They got some of the best PvP gear in the game and hardly killed anyone for it cause all he did was do the instances that give PvP points and never actually had to battle for it. I think PvP gear should be gained ONLY through PvP or something that engages you in PvP like a BG or Arena. Never a PvE instance. Especially an instance that is only usable by one faction cause they have more numbers than the other and others can't access it except once in a rare moment. Basically, if you are on the winning side (meaning if you were on the side with the most numbers), you got decked out even faster to kill the undergeared side even faster than numbers alone. lol. So not only does the losing side have to deal with double the amount of people, they have to deal with twice as many people geared to the teeth while they struggle for months to get to the same level. lol Stupid Aion. lol. But there was some good points. The ranking system wasn't one of them. The combos was interesting and the face paced action but I'm not going to go into a huge spill at why that game was fail in that dept and they were supposed to be a pvp game.
    Last edited by DarkoneNeo; 10-28-2010 at 07:01 PM.

    Most Likely to be: Defiant - Cleric Calling (PvP Server)

  15. #45
    Plane Walker Rawr's Avatar
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    I think you forgot the most important aspect to PVP: Class Balance.

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