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Thread: "PVP in many forms and fasion" and what we want ?!!

  1. #16
    Ascendant Oggiefishier's Avatar
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    Quote Originally Posted by WarBorgu View Post
    As an old mmo player and a hardcore pvp "er i want Rift Planes of Telara to have allot of pvp action in it (on pvp servers) and of course even more entertaining than what we saw in other mmo games...i will state in here some of my ideas and hopes that involve pvp for this game.

    Pvp minigames

    Battle grounds - With rewards in items of even normal exp with teams like 12vs 12 or 16vs 16

    Arenas - Same as battlegrounds with rewards but the teams will be 1v1 ,2v2,3v3 maybe.

    RVR Battlegorunds - Much bigger battles with 30 vs 30 or even more and that will be like servers vs servers big battles.

    Normal duels - Within the own faction is good to have in order to train our skills in pvp.

    Bets - A system that allow people to fight each other or even in some kind of arena and the spectators to be able to place bets and even the fighters.

    Exp from pvp - Normal exp that anyone can achieve from pvp .People need to be free to chose ,some will go much for pve and some will want to get exp from pvp

    Bounty hunting - Players that can put a price for the head of other players and got them hunted.Bounty hunting can be made as a real dangerous job for hunters and for the hunted if devs can make a system that will debuff the loser one ,lets say you have 10 hours (online hours to kill X player for 500 gold) if u got the quest and u fail you will have 10-20 hours -15 % all stats loss and for the target the same ,if he gets killed buy the hunter ,he will play 10 hours with penalties.So only 1 winer will be.Devs can add some gold loss or other type of things in order to make bounty hunting unexploitable and same time real dangerous business.

    Great Ranks - Some hard to get ranks that are achievable only within pvp business for EX : Avanger ,Destroyer ,Champion ,Slayer etc....

    Tower wars - Towers and territory wars that involve faction to fight each other in great battles.

    Random pvp drops - In pvp a great thing is something that drive you even more to do if there are enough great rewards.Even in battle grounds/arena or world pvp ,it should give you a chance for a great unique drop from the player you just kill,of course with a very low chance of dropping.



    PS : I wonder if some people (like myself) will want to do most of the time pvp and tower wars and for this we need exp in pvp.I really dont like pve/questing and im much based on pvp play so i think devs should think about that and give us normal xp from pvp.
    The point in here is ,if a player wana go only for pvp to be able to reach max level/skills ,the same as one who like to grind mobs or make dungeons runs or go only for quests.Each players have their own style of playing and i think devs should look forward to this.For people that cry about exploitable exp in pvp ,just keep in mind that the real exp exploits are made with mobs grind and quests.Warhammer implement very good exp from pvp and battlegrounds.

    As a pve player I've yet to see most of that emplimented so that it doesn't affect my playstyle so I have the oposite opinion. If it forces me to pvp to advance my toon in any way shape or form I'll quit the game first..and as aion found out so will the large majority of PVE players.
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  2. #17
    Champion Helspyre's Avatar
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    Quote Originally Posted by Oggiefishier View Post
    As a pve player I've yet to see most of that emplimented so that it doesn't affect my playstyle so I have the oposite opinion. If it forces me to pvp to advance my toon in any way shape or form I'll quit the game first..and as aion found out so will the large majority of PVE players.
    He did mention "on PvP server" right up front in his post. Even on "PvE servers" there are contested zones where such things could take place. It's already been stated many times by devs that if you don't want to PvP you don't have to on those servers.
    Last edited by Helspyre; 10-27-2010 at 05:01 PM.
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  3. #18
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    Quote Originally Posted by Oggiefishier View Post
    As a pve player I've yet to see most of that emplimented so that it doesn't affect my playstyle so I have the oposite opinion. If it forces me to pvp to advance my toon in any way shape or form I'll quit the game first..and as aion found out so will the large majority of PVE players.
    Pvp serves will be chosen mandatory by type of players.The pvp servers anyway should encourage players that maybe are not even hardcore but just want so more action than pve servers when at stake is lore or maybe adventure and solo play..
    Last edited by Cyborg; 10-27-2010 at 06:12 PM.

  4. #19
    Ascendant Oggiefishier's Avatar
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    Quote Originally Posted by Helspyre View Post
    He did mention "on PvP server" right up front in his post. Even on "PvE servers" there are contested zones where such things could take place. It's already been stated many times by devs that if you don't want to PvP you don't have to on those servers.
    before Aion i'd take that at face value.. since aion i have learned to never do so.. and i dispise wintergrasp style areas on pve servers. there was a reason Vault was the least ran instance in wow to date.
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  5. #20
    Rift Disciple Cranks's Avatar
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    Battle Grounds
    I always love battle grounds i find them to be rather fun and exciting so that's a plus for me. I have pretty
    much come to expect most mmo's have to battlegrounds or such things in place. Of course some mmo's
    Don't have them and im sure thats for good reason.

    Arenas
    I have never really taken part in such a thing. The closet i have come to is a mini arena inside of Aion. Or an arena in a single player rpg like oblivion. Its something i would be interested in if it was implemented into rift.

    RvR
    Have had bad experience with RvR in other games but its not something that i would stay away from if rift were to add it to the game.

    Duels
    Yeah sure i enjoy them, its nice to be able to have a little 1 on 1 with a friend to see who is tougher and you
    can make a little rl wager on. So this is another plus.

    Bets
    Nope!
    I can see this system failing for the simple reason that it can be exploited. Unless place against random opponents 2 people can rig it so the person with the most bets to win does so then both players can split the pot. Also gold sellers would be in heaven if such a thing was in place.

    Exp from PvP
    Sure why not? It just makes PvP more rewarding and its nice to be able to level up what i like doing along side
    PvE. Its also a plus because i have plenty of choice and each side is both rewarding (PvE and PvP).

    Bounty Hunting
    Sorry i don't see this fitting in with the game at all. There is no real way you could
    track a player down and kill them and the penalty for failing seems pretty silly.

    Ranks
    Again this would be another rewarding thing from PvP which i would enjoy. Would be nice if the ranks you earn gave you small buffs as well when you use the title. For example a title called destroyer can boost damage by 4% or something random.

    Territory Wars
    Im pretty sure such things are already planned? Correct me if im wrong but it would
    be a nice feature to have. Not sure what kind of rewards it can offer though.

    PvP loot
    Fully with you on this one. Points systems could be in place that let you save points that can
    be spent on gears, weapons and items etc.


    So for the most part i agree with most of what you have suggested. The only things i may not take liking to is
    • RvR
    • Player bets
    • Bounty Hunting
    Last edited by Cranks; 10-27-2010 at 06:46 PM.

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    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Oggiefishier View Post
    before Aion i'd take that at face value.. since aion i have learned to never do so.. and i dispise wintergrasp style areas on pve servers. there was a reason Vault was the least ran instance in wow to date.
    Actually, persistently-open (not just a few hours a day) areas that are designated PVP areas and optional whether to go to are great for PVE servers; they give everyone the option to PVP yet there's no requirement to do so unless you want the rewards offered by it. Those, along with battlegrounds/scenarios, offer a great server choice for people who don't want to contend with PVP 24/7 but still enjoy it anywhere from "virtually never" to "nearly constantly but I want to have some downtime".

    Quote Originally Posted by WarBorgu View Post
    I can say in warhammer the battlegrounds count alot for the victory points and healing.Yea it was a little imba but i think in this game will be much more good and they think about a good system...
    I meant the rewards for losing vs. winning, i.e. you'd still gain large amounts of XP/RP while AFK and grouped in one of the default scenario parties, and later on still gain the same tokens for weapons in scenarios even if you were AFK (plus even the losers got the same major reward as the winners for currency). I'm not referring to the effect on the open-world campaign that the wins/losses had .
    Last edited by GoldenTiger; 10-27-2010 at 07:01 PM.
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  7. #22
    Rift Chaser Nightdemon's Avatar
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    I would prefer, more contested territories, with a few mini-game type sequences mixed into play but not BG's they kinda killed how people in WoW got their gear. In some respects to me, it was fun ya, but there was always the problem of the people afk botting the bgs for honor, and such.

  8. #23
    Sword of Telara Sifer's Avatar
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    What I want is for it to just have impact on the world. Being able to control zones an take over certain forts an what not for your faction. Someone mentioned 40 vs 40 AV of classic WoW. Indeed that was awesome to play since it felt like a grand battle occurring in multiple places at once. With cool stuff like being able to gather some stuff an then summon a giant NPC to help your faction push forward. It really was fun an that's how I would design all the battlefronts in the game where the two factions collide.

    That kind of stuff to me is more important than crap like bounty hunting with debuffs or losing all your items you were carrying when you die. I think if something like Bounty Hunting were in players should have no control over who gets a bounty on their head. It should be an automated system like your faction recognizes this guy has killed a lot of your people an taking over a lot of bases an is being a big pain the neck so now a price is on his head. Rather than it being more of a indirect griefing system.

    I guess most of what I am asking for could not be done on PvE servers just cause the crowd that wants nothing to do with PvP will scream blood murder when it starts interfering with their daily activities. But if Trion were willing to go the extra mile to really add a faction war an control system to the world on PvP servers I would definitely sign up.

  9. #24
    Rift Chaser Nightdemon's Avatar
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    Cool Arena/mini game idea

    Can have rifts spawned at opposite ends of an arena/mini game, that intermitently spawn smaller mobs with, every now and then, a boss mob or larger mob. Before hand the teams going in get to vote on which Rift they want to open on their side. The whole objective can be, capture all points within the mini-game. Lets say as a small ex, have 3 total cap points and 2 player spawn points (your base/their base), one cap point at each base and one in the middle all of which spawn mobs on a cycle. That way if a team caps mid they have an advantage to push, AND it prevents people form maxing out amounts of honor/tokens or whatever before they reach max level since they will be leveling as they pvp within the mini game mobs... This also eliminates the problem of twinks that reach level 19 or 29 whichever (top of their lowbie league) from owning all new players who just started since they will be forced to level.

    great idea right
    Last edited by Nightdemon; 10-27-2010 at 07:54 PM.

  10. #25
    Ascendant Oggiefishier's Avatar
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    Quote Originally Posted by Sifer View Post
    What I want is for it to just have impact on the world. Being able to control zones an take over certain forts an what not for your faction. Someone mentioned 40 vs 40 AV of classic WoW. Indeed that was awesome to play since it felt like a grand battle occurring in multiple places at once. With cool stuff like being able to gather some stuff an then summon a giant NPC to help your faction push forward. It really was fun an that's how I would design all the battlefronts in the game where the two factions collide.

    That kind of stuff to me is more important than crap like bounty hunting with debuffs or losing all your items you were carrying when you die. I think if something like Bounty Hunting were in players should have no control over who gets a bounty on their head. It should be an automated system like your faction recognizes this guy has killed a lot of your people an taking over a lot of bases an is being a big pain the neck so now a price is on his head. Rather than it being more of a indirect griefing system.

    I guess most of what I am asking for could not be done on PvE servers just cause the crowd that wants nothing to do with PvP will scream blood murder when it starts interfering with their daily activities. But if Trion were willing to go the extra mile to really add a faction war an control system to the world on PvP servers I would definitely sign up.
    ok... i'm dumbstruck... a pvper who gets it....
    and i agree if a game would actually do this for the PVPers without it affecting the pvers both of us would be happy as a lark lol. however this probably wont as doing things like this for different servers means 2-3 times the work. as you also have to adjsut for the RP server etc etc.
    And Shepard's we shall be for thee my lord for thee, power hath descendant forth from thy hand, may our feet swiftly carry on thy command, so we shall flow a river forth to thee, and teeming with souls shall it ever be

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  11. #26
    Rift Master DarkoneNeo's Avatar
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    Quote Originally Posted by GreatScott View Post
    Open PVP in the PVE environment should be discouraged. It encourages bullys to intrupt and destroy the play experience of the game. All you need is a couple of folks 10 levels higher than you to "farm" a key quest area to ruin the game.

    Perfect World does not disclose the levels unless you are directly involved (guild or squad) with the other player. So a lvl 60 could be easily mistaken for a lvl 30. Only the armor and spell effect provide some sort of a clue.
    They have PvE servers for this.

    Quite frankly, I want people to come try and mess with me while I'm grinding. That's the fun of it.
    I don't care about being bullied, and I'll bully back. PvE is way to boring, I want the PvP mix into it as a whole.
    I don't think I'm hardcore either in that fashion, I just think the game is more fun when you have many avenues and angles rather than just simply what a quest tells you to do. I want Guardians (or Defiant) trying to actually in a competitive way trying to stop or slow me from their cause.

    I don't expect you to understand and the PvE/PvP argument been around for long time. All I can say is, you like things little more carebear than I do and they have a server for that mentality. I personally see it all as the game and they have announced many times there will be both PvE servers (for those that don't wanna engage in PvP without consent) and PvP servers (that's all out war).

    My vote is to give us a PvP Server Forum so we don't have PvE arguments mixed in on PvP threads.


    @2:26 David Reid pretty much sums up how I feel on PvP (I even see world PvP same way). I've pretty always viewed it like this and why I guess I enjoy it.

    Last edited by DarkoneNeo; 10-27-2010 at 10:44 PM.

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  12. #27
    Rift Disciple Romulan's Avatar
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    Quote Originally Posted by DarkoneNeo View Post
    They have PvE servers for this.

    Quite frankly, I want people to come try and mess with me while I'm grinding. That's the fun of it.
    I don't care about being bullied, and I'll bully back. PvE is way to boring, I want the PvP mix into it as a whole.
    I don't think I'm hardcore either in that fashion, I just think the game is more fun when you have many avenues and angles rather than just simply what a quest tells you to do. I want Guardians (or Defiant) trying to actually in a competitive way trying to stop or slow me from their cause.

    I don't expect you to understand and the PvE/PvP argument been around for long time. All I can say is, you like things little more carebear than I do and they have a server for that mentality. I personally see it all as the game and they have announced many times there will be both PvE servers (for those that don't wanna engage in PvP without consent) and PvP servers (that's all out war).

    My vote is to give us a PvP Server Forum so we don't have PvE arguments mixed in on PvP threads.


    @2:26 David Reid pretty much sums up how I feel on PvP (I even see world PvP same way). I've pretty always viewed it like this and why I guess I enjoy it.


    Very well said, I agree with your whole post, and I especially also agree its time to have a dedicated pvp server

  13. #28
    Sword of Telara Sylvrin's Avatar
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    @ DarkoneNeo I completely agree with your post as well!

    You know PvP has come a LOOOONG way since I was first introduced to it in Diku MUDS years and years ago. It used to be terrifying back then for the very reason that you could be griefed into oblivion. There were such things as full and complete looting when you died, exp loss that could set you back many hard-earned levels, and even permanent death to your character after a certain number of deaths accumulated. In those games it was always better to be on the side with more players, it encouraged you to log off and not play if you were getting ganked and spanked, and generally caused something akin to road-rage rather than enjoyment, unless you were the winning party.

    Because of those experiences, I shunned PvP for many many years. Now I am finding myself jumping unto battlegrounds, territory wars, and guild castle seiges and absolutely loving it! What changed? Penalties have changed and, for the most part, have gone away. PvP is now fun and engaging, even if I lose, and even in those instances where I know my team is going to get face-rolled. What makes it fun is that now IT IS more like that backyard basketball game that David Reid mentions, instead of what used to be an all-out winner-take-all deathmatch.

    PvE is still very fun, but I am learning to truly appreciate how the human dynamic behind a battle makes it uniqe every single time. The Battleground map may be the same one I've done a dozen times a day for months, but the battle is ALWAYS different. Unlike dungeons where the map is the same, the mobs are the same, the battle is the same and becomes easier with each repetition, PvP is always going to be a different challenge.

    I'm planning on rolling up on a PvP server. Preferably an RP-PvP server, because I also enjoy roleplaying. I think most of the suggestions made by the OP are good ones and I hope Trion gives us a good array of PvP opportunities and rewards.
    Last edited by Sylvrin; 10-27-2010 at 11:43 PM.
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  14. #29
    Shadowlander Cornwall's Avatar
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    To be honest, the only MO I pvped in was WoW, and it was broken beyond hilarity. First off, if you didn't have max pvp gear you were a loser, this was me because I never made the time to die 8 hundred times to get 4 arena points. Secondly, if you weren't the right class you were also a loser.

    The idea I liked the most was the bounty hunting, it would give some incentive for people like me who don't really pvp to give it a shot. The penalty does sound harsh though, especially for the hunted, who might not have agreed to this in the first place. Maybe if you had some sort of sign up chart that everyone could participate in. For example, if you sign the roster, you're eligible for hunting or being hunted, making it more of a fair match.

  15. #30
    Banned Garangula's Avatar
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    Quote Originally Posted by WarBorgu View Post
    As an old mmo player and a hardcore pvp "er i want Rift Planes of Telara to have allot of pvp action in it (on pvp servers) and of course even more entertaining than what we saw in other mmo games...i will state in here some of my ideas and hopes that involve pvp for this game.

    Pvp minigames

    Battle grounds - With rewards in items of even normal exp with teams like 12vs 12 or 16vs 16

    Arenas - Same as battlegrounds with rewards but the teams will be 1v1 ,2v2,3v3 maybe.

    RVR Battlegorunds - Much bigger battles with 30 vs 30 or even more and that will be like servers vs servers big battles.

    Normal duels - Within the own faction is good to have in order to train our skills in pvp.

    Bets - A system that allow people to fight each other or even in some kind of arena and the spectators to be able to place bets and even the fighters.

    Exp from pvp - Normal exp that anyone can achieve from pvp .People need to be free to chose ,some will go much for pve and some will want to get exp from pvp

    Bounty hunting - Players that can put a price for the head of other players and got them hunted.Bounty hunting can be made as a real dangerous job for hunters and for the hunted if devs can make a system that will debuff the loser one ,lets say you have 10 hours (online hours to kill X player for 500 gold) if u got the quest and u fail you will have 10-20 hours -15 % all stats loss and for the target the same ,if he gets killed buy the hunter ,he will play 10 hours with penalties.So only 1 winer will be.Devs can add some gold loss or other type of things in order to make bounty hunting unexploitable and same time real dangerous business.

    Great Ranks - Some hard to get ranks that are achievable only within pvp business for EX : Avanger ,Destroyer ,Champion ,Slayer etc....

    Tower wars - Towers and contested territory wars that involve factions to fight each other in great battles.These contested territory will give rewards for the clans that own them.The greater and strong clans that have territories can put taxes and have bonuses on the territory they got like rare drops or cheap prices from npc vendors , even secret shops that can sell really great gear but only if a clan can own that city for some hours or days..

    Random pvp drops - In pvp a great thing is something that drive you even more to do if there are enough great rewards.Even in battle grounds/arena or world pvp ,it should give you a chance for a great unique drop from the player you just kill,of course with a very low chance of dropping.



    PS : I wonder if some people (like myself) will want to do most of the time pvp and tower wars and for this we need exp in pvp.I really dont like pve/questing and im much based on pvp play so i think devs should think about that and give us normal xp from pvp.
    The point in here is ,if a player wana go only for pvp to be able to reach max level/skills ,the same as one who like to grind mobs or make dungeons runs or go only for quests.Each players have their own style of playing and i think devs should look forward to this.For people that cry about exploitable exp in pvp ,just keep in mind that the real exp exploits are made with mobs grind and quests.Warhammer implement very good exp from pvp and battlegrounds.
    Great post ,i hope all in there we will have in-game.I like the most "Contested teritories and tower war idea" with large guilds that own part of the map and they get gold and advantage from their lands that they fight for .. sound brilliant.
    Last edited by Garangula; 10-28-2010 at 04:58 AM.

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