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Thread: PvP/PvE Activity Overlap

  1. #76
    Ascendant jadakin's Avatar
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    Quote Originally Posted by Gouryella View Post
    Well, tks for trying but it won't work ... im wondering if you ever played any other mmos ... Apparently Aion thought nothing ...
    There's no way to mix pveers and pvpers on the same server ... no matter how hard you try and tweak it.
    Pveers have a TOTALLY different approach and pace than pvpers in the game.
    Sooner or later they will be forced to clash by progression or storyline or whatever and thats the beginning of the end:
    One of the 2 will get pissed and leave the game and anyway, any tweak, will be in one or the other direction leaving one of the 2 unhappy ... thus same conclusion ... a big slice of players (customers) leaving.

    You still have time to rethink or ... be ready for some servers merge in a couple months

    It would be very sad to see another mmo fail
    What is your point then? You basically are saying that Trion is screwed, no matter what they do. Then you end it with a statement that you would hate to see another MMO fail. What would you have them do, that would fix this problem?

  2. #77
    Soulwalker
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    Quote Originally Posted by Keii View Post
    I think this feature should be removed on the pvp servers, or at least shortened to something like 5-10 seconds.

    This too should remain as it is on the PvP servers imo.
    I totall agree with this. PvP servers should stay as they are in that matter.

  3. #78
    Rift Chaser Phizeke's Avatar
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    Quote Originally Posted by Wogrim View Post
    30 second pvp immunity just means they follow you for 30 seconds and then kill you... I don't think that peace of the grave is going to stop camping.
    Should they increase it to a longer time then? So we can recompose a little longer to fight them off.
    Last edited by Phizeke; 02-02-2011 at 06:41 PM.

  4. #79
    Telaran Catabri's Avatar
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    Default PvP vs PvE

    I would like to thank Trion for addressing the concerns of the player base. I admit, it was the griefing and ganking possibilities that had me still on the fence over purchasing the game. I'm not very good a PvP, and really hated the thought that it was easy for the opposing faction to faceroll all of the NPCs crucial to my PvE content.

    Porticum/flight masters have always been fair game. I can see that. But at least now they'll have a defense team to call upon!

    I have previously taken a hard stand against MYSELF doing any PvP. In fact when PvP objectives were needed for an accomplishment in another game, I had my daughter do them for me. She loves PvP....and is pretty good at it. That being said...PvP, especially early PvP in the warfronts looks intriguing. I may not ever be good at it, but I will dip my toe in the pool.

  5. #80
    Telaran
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    trion screwed only that one with pvp servers.
    if somebody is corpse camping - call for backup. ask friends, guildies for help.
    or as somebody mentioned - use your skills to run away.
    im afraid that if trion is making changes like that, soon pvp servers will change into pve with wf's.

  6. #81
    Ascendant Belenos's Avatar
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    Quote Originally Posted by Wogrim View Post
    30 second pvp immunity just means they follow you for 30 seconds and then kill you... I don't think that peace of the grave is going to stop camping.
    You missed the other half of what he said.... 30 seconds OR YOUR FIRST OFFENSIVE MOVE.

  7. #82
    Rift Disciple Ellaiya's Avatar
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    Thank you Trion. A very sensible solution to something that was obviously a problem for a significant number of players on PVE servers. Well done.

  8. #83
    Sword of Telara
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    Quote Originally Posted by Wogrim View Post
    30 second pvp immunity just means they follow you for 30 seconds and then kill you... I don't think that peace of the grave is going to stop camping.
    What more do you want? Complete PvP immunity because you died? Get real. Don't engage in PvP if you can't face the consequences.

  9. #84
    Ascendant jadakin's Avatar
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    Quote Originally Posted by Abey View Post
    trion screwed only that one with pvp servers.
    if somebody is corpse camping - call for backup. ask friends, guildies for help.
    or as somebody mentioned - use your skills to run away.
    im afraid that if trion is making changes like that, soon pvp servers will change into pve with wf's.
    That's not going to happen, so you don't need to be scared that it will.

  10. #85
    Rift Chaser Phizeke's Avatar
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    Quote Originally Posted by Belenos View Post
    You missed the other half of what he said.... 30 seconds OR YOUR FIRST OFFENSIVE MOVE.
    Nice! Trion seems to be listening to all of us both PvEers and PvPers and Everyone in between lol! More Power Trion!!!!
    Last edited by Phizeke; 02-02-2011 at 06:42 PM.

  11. #86
    Soulwalker Quaght's Avatar
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    Huzzah! The game looks better and better!

    /Q

  12. #87
    Soulwalker Marcysia's Avatar
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    Can't you just force these carebear changes on PvE servers and leave PvP server as they are right now?

    Turning Quest hubs into safezones with guards hard as invasions (hey! we have to deal with players there too) pretty much halves our PvP options on PVP shards.

    Right now, NPC invasions can **** whole quest hub when there aren't enough ppl to protect it - you loose your hub and need to fight it back against NPC, yet there won't be the same deal with players.

    Our only option for open pvp will be wiping ppl on rifts/warstones (not counting killing soloers in pve spec on quests, its not fun for a group) and protecting/aiding invasion on their run into other faction HUB.

    What if we interefere into invasions fighting someones hub stone? Will NPC guards get harder and defend vs. invasion with ease, ergo we are helping them defending it?


    PS.
    All you PVE players, you have your pvp switch off. Use it and dont whine. Make all NPCs immune to dmg on PVE servers and there will be no pvp at all, unless someone flags.

  13. #88
    Telaran
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    Quote Originally Posted by jadakin View Post
    That's not going to happen, so you don't need to be scared that it will.
    well as i read now, it is slowly going into that direction. why taking so much fun from pvp servers?
    cmon most of us chose pvp server because we know the risk, we know what may happen.
    and we all agree to that. so why break it now? just before the release?
    seriously it doesnt make me want to play next beta.

  14. #89
    Rift Chaser Nataraja's Avatar
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    Quote Originally Posted by Kulta View Post
    nice ok good to see someone is listenting at least,

    But why not let pve be pve and pvp be pvp? Why force PVE players to PVP?
    I think the changes do just that... maybe re-read the OP?

    Nataraja - seeking to stamp out ignorance
    High Elf, Cleric, Prefer healing role (Sentinel 51/Purifier 5/Warden 10)

  15. #90
    Soulwalker
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    Quote Originally Posted by StealthStalker View Post
    Sounds quite awesome.

    I hope the Ancient Wardstone system is really expanded, and we can get the inclusion of a "Relic"-like effect from them, from DAOC.. maybe even Darkness Falls-esque zone control for having x amount in the world taken at any time.

    There is so much they can do with it, and I hope we're just seeing the tip of the iceberg.
    +1

    I was going to write a post that would have boiled down to this

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