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Thread: PvP/PvE Activity Overlap

  1. #106
    Rift Chaser Sinvrall77's Avatar
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    Quote Originally Posted by Kaishaea View Post
    Very possibly, but very doubtfully. Bending over backwards usually has a negative connotation. If Trion is "bending over backwards" for pve players, how does that sound? To me...negative. *shrug* just my honest opinion.
    So your fabricating what you'd like it to mean when it's clearly vague?

  2. #107
    Shield of Telara Vinge's Avatar
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    Quote Originally Posted by Gouryella View Post
    Sorry i thought it was implicit: solution would be to separate pvp and pve servers so that pvp servers are kinda free for all while pve servers only has pvp at will (meaning duels or arenas/battlegrounds and any organized event you join willingly)

    I think both kind of players would love and enjoy the game more.

    Ofc its just my 2 cents ;)
    PvE servers ARE being set up like that though. Maybe they don't quite work like that yet, but the intention is clear based on these sort of posts by the devs.

    And no-one seems to have an issue with the way PvP servers work.

    So I can't see the problem.

  3. #108
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Marcysia View Post
    We've tested it in scarlet, its was hard to find anyone to fight in greater numbers unless you Invaded their hub (isn't the game about invasions, pve and pvp ones?). Attacking enemy city lead to even more fun - players grouping at rifts move back to defend - and finally led to counter attack. More battles, more pvp, more fun.

    Ofc you dont have to participate in those skimishes on PVE servers. You are immune whenever you want. Isn't it enough?

    Why do you all want to mess Pvp experience with PVE guards?

    I agree, porticulum guys should be able to defend. Other then that just think of it like every other Invasion.


    <3
    Yup... the people complaining that they were forced to PVP when they had every option not to including permanently flagging OFF of pvp already are not the kind of customer that can EVER be satisfied. Next they'll complain that PVP exists on the normal servers, and that it should be removed from the open world because they see things they don't want to participate in (and even though they're not required to, they'll beg just like they did for this change). They just will keep complaining until the game is garbage.
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  4. #109
    Soulwalker
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    Quote Originally Posted by GoldenTiger View Post
    Expand that statement to open-world objectives and areas as well for PVE servers (which is still a choice whether to participate in), and I agree.
    Ofc, thats what i meant as well

  5. #110
    Telaran
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    after those changes many people have problem with the way pvp servers will work.

  6. #111
    Rift Disciple Camsedin's Avatar
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    PVP Servers need to be ruthless. thats the entire point!

    i hope they do have a ruthless mindset for the pvp servers.

    Red = Dead! | PVP Server: Sagespire | Toon: Darkore | Guild: The Unnamed

    "Aw man i shot marvin in the face"


  7. #112
    Prophet of Telara kliknik's Avatar
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    These changes are a pretty good compromise, but only time will tell how it all pans out in the endgame.
    "Overall we want the various callings to be competitive with each other in their comparative roles. There isn’t a mandate that Rogues do more damage than Warriors or that Mages be the best ranged damage in the game. Ideally we would like to see players with equivalent skill, gear, planar attunement, buffs etc be equally effective at damage, tanking or healing." - Kervik

  8. #113
    Ascendant jadakin's Avatar
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    Quote Originally Posted by Marcysia View Post
    Why do you all want to mess Pvp experience with PVE guards?
    What's this you all?
    I never once cried for any of these changes. I'm saying that I think it's a little early to be crying out for the floodgates of doom. Let's see what they have planned in the near future for PvP players.

  9. #114
    Shadowlander
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    Quote Originally Posted by Izzban View Post
    Amazing how PVP players just can't refrain from insulting PVE players.

    You could have deleted your entire post and just asked for PVE servers to have NPC damage turned off while leaving PVP servers alone.
    Well, there is a reason why people choose to play on a PVP server. They know what they are risking. But with these reasons of going onto these PVP server, they are changing some of the things that PVP players enjoyed. That is why people would like them to make these changes on PVE only and keep PVP the way it is to make it more of a challenge. I would rather have a challenge than a company just handing me what i want.

  10. #115
    Soulwalker
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    Default I dont believe it

    The game isnt even out yet and you have already RUINED IT.

    WHAT THE HELL WERE YOU THINKING??????

    people who complained about not being able to PVE on a PVP server NEEDED TO GO TO THE PVE SERVER, not whine until you caved and F*&*ED up our servers

    I love this game already just from the beta's and my favorite part of the game was the open world PVP JUST AS IT WAS.
    Now we have to deal with porticulum masters spawning extra help and the NPC's being harder to kill??????

    If i wanted to spend my time killing NPC's i would play on a PVE server. I want to mash peoples faces in and laugh at them as i force re spawn them. Not try to fight 10 porticulum masters and hope i dont die from the 10 defiants/guardians in the area that i was originally aiming my pwn at.

    THOROUGHLY DISAPPOINTED WITH YOU TRION

  11. #116
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Gouryella View Post
    Ofc, thats what i meant as well
    Glad to clarify .
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  12. #117
    Champion Korereactor's Avatar
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    Very nice, thanks!!!
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  13. #118
    Plane Touched Myrik's Avatar
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    Quote Originally Posted by kataal View Post
    What's to say in later zones there won't be contested quest hubs? They could still put it in.
    And most PVE players will whine because they have to PvP to get unlock the quest hub. Jut like they already have started to regarding the new ancientward stone ideas. Where you have to control them all to spawn a World Raid boss. they say this forces them to PvP.

    Not all PvE players are like this.
    Rogue Tank at your service.

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  14. #119
    Plane Walker Quasimojo's Avatar
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    I had no doubt this would be addressed. I really didn't understand all the vitriol in the forums.

    Thanks for the info.
    Careful what you wish for.

  15. #120
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Myrik View Post
    And most PVE players will whine because they have to PvP to get unlock the quest hub. Jut like they already have started to regarding the new ancientward stone ideas. Where you have to control them all to spawn a World Raid boss. they say this forces them to PvP.

    Not all PvE players are like this.
    Yep, they'll whine and whine and whine until the game sucks, and the vast majority that likes both PVE and PVP (consensual, not forced) is screwed. These changes already are a dire portent of this happening.
    Rig: 256gb SSD, i7 2600K quad-core (w/ HT, 4400mhz), GTX 670 Gigabyte OC WindForce @ 1354core/6510mem, 2560x1600 (Dell 3007wfp-hc S-IPS LCD monitor 30"), 16GB DDR3.
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