As an old mmo player and a hardcore pvp "er i want Rift Planes of Telara to have allot of pvp action in it (on pvp servers) and of course even more entertaining than what we saw in other mmo games...i will state in here some of my ideas and hopes that involve pvp for this game.
Pvp minigames
Battle grounds - With rewards in items of even normal exp with teams like 12vs 12 or 16vs 16
Arenas - Same as battlegrounds with rewards but the teams will be 1v1 ,2v2,3v3 maybe.
RVR Battlegorunds - Much bigger battles with 30 vs 30 or even more and that will be like servers vs servers big battles.
Normal duels - Within the own faction is good to have in order to train our skills in pvp.
Bets - A system that allow people to fight each other or even in some kind of arena and the spectators to be able to place bets and even the fighters.
Exp from pvp - Normal exp that anyone can achieve from pvp .People need to be free to chose ,some will go much for pve and some will want to get exp from pvp
Bounty hunting - Players that can put a price for the head of other players and got them hunted.Bounty hunting can be made as a real dangerous job for hunters and for the hunted if devs can make a system that will debuff the loser one ,lets say you have 10 hours (online hours to kill X player for 500 gold) if u got the quest and u fail you will have 10-20 hours -15 % all stats loss and for the target the same ,if he gets killed buy the hunter ,he will play 10 hours with penalties.So only 1 winer will be.Devs can add some gold loss or other type of things in order to make bounty hunting unexploitable and same time real dangerous business.
Great Ranks - Some hard to get ranks that are achievable only within pvp business for EX : Avanger ,Destroyer ,Champion ,Slayer etc....
Tower wars - Towers and territory wars that involve faction to fight each other in great battles.
Random pvp drops - In pvp a great thing is something that drive you even more to do if there are enough great rewards.Even in battle grounds/arena or world pvp ,it should give you a chance for a great unique drop from the player you just kill,of course with a very low chance of dropping.
PS : I wonder if some people (like myself) will want to do most of the time pvp and tower wars and for this we need exp in pvp.I really dont like pve/questing and im much based on pvp play so i think devs should think about that and give us normal xp from pvp.
The point in here is ,if a player wana go only for pvp to be able to reach max level/skills ,the same as one who like to grind mobs or make dungeons runs or go only for quests.Each players have their own style of playing and i think devs should look forward to this.For people that cry about exploitable exp in pvp ,just keep in mind that the real exp exploits are made with mobs grind and quests.Warhammer implement very good exp from pvp and battlegrounds.
As a pve player I've yet to see most of that emplimented so that it doesn't affect my playstyle so I have the oposite opinion. If it forces me to pvp to advance my toon in any way shape or form I'll quit the game first..and as aion found out so will the large majority of PVE players.



.

sound brilliant.

Bookmarks